Magus420
Smash Master
D-throw up-b works perfectly fine on behind DI in 3.6. Sounds like maybe you're up-bing without turning around or b-reversing it? The attack hits in front of him first, so you want to face behind if they DI behind. Also, when FFers get near 160-200 and actually start to go too far for a standing up-b you have plenty of time to dash into the up-b to reach them.
The d-throw release point is exactly the same in 3.6 as it was in 3.5, believe it or not. I double checked to make sure. It is -4.8213|3.04696 (X|Y) in both. Character specific offsets are then added onto that base offset in the animation for the actual release point vs the character being thrown (which on average now has a lower Y than 3.5), but that base Y offset of 3.047 on the throw animation itself is low enough to the ground that characters would be releasing at 0 (floor height) in both 3.5 and 3.6, so it works the same.
U-throws, which more often have base release points on the animation well above the floor and greater than the amount character offsets shift them down, are where most throw release differences in 3.6 would be seen because the adjusted character offsets matter instead of planting all characters along the floor on release like d-throws. The end result vs a character would be higher or lower depending on whether their offset previously placed the center of the character above or below the base release point before.
U-throws, which more often have base release points on the animation well above the floor and greater than the amount character offsets shift them down, are where most throw release differences in 3.6 would be seen because the adjusted character offsets matter instead of planting all characters along the floor on release like d-throws. The end result vs a character would be higher or lower depending on whether their offset previously placed the center of the character above or below the base release point before.
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