B.W.
Smash Champion
CONTENT IS SEVERALLY OUTDATED AND I WILL NOT BE UPDATING THIS THREAD
Well seeing as how Smashmods is being closed down, I guess I should continue my work on this here.
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Animations in BrawlBox do not show interpolation (drag) of hitboxes, so hitboxes won't stretch in these gifs but they do in game.
Intangibility is similar to invincibility, but instead of attacks having hitlag when hitting a character they pass through instead.
All GIFs are shown at 5 frames per second and with Link facing right.
If anyone has any info related to anything here that's not correct or already presented feel free to share.
Well seeing as how Smashmods is being closed down, I guess I should continue my work on this here.
----
Animations in BrawlBox do not show interpolation (drag) of hitboxes, so hitboxes won't stretch in these gifs but they do in game.
Intangibility is similar to invincibility, but instead of attacks having hitlag when hitting a character they pass through instead.
All GIFs are shown at 5 frames per second and with Link facing right.
If anyone has any info related to anything here that's not correct or already presented feel free to share.
Jab 1
Total: 28
Hits: 6-8
IASA: 20
Jab 2
Total: 29
Hits: 5-7
IASA: 17
Jab 3
Total: 50
Hits: 6-10
IASA: 32
Rapid Jab
Total: 2 Start-up + 36 Repeating + 10 Ending
Hits: ? (Brawlbox didn't show hitboxes)
IASA: ?
Dash Attack
Total: 51
Hits: 7-11
IASA: 38
Forward Tilt
Total: 37
Hits: 12-15
IASA: 35
Up Tilt
Total: 42
Hits: 8-14
IASA: 30
Down Tilt
Total: 40
Hits: 12-15
IASA: 32
Forward Smash 1
Total: 51
Hits: 15-18
IASA: 50
Forward Smash 2
Total: 61
Hits: 11-15
IASA: 51
Up Smash
Total: 75
Hits: 1st) 11-16; 2nd) 23-27; 3rd) 36-40
IASA: 55
Down Smash
Total: 49
Hits: 1st) 8-10; 2nd) 20-22
IASA: 39
Neutral Air
Total: 40
Hits: Initial) 4-6; Deteriorating) 7-38
IASA: 39
Landing Lag: 15
L-Canceled: 7
Forward Air
Total: 50
Hits: 1st) 14-16; 2nd) 28-31
IASA: 49
Landing Lag: 15
L-Canceled: 7
Back Air
Total:50
Hits: 1st) 6-9; 2nd) 18-23
IASA: 30
Landing Lag: 15
L-Canceled: 7
Up Air
Total: 64
Hits: Strong) 5-7; Weak) 8-49
IASA: 56
Landing Lag: 28
L-Canceled: 14
Down Air
Total: 90
Hits: Strong) 13-15; Weak) 16-64
IASA: 80
Landing Lag: 40
L-Canceled: 20
Neutral-B
Total: 60 (goes into loop animation if held longer)
Fastest Arrow Release: 18...?
Fully Charged: 60
End Lag: 30
NOTE: No image because BrawlBox doesn't show projectile hitboxes.
Side-B
Total: 46
Boomerang Release: 27...?
Boomerang Caught: 20
NOTE: No image because BrawlBox doesn't show projectile hitboxes.
Up-B (Grounded)
Total: 80
Hits: 8-47
Up-B (Aerial)
Total: 80
Hits: 1st) 8-13; 2nd) 16-20; 3rd) 22-27; 4th) 31-37; 5th) 47-51
Down-B
Total: 40
NOTE: No image because BrawlBox doesn't show projectile hitboxes.
Grab
Total: 85
Grabs: 12-19
NOTE: Image doesn't show the Clawshot portion of the grabbox because BrawlBox doesn't show articles.
Dash Grab
Total: 95
Grabs: 14-21
NOTE: Image doesn't show the Clawshot portion of the grabbox because BrawlBox doesn't show articles.
Pivot Grab
Total: 95
Grabs: 15-21
NOTE: Image doesn't show the Clawshot portion of the grabbox because BrawlBox doesn't show articles.
Spot Dodge
Total: 23
Intangible: 2-15
Dodge-Roll Forward
Total: 48
Intangible: 4-19
Dodge-Roll Backward
Total: 48
Intangible: 4-19
Air-Dodge
Total: 50 (Landing lag not included)
Intangible: 4-29
Landing Lag: 10
Ledge Grab
Total: 7
Intangible: 1-7
NOTE: The GIF shows more than 7 frames. The extra frames were added to better show how long the intangibility lasts.
Ledge Climb
Total: 35
Intangible: 1-30
Ledge Climb (100%)
Total: 60
Intangible: 1-55
Ledge Roll
Total: 50
Intangible: 1-25
Ledge Roll (100%)
Total: 80
Intangible: 1-54
Ledge Jump
Total: 44
Intangible: 16
NOTE: You can act out of the ledge jump soon after going airborne.
Ledge Jump (100%)
Total: 59
Intangible: 1-22
NOTE: You can act out of the ledge jump soon after going airborne.
Ledge Attack
Total: 56
Intangible: 1-25
Hits: 27-29
Ledge Attack (100%)
Total: 70
Intangible: 1-47
Hits: 51-54
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