Drunken_Master
Smash Apprentice
If you don't believe they'd do it, you underestimate Sakurai's hatred for Link.
If this happens we'll be crippled.
If this happens we'll be crippled.
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personally i'm not a very "grabby" player and i seldom use bombs so it wouldn't affect me greatly.If you don't believe they'd do it, you underestimate Sakurai's hatred for Link.
If this happens we'll be crippled.
Thinking we may need a separate thread for this altogether...I agree that we certainly can compare them in the sense that there's really nothing stopping us and because they do share some very general things e.g. they are video games, they have Link as the protagonist, they have music, they have story etc, and in this way we are certainly able to compare them, but does it nonetheless make sense for us to compare them? I don't think it does because more than often it will be pointless. To make my point clearer, and I admit that this may involve a slightly more extreme example (which is still helpful for making the point so long as it is used to highlight the differences I'm talking about and not used as a strict comparison), take for example the super mario rpg's or the side scrolling super mario world's and try to compare them with the 3D adventures like super mario 64 or super mario galaxy. Sure you can feel free to compare them, but you'd have to do so at such a general and restricted level that there is no longer much point in doing so, and more to the point, the comparison would be at all times at great risk of being influenced by personal experiences which while helpful in a more specific discussion (such as comparing OoT with SS) would only be detrimental when having a very restricted discussion like the one you correctly proposed. It comes down to a fairly well known idea in philosophy that most supposed 'arguments' and differences of opinion stem from two people thinking they are talking about the same thing whereas in fact they are actually talking about different things, and if they both fully understood what the other was talking about, more than often they would find that they actually agree. Comparing two games from different genres is much like this; it's difficult and it often ultimately doesn't say much; it leads to pointless discussions where people wrongly believe they have different opinions about the same thing etc. To clarify, I do actually agree with you; it is possible to compare the two and even discuss what is the more desired/effective genre etc. Earlier for example I said that the 3D games are better at telling stories and better at character development almost necessarily because of the more personal nature of the camera angle and what this allows the developers to do; I even said that the top-down games are allowed to have more difficult puzzles due to the camera angle necessarily allowing for this because it gives you more information etc. These are both examples of comparisons that can be discussed. But I would stress the difficulty in having such a conversation and the restricted use that you could even make of any such agreements. If two people wanted to talk about whether OoT or SS had a better story, then they can go for it; but if someone said that OoT had a better story than say Oracle of Seasons, couldn't the other guy just say, "So what?". Maybe the other guy wasn't going into that game wanting a good story necessarily, or maybe it was secondary to what he wanted to get out of it. And that's because there is a difference in genres. The two guys will just be talking past each other because neither agrees on what they want to get out of a game, what they believe makes a game good, yet for some reason they assume that the other person means that same thing as they do when they say 'good game'. If instead one of them said "If the definition of a good game included a good story (so on and so on explaining what they believe is a good game) then OoT would be better than OoS" then they would both agree on this and instead of comparing the two games they would have a discussion on the underlying difference of opinion being what makes a game good. I'm sure I could explain this better...
So was I. I'm glad that I'm not the only person who actually likes Fi.Yeah I couldn't agree more. Let's just say I was happy I was alone at the time.
No it wasn't me. I don't play For Glory. Also, my name is Elessar on the 3DS, so you would have read that name.i battled a red-tunic link earlier and it made me think of you :D
i hope it wasn't actually you though because he/she wasn't very good...
Dammit, right int he feels. I'm at work man, why do you do this to me...And when I though she was gone, she came back and said one line that I will remember forever
"May we meet again in another life"
I tried not to cry, but I couldn't, it just felt wrong not to cry.
Yo, what's up Shadow Link, I'm back!uhhh, can we talk about how sick link's dair is now? i miss dair's killing strength, but styling on kids with the dair's spike is so sick
there's always one....^The Four Sword picture is technically incorrect. Just saying.
To be fair, the Master Sword was unlockable in the anniversary edition.^The Four Sword picture is technically incorrect. Just saying.
Now it's Shulk time! This is the power of the Monado!Then I would like to welcome all the Link mains to yet another bottom tier...
time to switch mains
The 'Four Sword' is a different legendary sword than the 'Master Sword'. It makes whoever pulls it into 4 copies with different colored tunics. So technically Fi isn't the Four Sword and that part of the illustration is inaccurate.Nice artwork, thanks for sharing it (:
I never played Four Swords, but how does the Master Sword thing work with... four swords? Four Master Swords seems kind of overkill, doesn't it?
no no no no, we lose way way way more than that. Down-b cancelling was the new big thing for Link that kept him unpredictable and gave him options despite his nerfs. Now we have nothing left. And we can't get out of multihit moves now anymore either ;-;Hey now, the only thing we lose is Arrow -> Bomb toss and the situational catch bomb with aerial move -> land and toss. And while this does make him slightly worse, he has much more going for him in this game.
Lol, if anything, I feel worse for Peach mains. Just imagine, they basically lost their version of Float-Cancelling in this game.
Oh ok, thanks for clarifying. Really need to play these handhelds more <.<@ Zane thanks, that's always a great vid
The 'Four Sword' is a different legendary sword than the 'Master Sword'. It makes whoever pulls it into 4 copies with different colored tunics. So technically Fi isn't the Four Sword and that part of the illustration is inaccurate.
Even if Link loses the item cancel, he still is much better than he was in Brawl. He has very few landing lag frames and lag's been added to all characters.
http://i.imgur.com/t80TyRa.png
http://smashboards.com/threads/guide-its-freakin-link-a-look-at-link-in-smash-4.368190/page-2#post-17728377
Important Note:
YES, the tether animations for Link and Toon Link are different in the Wii U version. The chain hits the floor if you miss, like in Brawl. HOWEVER, the recovery speed is the same. It's not slower because of this, it's just a different animation for the more high def Wii U version.
that's just dumb.For what it's worth: