lol, I love that name!I've got it written in my training book as "Zigma's MB Dragon Punch". Maybe "Zetalryuken" or "Zetken" for short.
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lol, I love that name!I've got it written in my training book as "Zigma's MB Dragon Punch". Maybe "Zetalryuken" or "Zetken" for short.
By short-hopped Leaf Shield, do you mean an actual Short-hop + Leaf Shield? Or the Y + B thing that I found? I just want to know if people are using that or not.My favorite thing to do is work in a short hopped leaf shield as a surprise between short hopping nairs and fairs. A lot of people's reflexive response to MegaMan's projectiles is to play defensively and Leaf Shield is a great way to punish that. I haven't tried Plant Barrier online yet but I imagine it would be even better for this use.
Yeah, I mean the Y+B thing you found. It's a great little tech :DBy short-hopped Leaf Shield, do you mean an actual Short-hop + Leaf Shield? Or the Y + B thing that I found? I just want to know if people are using that or not.
Seems I've missed this. What exactly is this AT?By short-hopped Leaf Shield, do you mean an actual Short-hop + Leaf Shield? Or the Y + B thing that I found? I just want to know if people are using that or not.
Hold diagonally down in the direction you want to move, tap Y immediately followed by B. (Think glide toss timing).Seems I've missed this. What exactly is this AT?
Wow! You guys are gonna love this!!
I've tested the Utilt-thing I found with a friend now, and it is indeed garantueed. Actually, it's pretty sick!
How to do it:
When you are at the right hight in the air and the opponent is under you (about a fulljump), throw a MB down.
If it hits the opponent, a buffered Utilt is GARANTUEED afterwards.
This even works when throwing the MB diagonally down, in cases where they're not right under you.
Just make sure you move MM to where the opponent is standing while airbourne.
Same thing - MB hit > BOOM!
The best thing is that this isn't something you can only do at a specific % -- it works just as good on 50% as 150%!
The optimal % to use it, though, is when Utilt starts killing.
Note that it doesn't work with picked up MBs, since they knock the opponent away.
I also want to say that I don't find it too situational, as you can pull this off in a variety of scenarios:
Defensivley, Offensivley, OoS, etc...
However, if the MB doesn't hit, don't Utilt. If they shield or dodge it, act accordingly.
Name-suggestions are very welcomed.
/ Z1G
That's sweet. I wonder if this can prove useful in some MUs.I just found something out while playing with my friend today. He spiked me while I was trying to recover but I called rush right before he spiked me and instead of dying I bounced off rush a second time which saved me from dying. I wish I saved the replay :/.
Damn you beat me to it >.<Wow! You guys are gonna love this!!
I've tested the Utilt-thing I found with a friend now, and it is indeed garantueed. Actually, it's pretty sick!
How to do it:
When you are at the right hight in the air and the opponent is under you (about a fulljump), throw a MB down.
If it hits the opponent, a buffered Utilt is GARANTUEED afterwards.
This even works when throwing the MB diagonally down, in cases where they're not right under you.
Just make sure you move MM to where the opponent is standing while airbourne.
Same thing - MB hit > BOOM!
The best thing is that this isn't something you can only do at a specific % -- it works just as good on 50% as 150%!
The optimal % to use it, though, is when Utilt starts killing.
Note that it doesn't work with picked up MBs, since they knock the opponent away.
I also want to say that I don't find it too situational, as you can pull this off in a variety of scenarios:
Defensivley, Offensivley, OoS, etc...
However, if the MB doesn't hit, don't Utilt. If they shield or dodge it, act accordingly.
Name-suggestions are very welcomed.
/ Z1G
Ye, if they're at a low % and the MB hits, I usually go for a grab or Usmash.I didn't know you could do it with Utilt BUUUUUUT you can do a lot more than just that off of a SH/FH height Metal Blade hit.
I was a Mario/Kirby/Ganon player during Brawl. I was also the mod for the Kirby and Mario boards until I dropped the game for MVC3.Ye, if they're at a low % and the MB hits, I usually go for a grab or Usmash.
But if they're at kill-%, BOOM, Utilt. One of my friends calls it the Z1gma Upper, lol.
Also, It might be possible to place Rush underneath them during the stun > Uair String. Gonna try that out.
btw, Fromundaman, where do I recognize you from, again?
Oh... Now I remember. You should hang out more in the ssb4 Ganonforums.I was a Mario/Kirby/Ganon player during Brawl.
I just realized that this may actually be more difficult to do on a GameCube controller due to the layout. Meh, we'll find a way to make it work.Hold diagonally down in the direction you want to move, tap Y immediately followed by B. (Think glide toss timing).
Done correctly MegaMan will short hop while firing up Leaf Shield. The leaves will be hitbox ready by the time you land on the ground again.
It's a fun thing to do while hopping over incoming projectiles. I find it especially handy for dealing with people who constantly shield grab and shield roll.
HAHAHAHA, serves him right, I learned about Bowsercide the hard way, too.The funniest thing happened in a bowser matchup. We were both down to 1 stock and the opponent was trying to Bowsercide (side-b off the stage... which kills the opponent before it kills Bowser. Something I learned the hard way in an earlier match). I hit Bowser with a crash bomb and he got me with the side-B grab. Since Bowser doesn't flinch to the first few hits of the crash bomb, he went straight to his death while I was freed when the explosion went off.
MegaMan side-B > Bowser side-B
I don't know for sure, but this sounds like it would be a really rare situation. You really shouldn't be getting spiked often with Rush if you're sweet spotting the ledge.I apologize if this has been brought up already but I was wondering, if Megaman uses Rush, then gets spiked, can he vector into the rush that's already out to break his fall and bounce back up to recover before using it a second time? Or would he just pass through rush instead for some reason or would rush vanish or fall down too quickly?
I've been spiked into rush multiple times (mostly by Link when I was playing the demo). You just bounce back up like nothing ever happened. It's a handy safety net, but I wouldn't count on it too much though.I apologize if this has been brought up already but I was wondering, if Megaman uses Rush, then gets spiked, can he vector into the rush that's already out to break his fall and bounce back up to recover before using it a second time? Or would he just pass through rush instead for some reason or would rush vanish or fall down too quickly?
Can confirm.Uptilt his initial invincibility frames. Go to training and uptilt bob-ombs lol
Pulled off the double up air rush kill more than a couple times after I saw this. It's situational, yes, but it works more often than you would think.I don't know for sure, but this sounds like it would be a really rare situation. You really shouldn't be getting spiked often with Rush if you're sweet spotting the ledge.
Speaking of Rush, I've been having fun "Rush Trapping" falling opponents. What I do is get under a falling opponent to bait an air dodge, then hit Rush into a buffered uair.
When some correctly the opponent bounces off Rush and ends up right above me, then eats a uair and usually gets carried off stage. I've gotten some kills at silly low percentages with this.
It's not really that practical a combo because it's pretty easy to just fall to the side of Rush, so it's tricky to place him correctly. It's a fun way to do a flashy kill when I can pull it off, though.
I agree with this. I'm so disappointed to see that nobody really utilizes Megaman's spacing tools with his pellets. His ftilt may seem unsafe at first glance since it forces you to approach the opponent, but what nobody realizes is that you can jump out of each individual shot to maintain your distance.It's all about the pellets spacing guys, every mu has a specific spacing....... and I will find it
Dthrow again. I actually try to condition my opponents to air dodge to tech chase with another Throw. This makes people respect it and allows you to mix up all of our follow ups and keep the opponent t guessing.Unrelated to MegaMan's lemons (I agree with a lot of what you said. See my signature):
I think down throw --> FAir is becoming more known. And is inciting air dodges right after the down throw. Is there something we can do to punish these air dodges?
Sorry for completely topic shifting, I just thought of this after some film study.
Ooh. I like this idea. Do you do an empty jump to give the impression of a FAir?Dthrow again. I actually try to condition my opponents to air dodge to tech chase with another Throw. This makes people respect it and allows you to mix up all of our follow ups and keep the opponent t guessing.
This actually has me thinking, would it be possible to do Down Throw -> Empty Jump -> D-Tilt? I like D-Tilt as a move, it grants mobility as well as attack, and it's hard to whiff punish although easy to shield punish.Ooh. I like this idea. Do you do an empty jump to give the impression of a FAir?
I actually didn't think of doing that. I've been running under them at low %s to shield and grab, allowing me to block a Nair if they do one and grab punish regardless.Ooh. I like this idea. Do you do an empty jump to give the impression of a FAir?
Oh, man. The Rush Uair kills are so fun. Yeah, playing right now I've noticed that they DI (or vector) closer to mess up the FAir, so throwing out the UAir does well. Also, after FAir, sometimes they try to double jump over you to cross you up, in which case UAir can solve that. I'm trying to be more aggressive, and I feel like the down throws are a great way to keep reset while being aggressive. I'll try the Usmash off of the down throw.I actually didn't think of doing that. I've been running under them at low %s to shield and grab, allowing me to block a Nair if they do one and grab punish regardless.
At mid %s I throw out a tornado and try to grab if they airdodge or do a DJ Bair.
At higher %s chase with tornados and attempt to Usmash if they airdodge.
I need to start doing the thing someone mentioned though and putting Rush under them when they airdodge and doing Uair for earlier kills.