an1bal
Smash Apprentice
i think im just gonna up b every time I get hit from now on.
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Went into training mode. Pit's arrows are so much fun. Ducking only works on dark pit at very close range... And nobody should be shooting arrows at that close range.Instantly. You'd swear it's a custom the way I do it, lol. DP can do it too, albit differently because his arrows don't turn that sharply.
Me, I preferred how they were in Brawl, but they're still pretty good. I like how charging makes 'em go faster. People just don't expect it and get nailed.Went into training mode. Pit's arrows are so much fun. Ducking only works on dark pit at very close range... And nobody should be shooting arrows at that close range.
I have the same problem. Trying to short hop after the 3rd lemon. I couldn't think of any control setups that would help/wouldn't destroy every instinct that I have with smash (as in maybe L as jump? No. That's too weird). I ended up just going into training mode and practicing lemons+jump. I can now short hop pretty well, but I have about a 60% chance of short hopping with lemons (significantly greater than 0)Been having trouble with Lemons as it's really hard to shot hop with the 3DS's hardware. Does anyone have any advice on any possible control setups to make things easier?
Jump on L was pretty easy for me, albit in Brawl. I'd do it here too if I had the extra shoulder buttons.I have the same problem. Trying to short hop after the 3rd lemon. I couldn't think of any control setups that would help/wouldn't destroy every instinct that I have with smash (as in maybe L as jump? No. That's too weird). I ended up just going into training mode and practicing lemons+jump. I can now short hop pretty well, but I have about a 60% chance of short hopping with lemons (significantly greater than 0)
I used the wiimote + nunchuck a lot for brawl. I actually started to prefer that setup with down on the D-pad as grab. Jump on L feels too weird with the 3DS. Just as jump on Y does (I only use it to do hopping specials... and even then I have to think about it)Jump on L was pretty easy for me, albit in Brawl. I'd do it here too if I had the extra shoulder buttons.
I have the same problem. Trying to short hop after the 3rd lemon. I couldn't think of any control setups that would help/wouldn't destroy every instinct that I have with smash (as in maybe L as jump? No. That's too weird). I ended up just going into training mode and practicing lemons+jump. I can now short hop pretty well, but I have about a 60% chance of short hopping with lemons (significantly greater than 0)
Maybe it's because I'm using an original 3DS...Jump on L was pretty easy for me, albit in Brawl. I'd do it here too if I had the extra shoulder buttons.
Ohh... are people using 3DS XL's? I feel like that guy with an iPhone 5s now.Maybe it's because I'm using an original 3DS...
Training Mode? I guess I can try that out some more, to be honest Mega Man seems like a character who will benefit greatly from the upgrade to the Wii U and it's Gamecube controllers.
I don't know, I just tried to short hop with my roommate's XL and the buttons felt less sensitive IMO.Ohh... are people using 3DS XL's? I feel like that guy with an iPhone 5s now.
Also, I'm not exactly sure how much he'll benefit. He's not really that button technical a character other than the occasional pivot smash/tilt and grabs. I guess c-stick could help with retreating aerials? What did you have in mind?
Been having trouble with Lemons as it's really hard to shot hop with the 3DS's hardware. Does anyone have any advice on any possible control setups to make things easier?
Assuming you have the X button mapped to jump, and A mapped to standard attack, I find it easy to quickly slide your thumb from X to A. I'm using an XL, so the buttons are smooth and it works consistently. Not sure about the standard 3DS model. I'm sure it'll be much easier on the Gamecube controller.I have the same problem. Trying to short hop after the 3rd lemon. I couldn't think of any control setups that would help/wouldn't destroy every instinct that I have with smash (as in maybe L as jump? No. That's too weird). I ended up just going into training mode and practicing lemons+jump. I can now short hop pretty well, but I have about a 60% chance of short hopping with lemons (significantly greater than 0)
Ahh, but now try sliding from a to x.Assuming you have the X button mapped to jump, and A mapped to standard attack, I find it easy to quickly slide your thumb from X to A. I'm using an XL, so the buttons are smooth and it works consistently. Not sure about the standard 3DS model. I'm sure it'll be much easier on the Gamecube controller.
Oh, well if you're having difficulties with your thumb speed, I presume mapping the jump to L can help. After practicing it a great deal in training mode, the face buttons work fine for me in the end.Ahh, but now try sliding from a to x.
It's not speed, it's more just getting the right type of "soft" slide on to the x. They'll work fine. It's just not as easy as I'd like it to be. I just need to put in the work to make it natural.Oh, well if you're having difficulties with your thumb speed, I presume mapping the jump to L can help. After practicing it a great deal in training mode, the face buttons work fine for me in the end.
Ah, I see. So in that case, it's more of a muscle memory thing. Just keep on practicing and you'll be able get it consistently.It's not speed, it's more just getting the right type of "soft" slide on to the x. They'll work fine. It's just not as easy as I'd like it to be. I just need to put in the work to make it natural.
I shifted to the 3DS pretty easily since I'm always playing hardcore twitch-action platformers like MMZ or AZGV. Actually, I took the controls I usually use in platformers over to SSB, which would be switching Y and B around and using primarily X to jump.It's not speed, it's more just getting the right type of "soft" slide on to the x. They'll work fine. It's just not as easy as I'd like it to be. I just need to put in the work to make it natural.
How is AZGV (azure gunvolt, correct?). I don't think I know MMZ.I shifted to the 3DS pretty easily since I'm always playing hardcore twitch-action platformers like MMZ or AZGV. Actually, I took the controls I usually use in platformers over to SSB, which would be switching Y and B around and using primarily X to jump.
Megaman Zero and Gunvolt are the only things that could keep me away from SSB. Gunvolt is leagues ahead of MMZ. It's just the evolution of it, yaknow? And that's a pretty impressive feat, since I thought MMZ was just about perfect.How is AZGV (azure gunvolt, correct?). I don't think I know MMZ.
Also, that just seems so weird to me coming from a SNES platforming background. Mario all stars/Kirby super star/DK country/yoshi's island. Y was run/attack and B was jump. I'd probably be comfortable with that if not for the fact that there are 2 attack buttons.
perhaps use grab (because grab=shield+attack) to shoot the lemon and have your thumb short hop. No need to change control scheme! Though you can't use grab to fire initial lemon in the lemon triplet. I personally just op for sliding thumb from x to a.Been having trouble with Lemons as it's really hard to shot hop with the 3DS's hardware. Does anyone have any advice on any possible control setups to make things easier?
perhaps use grab (because grab=shield+attack) to shoot the lemon and have your thumb short hop. No need to change control scheme! Though you can't use grab to fire initial lemon in the lemon triplet. I personally just op for sliding thumb from x to a.Been having trouble with Lemons as it's really hard to shot hop with the 3DS's hardware. Does anyone have any advice on any possible control setups to make things easier?
Managed to reproduce this, although just like you said, I can't pull it off reliably. From what I've seen the danger wrap pretty much needs to be shot the moment you hit the ground(so you need to input the command a little before that), and it might require frame-perfect execution... I can't say for sure that it's not just random either...Not sure if it's been discussed yet, I couldn't find it anywhere, but Megaman's custom special side B (which I think is danger wrap? not sure.) will sometimes shoot two danger wraps at the same time when landing while using his side B. It's really hard for me to trigger it, but I've done it countless times. Not sure if it's random or if there is a timing to it. (also not sure if both are real and do damage; one might be a fake.)
The stuff about the leaf shield is really interesting. Especially the height off of Rush.So here are a few other fun little things I've discovered about the Blue Bomber:
1) Reverse Rushing - You can change the direction you face when Rush shoots you up. Simply jam the control stick in the direction you want to face immediately after hitting UpB. This is very useful for quickly switching up into a bair from standing position and for chasing/juggling.
2) Leaf Shield Rush momentum canceling - If you activate Leaf Shield immediately before bouncing off Rush a second time, it'll cancel the upwards momentum and only shoot you up half as high as normal. Possibly a decent mix-up technique for getting Leaf Shield out. This only seems to work when bouncing off Rush - sadly, Leaf Shield doesn't have a "bucket braking" effect for other vertical momentum.
3) Leaf Shield ledge cancel - If you have Leaf Shield up while grabbing the ledge, the attack "get up" and the dodge "get up" will cancel the Leaf Shield. (Jumping or falling from the ledge will not.) This can lead to some fun ledge game. For example, you can fall off the stage with a Leaf Shield, grab the ledge, let the leaves tag opponents standing too close to the ledge trying to edge guard you, then hit them with a get up attack while they're stunned, the immediately follow up with another attack.
This is interesting information. I have been messing with it and you can control when you do 2Not sure if it's been discussed yet, I couldn't find it anywhere, but Megaman's custom special side B (which I think is danger wrap? not sure.) will sometimes shoot two danger wraps at the same time when landing while using his side B. It's really hard for me to trigger it, but I've done it countless times. Not sure if it's random or if there is a timing to it. (also not sure if both are real and do damage; one might be a fake.)
Are you doing this in training mode? Stale moves doesnt work there.Is it just me, or is Shadow Blade incapable of becoming stale? It always seems to do 2% on hit regardless of how many times it has been used.
I was doing it in a Solo 1v1 with 2 stocks. Shadow Blade doesn't seem to stale out at all.Are you doing this in training mode? Stale moves doesnt work there.
I was just trying these out. I found success with the leaf shield rush thing doing it just after the bounce. Also, I could still fire the leaf shield after attacking off the ledge. I think it's just really likely that it times out when you dodge or attack, since they take time to do.So here are a few other fun little things I've discovered about the Blue Bomber:
2) Leaf Shield Rush momentum canceling - If you activate Leaf Shield immediately before bouncing off Rush a second time, it'll cancel the upwards momentum and only shoot you up half as high as normal. Possibly a decent mix-up technique for getting Leaf Shield out. This only seems to work when bouncing off Rush - sadly, Leaf Shield doesn't have a "bucket braking" effect for other vertical momentum.
3) Leaf Shield ledge cancel - If you have Leaf Shield up while grabbing the ledge, the attack "get up" and the dodge "get up" will cancel the Leaf Shield. (Jumping or falling from the ledge will not.) This can lead to some fun ledge game. For example, you can fall off the stage with a Leaf Shield, grab the ledge, let the leaves tag opponents standing too close to the ledge trying to edge guard you, then hit them with a get up attack while they're stunned, the immediately follow up with another attack.
Hm. I grabbed the ledge as quickly as possible, and every time I did the attack and dodge get-ups Leaf Shield automatically dissipated.I was just trying these out. I found success with the leaf shield rush thing doing it just after the bounce. Also, I could still fire the leaf shield after attacking off the ledge. I think it's just really likely that it times out when you dodge or attack, since they take time to do.
Can someone confirm these? I could definitely not be doing them correctly.
Try changing your control settings. I find it easier to short hop when the L or R button is the jump button as oppose to X and Y. Play around with it in training mode and see if it helps.Been having trouble with Lemons as it's really hard to shot hop with the 3DS's hardware. Does anyone have any advice on any possible control setups to make things easier?
So... apparently I missed this post. I haven't seen much of a difference between the roll cancel grab and the normal dash grab. Does it actually go further?I've been messing with this tonight and using the Nair on the last hit to push them back is very very good. It's a hit confirmable way to re-establish spacing.
On a different note have you guys seen this?
http://smashboards.com/threads/roll-cancel-grabs.371874/
I started messing with these as well and they are SOOOOO good. This is the safest way I think to go from lemons into a grab and it has made my Dthrow tech chases MUCH more effective.
That combined with instant pivot Ftilts has been helping a lot.