Does anyone else think that when comparing Zelda games we should judge/list the top-down ones (e.g. ALttP) separately from the '3D following behind the character exploration' ones (e.g. OoT)? They're just not strictly comparable I feel. For example the puzzles are completely different, even when comparing simple block pushing puzzles that are present in both, the way they work, the way you have to think about them to work them out is completely different. You get a lot more information from a top-down perspective so they can afford to make things more difficult as a puzzle. I should probably explain that last sentence. Take two types of mazes; one is on paper and the other is like a hedge maze that you have to walk through. Immediately it may seem obvious to you that the maze on paper is allowed to be more difficult as it is easier to solve because you have all the information and don't have to remember anything necessarily. What I prefer is for the puzzle itself to be difficult as opposed to having difficulty solving an easier puzzle. There's a crucial difference there. I'm not even suggesting that either is any better than the other, and in fact that's the point I made originally, because they're not comparable. They are completely different kinds of games. Any talk comparing ALttP with OoT is pointless because they are practically in different genres; comparing OoT with say SS on the other hand, well that makes more sense.
Anyway, I've always preferred the top-down ones in general, especially Oracle of Seasons, Oracle of Ages, Link's Awakening and A link to the past.
Anyway, I've always preferred the top-down ones in general, especially Oracle of Seasons, Oracle of Ages, Link's Awakening and A link to the past.
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