D
Deleted member
Guest
1. Burning Rangers
2. Columns
2. Columns
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You're welcome! Sincerely by YoshiandToad (who even became an adminstrator because of this project) and me (partially when it comes to Fantasy Zone).I'd love to at least help out and provide whatever cool ideas I can with the limited knowledge I can gain from Sega Wiki alone.
No worries, you're very much welcome here!Also I'm gonna try and stick around for the last of this game's base content. I felt really bad about dropping a kickass name and then leaving for good, so even though I don't know much about Sega (apart from the one blue guy I can't remember the name of for some reason), I'd love to at least help out and provide whatever cool ideas I can with the limited knowledge I can gain from Sega Wiki alone.
Hello, hello! Lovely to meet you, that Sega Wiki admin would be me. And don't worry too much about not knowing too much, I've picked up a LOT of my Sega knowledge almost exclusively through doing research for this game...and then double checking it and adding it to the Sega Wiki when I can!Also I'm gonna try and stick around for the last of this game's base content. I felt really bad about dropping a kickass name and then leaving for good, so even though I don't know much about Sega (apart from the one blue guy I can't remember the name of for some reason), I'd love to at least help out and provide whatever cool ideas I can with the limited knowledge I can gain from Sega Wiki alone.
Hol upVoting for
1. Ryu
2. Ryu
Errrrrrrrr......they can be added automatically, if only for the sake of seeing fresher ideas submittedFor those looking for the job's examples.
I'll submit a NPC shortly. Speed Weed will the examples in the Crazy Taxi mode pitch post be added automatically or do they need resubmission?
Job #162: Pengo
View attachment 346004
Pengo is an arcade game from 1982. He's a red penguin that pushes ice blocks in a maze to crush his enemies in cold blood while surviving their attacks. Believe it or not, the game was a big success and inspired a whole slew of other games (possibly including Bomberman of all things) inspired by it due to the lack of similarly impactful games during that era. I think another 80s character and such a classic one on top of that has merits to be included and it'd be a nice chance to give Pengo some love in a crossover title.
While not much of a fighter, Pengo is no stranger to pecking his enemies to submission or rolling over them with solid ice so he can have a snow-based moveset with some creativity.
Aztec Adventure (Nazca '88: The Golden Road to Paradise in Japan) is a Master System action-adventure game released for the Master System in 1987. It tells the story of a young adventurer named Niño searching a massive maze for the treasures of ancient Aztec/Nazca civilizations and finding the way to paradise while three other adventurers try and stop him (the cat, dog, and bird on the cover).
In this game, Niño might get a slight design update not dissimilar to the one Pit got in Brawl but even in his home game, he has plenty of material to work with, especially considering his game's age. He can wield a short sword, arrows, dynamites, and bullets and also has an arsenal of magical items in his disposals. These include (but are not limited to) boots that allow him to walk on water, lightning bolts that make him invincible and on-command whirlwinds. One of the main mechanics is using money bags to bribe your enemies to work for you, which also means he can have a special mechanic involving assist characters.
Aztec Adventure is not a big game by any means but I think it has a fun and unique aesthetic, and it could be a fun way to represent a not well-known SEGA title from the 80s.
Re-submitting time again (mostly same as the last time when I submitted her, but with extra stuff brought up by other users).
Job #106: New Arcade Character - Princess Kurumi (Ninja Princess - 1985)
Princess Kurumi is the protagonist of SEGA's Ninja Princess, also known as "SEGA Ninja" or simply "The Ninja" (on SEGA Master System), which focuses on her escaping from a traitorous retainer, Zaemon Gyokuro, after he took over her castle and ordered his men to carry away after being kidnapped, transforming herself into a kunoichi and sets about saving her home and putting a stop to Gyokuro's takeover. While obscure and not well-known currently, Kurumi is acknowledged as one of the first female video game protagonists who was made before Samus Aran herself (alongside other examples such as Ms. Pac-Man, Papri from Girl's Garden by SEGA, Baraduke's Tobi "Kissy" Masuyo and Time Gal's Reika Kirishima), even also predating Joe Musashi as SEGA's first ninja hero by two years (who debuted in 1987), despite not being the part of SEGA Gals figure line-up.
According to a fellow friend and mentor in this website, YoshiandToad , Ninja Princess is among one of the best games in SEGA's earliest console, the SG-1000, which was made before the Master System console itself. In fact, Kurumi would also represent that console as well, as I don't think there's other noticeable games besides it and Girl's Garden (because it was Yuji Naka's first work in SEGA).
For some facts/info, consider watching a playthrough of the original arcade game and this video (people may have known this from Ready Player Two the last year as it's plot point and some spirit also lives on Pocky & Rocky such as run-and-gun shooter gameplay and a cute Japanese culture-based setting).
As a titular ninja/kunoichi princess, Kurumi can be seen as a counterpart to Zelda/Sheik (minus transforming) and maybe even The Mysterious Murasame Castle's Takamaru. For her playstyle/moveset possibilities, she is able to use acrobatics such as back-flip kicks, stealth techniques and her knives to attack opponents by slashing for melee combat or throwing them in eight directions around her towards opponents, like in the original arcade game. She also has throwing stars/shurikens as additional projectiles and can turn herself invisible for a short period of time, able to bypass physical attacks and projectiles as well, which can be used for a teleporting recovery when aimed with a control stick.
Considering that one of her game's titles/names is the "SEGA Ninja", Kurumi may borrow some moves from other ninja characters created by the big blue company themselves, such as Espio the Chameleon, Kage-Maru and those from Shinobi, specifically Hibana. This would also apply for her alternate palettes.
Let's try not to mention Xenophobe to OrpheusTelos :I just think it’d be neat to have some sci-fi horror flavor on this roster assuming our guest character doesn’t end up being a Xenomorph or something.
You have good drawingsJob #162: 80's character
I was originally going to talk about the importance of Zillion within Sega, being the product that helped them conquer Brazil's market and gave Tectoy, it's distributor it's big break...buuuut...it's a little unclear who actually owns the rights to the Zillion cast (outside Opa-Opa obviously) so oops!
I also wanted to talk about Egle, the knight prince star of Pit Pot who has a far more interesting history than you'd think Alex Kidd's palette swap may have...but...he's technically an Alex Kidd character, despite appearing a year before Alex, so he's out...
SO...let's talk about the other character I haven't been able to shut up about throughout the thread!
Surprisingly I haven't done a submission for him before, but that's about to change as this seems like the best time for me to wax on about this game that very few seem to talk about in SEGA discourse.
Psycho Fox
View attachment 347013
Okay so anyone who has been paying attention to my submissions may have noticed I'm quite fond of this bizarre Master System title called Psycho Fox, and with good reason because it's considered one of the very best platformer titles on the Master System, a console absolutely filled with platformers including the excellent Castle of Illusion series, my beloved Alex Kidd in Miracle World and Alex Kidd in Shinobi World and even Sonic himself. That's a high level of praise IMO. That it was also a Master System exclusive that didn't get a Game Gear or Mega Drive port likely helped it stand out more too though.
Who is Psycho Fox?
Psycho Fox is a young fox cub sent out into the world by the Fox Priests as their champion to free the land from the corrupt MadFox Daimiyojin who has taken command of legions of monsters, destroying the lands and taking over their shrine. Psycho Fox isn't just an ordinary Fox however, as he has the ability to transform into various other animals with a wave of a Shinto Stick.
Yes, the Psycho in Psycho Fox is actually a reference to his PSYCHIC shapeshifting mystical abilities, as Japan constantly use the words interchangably. So let's run through what this little Fox can do in each form.
View attachment 347014: The standard form of Psycho Fox, Fox's original form is the jack of all stats form that allows him to run and jump decently with no glaring strengths or weaknesses.
View attachment 347015: Hippopotamus form is slow and cannot jump well...however in this form Psycho Fox can smash through solid brick with his punches, opening up secret areas. As a result he hits like a truck.
View attachment 347016: Monkey form is by far the best jumper, allowing Fox to reach areas he otherwise couldn't at the cost of a slightly slower footspeed.
View attachment 347017: Tiger form is ridiculously fast, easily outpacing all the other forms. If speed was your main focus, Tiger form would allow Fox to blitz through any level with ease at the cost of his jumping height.
Along the way Psycho Fox would also obtain a throwable friend/pet/weapon/shield in the form of BirdFly(who I also submitted as an item back in the day) who would act as both an attacking item to throw at enemies from a distance and as an extra hit point for Fox as long as Birdfly was on his back like a backpack.
Anyone who has enjoyed DeCap Attack may think this sounds similar to Chuck D. Head's ability with the skull...and it is... because it is.
Psycho Fox is a spiritual predecessor to DeCap Attack, establishing many of the gameplay quirks that Decap is known for such as the ability to stomp opponents into the ground to defeat them, the giant bouncy poles that can launch the character forward, the throwable sentient sidekick that acts as both a weapon and a free hit point, the strange momentum based platforming and even the bonus game where you bet money to make more versions of the protagonist and have them walk up a pathway to obtain power ups and the like.
The game is actually made by Vic Tokai rather than SEGA themselves, which normally I'd think would make this entry completely invalid.
However, Sega seems to own the IP and the characters of their Vic Tokai titles as seen in later games such as SEGAGAGA where the protagonists from Vic Tokai's Battle Mania/Trouble Shooter show up to fight under Sega's banner. This would make them the only third party characters to do so, which...if you have carte blanche to use Sega associated third parties, I don't think everyone's first pick outside of me is Vic Tokai!
Chuck D. Head and DeCap Attack also appear in the Sega Genesis Collection, which again, would make it the only third party game within that collection.
There's not much information on why this is(or Vic Tokai in general), but I find it suspicious that both times Vic Tokai's Sega creations have been treated as SEGA characters rather than a third party. Psycho Fox is therefore likely covered under this. (but if you're not convinced...I dunno...swap him out for Bin from Dynamite Dux)
Anyway, thank you for coming to my ted talk on Psycho Fox.