Says the man who uses neither capitals at the start of a sentence, or full stops at the end.punctuation is a lovely thing
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Says the man who uses neither capitals at the start of a sentence, or full stops at the end.punctuation is a lovely thing
The combos I'm talking about take into account DI and chase.Tell your friend to try holding away... seriously.
People like to argue over pointless things. It's what the internet is for (outside of porn).The combos I'm talking about take into account DI and chase.
@plairnkk: I don't know why I quoted what you said instead of just replying to the TC, I wasn't directing that at you. My apologies.
I don't see why the exclusion of some button-pressing techs takes away from the competitive nature of it. Tourney winners didn't win because they could WD or SHFFL, their opponents could do the same.
They won because they played with a higher level of intelligence and tact.
Those are present in every successful game, they are in brawl. I just don't get it.
You know, you could use [/QUOTE]People like to argue over pointless things. It's what the internet is for (outside of porn).
tags like in my sig for your sig.
Oh and, can you quote me in your sig?
Yuuuup. ^_^Trust me, I've tried that. This thread is full of people making ******** and unbacked claims. However when we people with brains refute them their ignorance and/or bias overshadows logic and doesn't allow them to realize they're wrong and stop typing. It would be one thing if people were admit it brawl being a completely easier and more shallow game and just say "I like that it's easier because I now feel i can compete" rather than people saying "BRAWL IS JUST AS DEEP AND MORE COMPETITIVE THAN MELEE"
You guys are just stupid. Brawl is shallow. Brawl is easy. Brawl is newb friendly. That's why you all love brawl and hate melee. Melee was NOT newb friendly. Melee was deep. melee was intimidating. I HOPE brawl becomes deep so that when you brawl forum newbie posters get ***** you fall right back into seclusion where you were before brawl came out.
N./Sigh
It appears troll has succeded, Anon is has many lulz in victory, once again SWF is made the *******es of the internet.
Well, in other news, has it ever occured to you idiots that you can be casual AND competitive at the same time? It's not like being competitive means you can't turn on items and play friendly matches with your friends.
A matter of fact that was a pretty good thread hijack, from trolling to casual vs. competitive.
This thread is now about how awesome I am.
Am I awesome, y/n?
Is still only epic.N.
Sandwich is epic, not awesome. Big difference.
Smooth Criminal
You know, you could use
Yeah I know, it's just the quote tag pushes the last quote under the post box. I don't like how that looks.tags like in my sig for your sig.
Oh and, can you quote me in your sig?
Very nice first reply!Let's face it, no one cares what you think and you can't accept change.
This is truly the best thing anyone has said in this thread thus far.People like to argue over pointless things. It's what the internet is for (outside of porn).
Bull****. The scene was never intimidating--in fact people are generally very nice and helpful to people wanting to learn. I didn't start playing until December 06 and my Fox is now "tactically" as good as anyone's, because instead of whining about the game being hard and being a stupid scrub I improved my playing.Melee wasn't intimidating, the melee competitive scene was intimidating because people had realized the full potential of their characters and were tactically far more advanced than the average guy playing for lulz.
Okay, take a deep breath. Calm now?Bull****. The scene was never intimidating--in fact people are generally very nice and helpful to people wanting to learn. I didn't start playing until December 06 and my Fox is now "tactically" as good as anyone's, because instead of whining about the game being hard and being a stupid scrub I improved my playing.
The average guy "playing for lulz" should not expect to win tournaments and if he does expect to win he should be laughed out of the scene by his peers.
Oh hey, look, someone who doesn't have a god **** clue what he's talking about. You don't see many of those around here.It's all opinion.
If the game is balanced and NOT BROKEN, then it can be competitive. The top players in Melee will still be the top players in Brawl. The people who complain are probably the ones who were mediocre in Melee, and thus will be part of an even larger mediocre pool (maybe that's why they're upset).
If you want to argue that complexity and accessibility are functions of a competitive game, then I could argue the Smash series is FAR from being competition worthy when compared to games like Tekken and Virtua Fighter.
This happens in every game community, with every sequel. Let the people who don't want to adapt go away, because you're probably sick of listening to them by now anyway.
Oh hey, look, someone who doesn't have a god **** clue what he's talking about. You don't see many of those around here.
Historically, the most popular competitive games have been the more unbalanced and broken ones. What's the most popular competitive fighter in the US? Marvel vs. Capcom 2. What's the most popular competitive fighter in Japan and the second most popular competitive fighter in the US? Street Fighter 3. What competitive fighter has endured longer than any other? Super Street Fighter 2 Turbo.
Which game is dying, if not basically dead in the US, and not even that popular in Japan? Virtua Fighter. Which games were removed from Evo's roster in 2008? Virtua Fighter and Guilty Gear, while Marvel, CvS2, SF3 and SF2 Turbo all made a return.
Melee's competitive scene is easily on par with Marvel and SF3 in the US, and it's easily has one of the most thriving competitive scenes overall.
The players who have been complaining about Brawl have included a lot of Melee's great players. Ever hear of Mew2King? He's kind of arguably the best Melee player in the world. Plaiirnk may not be quite as well known but is still like one of the best Melee Sheik mains in the nation.
WAVE
DASHING
WAS
NOT
MEANT
TO
BE
IN
THE
GAME
WHY
DO
YOU
THINK
NINTENDO
REMOVED
DI
AIRIALS (sp)
Touche, but only in respect to the fact that CS, Halo, Starcraft and maybe also Warcraft III have bigger competitive scenes than the competitive fighters. I don't play any of these games at a high level, but I don't entirely believe that these games are balanced, and certainly that they aren't broken.No. The most competitive games are shooters and RTSs, and those are balanced, since, you know, Everyone can do the same thing.
Sorry if I came off as elitist; I'm just really frustrated with the idiocy on this board. If you want me to be put in my place, ask Plairnkk if he knows who I am; I guarantee he does not, yet I know him because he's very good. All I was trying to get across was that the good, competitive Melee players know best how this game is going to turn out, and most of them agree with one another. Read one of Plairnkk's longer posts and honestly try to refute them.... I'll respond more to this post later when I have more time to address it.The god-complexes in this thread are even more unbelievable.
The fact that you think my post is irrelevant just proves my point about you 'veterans' ignoring a core elements of what make Smash different than other fighters.
So what are you complaining about?
Oh. So sad for you that you already think you're a god and expect to get better. I didn't know that there was anything better than perfection....something which you've obviously already achieved. That being said, however, it has only been a few days here in the Americas. Only a month if you played the Japanese version. How is it that already people think they know everything about Brawl's engine? Did you work on the game? Am I talking to a celebrity?!
You have to be wrong, otherwise you're only saying I'm right about what I said about it being competitive. Of course, this is ignoring the fact that you think you know me. If a person can dominate in a video game consistently, does that not show competitiveness?
I mean, with the example you used earlier about the coin toss, that's completely random and no one has any control over the outcome. It wouldn't be surprising if out of 100 games there was a different victor every time. If a game is competitive, it means that there actually is skill involved (regardless of what kind) and that a clear pattern can be seen with more skilled players. N00bs may beat people new to Brawl at first, but given a few hours with the game and skilled players clearly shine (even with the oh-so-horrible items and final smashes turned on).
So what did Smash World Forums become the most important site on the internet? No really - apparently, if you haven't made an account on fan-made forum full of ads, jerks, and lag than you apparently know NOTHING about Smash. I mean, if it wasn't for SWF, would Smash Bros even exist? How would anyone know how to PLAY?!?!
Oh wait, it's just a forum...and being registered for a certain amount of time has no bearing on a players skill, intelligence, merit of opinion, or anything else. Guess someone forgot to tell you that...
-Age
EDIT:
Because, apparently, he's not anymore.
That doesn't make any sense, the wiimote could directional airdodge just fine(albeit at 45 degree angles). I think it was done just to encourage aerial fighting like Sakurai said they were doing way back when. But either way, you know they would have removed wavedashing regardless even if dodge had been unchanged. If they took out intentional techniques like l-cancelling, then glitches like wavedashing would be the first to go.That's not entirely accurate, Wavedashing was removed as a side-effect of removing directional airdodging, which was removed along with analog shielding to allow for the Wiimote controls to not have a built-in disadvantage.
haha 0-death...Okay, take a deep breath. Calm now?
Try to remember really, reaaaally hard to way back when you were a scrub. If you had just walked into a tournament and watched two pros go at it, you wouldn't have been intimidated?
Did you even read the post I replied to? He said that melee was intimidating. I disagreed, saying that the scene (not the people, but the skills necessary to compete) were intimidating.
Calm yet?
I don't know who's being a "stupid scrub" but I certainly hope that wasn't directed at me. I'm not whining, I'm just trying to keep people positive, because I for one want everyone who's interested to become part of the community.
Yet another idiot makes his pointless opinion known. Read some of the posts here, then realize it's not the changes that detract people from Brawl, but rather the removal of depth. Brawl is simply too easy, and most good players won't have much room to improveCan't keep up with the changes?
Well, good. Keep playing Melee if you're so scared.
Sure thing, I'd start with this one.Any links to one of plairnkk's posts?
man this guy just can't accept change! people like that really get on my nerves
Awesome Post, read it again.So i'm going to compile all arguments thus far into one easy post to read, and it'll be my last post in the thread. I'm attempting to address both sides - as I avidly play Brawl I don't want people to think otherwise.
I'll start with the obvious.
Advance Techs:
Advance techs removed from melee-->Brawl:
Wavedash: By no means a necessary tech, but very useful in the process of cancelling dashes and turning around. Also sped up platform games DRAMATICALLY by being able to land on them whenever. Taking out wavedashing also took out triangle jumping which was a useful way to get in on some ranged attacks.
Taking this out? LIMITING
Dash Dancing: Perhaps the staple to Smash's current metagame. Bait an attack and run in and hit them. Gay? Yes. But easy to beat? Yes, if you're decent at the game.
Taking this out? LIMITING
Light Shielding: A very useful tech that allowed one to shield against spam or aerials with a bigger shield that wasn't very rapidly deplinished. Useful to defend against camping.
Taking this out? LIMITING
Powershield (Reflector attribute): When powershielding a projectile (powershielding was actually hard to do in melee compared to brawl) the projectile would fly back the way it was sent. Very useful in defending against camping.
Taking this out? LIMITING
Jump Cancelling: When running in melee you could cancel your run with a jump into a grab with less lag or an upsmash. In Brawl if you try to do this you simply air dodge into the air. You can, however, just run and hit the C-stick up without jump cancelling and perform an upsmash. One of many ways they simply dumbed down the gameplay.
Taking this out? LIMITING
Rolling from the edge get-up lag for edgeguarding: Previously when edgeguarding you could roll and the edge would be held for the animation while you rolled. This has been removed making edgeguarding even less practical.
Taking this out? LIMITING
Advance techs implemented from melee:Brawl:
Wall Clinging: Basically useless. Can be used to camp. Will be banned in tournaments if is done for too long.
Adding this in? USELESS
Tripping: Random tripping is awful.
Adding this in? LIMITING
Edgegrab lag: Now when you grab the ledge you're forced into nearly a second of lag before you can do anything else. This is done so you can't use your invinicibility frames to your advantage - another act of limiting gameplay.
Adding this in? LIMITING
Footstool Jump: Very interesting thought - has a lot of potential for edgeguards as it sends the opponent down. I'm interested to see where advanced play takes this.
Adding this in? Expanding!!!!! Yay, something good =)
Move Knockback Decay When using the same move over and over the damage AND knockback are decreased. I am impartial to this. I am glad because kill moves can't be spammed over and over, but simple moves like uptilts combo many many times in a row because they send less and less each time while the opponents damage is going up each time. Nonetheless I'd still say
Adding this in? Expanding
Crawling: Character crawls low to the ground - but is extremely slow and vulnerable. A rather useless tech.
Adding this in? USELESS
Shielddropping: The most useful tech added in thus far - and probably something us good brawl players abuse the most. Very useful to drop your shield after an attack and punish with whatever.
Adding this in? Expanding!!!!! Definitely a stable in competitive metagame.
The Physics Engine:
The physics engine in brawl is simply created in a limiting manner.
Combos: Yes combos still exist, but they are no longer guaranteed. They are based on your opponents inability to control their character or know what they're doing. The universal floatiness of everyone leaves "combos" extremely similar on every character and overall promotes shallowness. The lack of hit-stun lag allows one to airdodge almost instantly after being hit or to break up a "combo" with a move of their own with relative ease. Everyone in brawl you have to treat like Luigi in melee (Note: everyone hated fighting luigi).
Edgeguarding in reguards to the physics engine: When someone is hit off the stage now - for the majority of the characters they essentially have to die off the side before they can't make it back. The overall floatiness of the characters allow for people to make it back without even using their up+b most of the time.
AutoSweetspotting: Awful. Possibly the worst thing that happened to Brawl. Completely takes out many MANY aspects that were present in melee. Unfortunately these aspects are replaced with nothing. Effectively negated the value of edgeguarding tenfold.
Overall Physics Engine change: LIMITING
Random little partygame things
- Think of all the levels brought back from Melee to Brawl..Nearly all of them had randomness factors (Pokemon stadium, Onnett, Brinstar, Corneria, Jungle Japes) And the obvious Hyrule temple is simply a party favorite
- Some characters now come equipped with items in the orginal costume - only further promoting the use of items in the game.
- Fox used to be able to drillshine-->any move. Now fox can just drill-->any move. Same overall concept, much easier to do. This trend is evident all throughout brawl.
- Online play: Online play was obviously made as an attempt to make the game a more fun party game..not for competitive play. The lag on online play can be ridiculous, and if you play with random people the game modes people choose are awful. Definitely party game material.
That's about it for now. I'm sure I'm probably missing a few things on each end but overall that's the concept of brawl.
Do i play it? Yes. Am I hopeful it will be good? Yes. Am i better than 99% of brawl newbies reading this post? Most definitely, Yes. But this does not mean I'm going to lie to myself and say Brawl is a better game than melee. If advance techs are released or we figure out ways to make the game better than maybe - but as for now it seems as if Sakurai wanted a party game - and the only reason it's being competitive at all is because we're, as a community, stretching it so far to make it that way.
No.. That just means that you suck.He's totally right.
Brawl sucks ***, it doesn't have wavedashing and l-cancelling and other pointless techniques I used in Melee!!! It's slower and there's no combos in it whatsoever!!! My little brother is even kicking my *** because I can't use cheap Melee techniques anymore!!!
BAAAAAAAAAAAAWWWWWWWW!!!
Yes, this is near the start of the topic, but QFT.Let's face it, no one cares what you think and you can't accept change.