Sorry that last text was supposed to come later but it got sent too soon, now that's the text I intended to send.
Anyway Moveset Jobs are open using the new template and new jobs are open, you dont need to make the attacks based off official moves but at least describe what they do and what special abilty this particular Pokemon has.
Job 13
Submit an Elite Pokemon
Basically Boss Pokemon, these Pokemon are tougher to defeat and are more advanced, describe the Pokemon, what it does, and other info, no pseudo legendaries.
Job 14
Submit a Bug Type Playable Pokemon
Same as the normal type job, submit a Bug Type Pokemon as a Playable Character, describe how it would play and why it should be included, Genesect is not allowed.
Job 15
Submit a Bug Type Battlefeild
Same as the Normal Type Battlefeild, create a location in Ragrok themed around the Bug Type that acts as a Battlefeild, describe layout, gimmicks, potential story importance, and other information.
Basic Information
Pokémon Name: Toxtricity
Pokédex Number: #849
Generation of Origin: Generation VIII
Pokémon Type: Electric/Poison
Ragrok Pokédex Description
This Pokemon can freely switch form between two forms – focusing on either Electric-type, or Poison-type, attacks! It even seems to have differing moods depending on its form – but shared between them both is a passion for punk rock.
Regular Attacks
Dash Attacks
In Amped Form, Toxtricity enters a knee slide, shocking the ground around it as it throws up its hands triumphantly in a rocker pose, catching opponents to the side in the electrical damage. This isn’t really based on anything in particular, but could perhaps have a resemblance to Wild Charge, a move that can be given to both forms in the form of a TM.
In Low-Key Form, Toxtricity enters a knee slide, looking down as it strums its scales in style. The slide itself leaves a trail of poison that stays in place for a couple of seconds after the move, and the strum creates a small wave around it that deals small damage to enemies. This could be a reference to Sludge Wave, a move that can’t actually be learned by Toxtricity in game, but is a Poison-type move.
Combo Strings
Amped Form
Y-Y-Y-Y-Y-Y: These attacks simply consist of Toxtricity swinging his left hand, then his right hand, then spinning around with both hands out once, then kicking forward with his right foot, stomping downward, and throwing his head backward as it strikes a pose. The last move has a small electrical field around it, but these moves aren’t really based on anything in particular – rather, they’re just based on the punk-rock aesthetic of the Pokemon in question. All of these moves have electrical damage, but only the last one can cause Paralysis.
Y-X: The final attack has it throw its head forward, shocking opponents in front of it in reference to the move Spark, a move that can be learned by Toxtricity from Level 1.
Y-Y-X: The final attack has it leap forward, coating itself in electricity in the process, and strike a powerful pose. This is a loose reference to the move Wild Charge, which can be given to both forms in the form of a TM.
Y-Y-Y-X: The final attack has it spin around, firing 6 medium-sized balls of electricity around it. This is in reference to Thunder Ball, a move that can be learned by both forms in the form of a TM.
Y-Y-Y-Y-X: The final attack has it slam its hands into the ground, quickly creating a trio of storm-clouds above them that strike lightning downward, hitting nearby enemies. This is in reference to the move Thunder, which can be given to both forms in the form of a TM.
Y-Y-Y-Y-Y-X: The final attack has it “strum” the scales on its chest, letting off a wave of electricity in front of it, based on Shock Wave – a move that can be learned by levelling up to Level 8 or above.
Low-Key Form
Y-Y-Y-Y-Y-Y: These attacks are, in terms of animations, identical to Amped Form. They consist of Toxtricity swinging his left hand, then his right hand, then spinning around with both hands out once, then kicking forward with his right foot, stomping downward, and (the only one that differs,) throwing his head forward as it strikes a less striking, but still cool, pose. The last move has a small poison field around it, but these moves aren’t really based on anything in particular – rather, they’re just based on the punk-rock aesthetic of the Pokemon in question. All of these moves have Poison-type damage, but only the last one can cause the Poison effect.
Y-X: This final attack has it manifest a ball of sludge in its right hand, covered in gas, and toss it forward. The ball explodes on contact with an opponent or the ground, and the resulting explosion leaves a large puddle – which stays in place for a short time after the attack ends. This move is based on the move Venom Drench, a move that can be learned natively by both forms at Level 20.
Y-Y-X: This final attack has it stamp forward with its arms crossed, as small drops of poisonous sludge fire in front of it, dealing flinching damage for each one, but surprising damage if an enemy is caught by all of the drops. This is in reference to Poison Jab, a move that can be learned by both forms in the form of a TM.
Y-Y-Y-X: The final attack has it spin around, firing 6 medium-sized balls of sludge around it. They explode in small waves upon contact with an enemy or the ground, and the resulting puddles stay in place for a short time after being thrown. This is in reference to Sludge Bomb, a move that can be learned by both forms in the form of a TM.
Y-Y-Y-Y-X: The final attack has Toxtricity step up, screaming – but instead of soundwaves, poisonous sludge comes out of his mouth, spraying in front of him from side to side. This attack is based on the move Acid Spray, a move that can be learned by both of Toxtricity’s forms natively at Level 1.
Y-Y-Y-Y-Y-X: The final attack has it “strum” the scales on its chest, letting off a wave of poisonous gas in front of it, based on Venoshock – a move that can be learned by using a TM.
Special Attacks
Weak Point Smash:
In its Amped Form, Toxtricity manifests a guitar from pure electricity in reference to its Gigantamax form, leaping forward and violently swinging it downward into the opponent’s head, dealing massive damage as well as an automatic Paralysis effect!
In its Low-Key Form, Toxtricity also manifests a guitar, but this one is made up purely of poisonous gas. Leaping upward, it swings the guitar sideways as it breaks apart, coating the opponent in the gas in question – dealing quite big damage, but also dealing an automatic Poison effect and leaving the cloud in question active for a time, still able to deal damage to opponents who find themselves within it!
Meter Attacks (X):
Amped Form’s Meter Attack is based on the move Overdrive, and has Toxtricity manifest a guitar out of pure electricity – playing it loudly enough to create a shocking field all around it (and having a passive Sound effect.) All enemies caught in the field are affected with Paralysis.
Low-Key Form’s Meter Attack is loosely based on the move Sludge Wave, though functions nearly identically to the Amped Form’s Meter Attack – Low-Key manifests a guitar using blue-purple electricity, playing it loudly enough to create a wave that moves outward from it, consisting of poisonous purple sludge. Any enemy caught in the wave is inflicted with Poison.
Unique Action (ZR): This Unique Action will have Toxtricity switch between its Amped and Low-Key Forms. Notably, the two Forms actually have slightly different movesets, too! These are listed below:
The Amped Form is faster and has more attack power, but lacks defence skills. Notably, it uses Electric-type attacks – meaning strong attacks done when in the Amped Form have a chance to inflict Paralysis on opponents, locking them in place for a short time, unable to attack or move.
The Low-Key Form, however, is slower and has less attack power, but has great defensive power. It uses Poison-type attacks, and strong attacks when in the Low-Key Form have a chance to inflict Poison on opponents, which deals small, incremental damage over a long period of time. Interestingly, enemies who are afflicted by Poison also take extra damage from Toxtricity’s attacks as long as Poison is active.
Other Info
General Playstyle/Archetype: Toxtricity is interesting in that it has two alternative forms, being a stance-change fighter. When in its Amped Form, it is a rather fast rushdown fighter – excelling at getting in the face of opponents and striking them close up, especially by inflicting them with Paralysis and hence leaving them open to intense punishment. However, the Low-Key Form is a more methodical trapper archetype – being slower than Amped Form, but able to place traps and build up damage over time with decisive, strong hits. Whilst it’s not so great at going straight at opponents, it can take more punishment due to its higher level of defence, and is better suited to playing carefully, using its tools to control the area around it.
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Job #13
Pokémon Name: Trevenant
Pokédex Number: #709
Generation of Origin: Generation VI
Pokémon Type: Ghost/Grass
I think Trevenant would be a brilliant Elite Pokemon for some sort of haunted area, maybe a Ghost-based location like a haunted house. Being a haunted tree, it's able to tank a lot of hits, but it's also quite slow as a result. It would use the moves listed below:
Seed Bomb: Trevenant leans forward, firing large seeds out of its "eye." These seeds explode in a small flash of darkness when they hit either the ground or an opponent, and can stun an opponent that they hit.
Razor Leaf: Trevenant spins its midsection around at high speeds, with the razor-sharp leaves on its arms acting as a weapon of sorts as it lurches forward in a straight line! However, being that it's a more powerful attack, it needs a lot of windup and leaves a lot of end-lag too.
Vine Whip: Trevenant digs its lower half into the ground, before sprouting large roots all around it from the ground! The roots can grab you if you get too close, squeezing you a couple of times before letting you go as Trevenant hops back out of the ground!
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Job #14
Pokémon Name: Buzzwole
Pokédex Number: #794
Generation of Origin: Generation VII
Pokémon Type: Bug/Fighting
One of Sun and Moon's Ultra Beasts, Buzzwole is an incredibly muscular bug-like Pokemon, with Pokedex entries suggesting that it could "pulverize a dump truck with a single punch." Being that it's so incredibly strong, it has to be quite slow to counteract this - but it's got a fast sprint, using its bug-like wings to fly just a little above the ground (though not
literally flying.) I also think that a specialised move in the form of Bulk Up - where it gets a huge short-term boost to its attack power, in exchange for having to wait for a meter to charge up in order to do so, would work really well to make this the true brawler of the group. Not only that, but its unusual legs - being four pointed legs as opposed to a bipedal structure - also gives Buzzwole a unique form of movement, perhaps even being able to freely walk sideways or backward whilst targeted on an enemy!
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Job #15
Stage Name:
"Haven" Greenhouses
This was originally a facility designed for scientific research, but since then it's become a home for Bug-type Pokemon of all kinds that's completely made up of large glass domes and small corridors between the individual ones. It's actually quite possible to actually go for a unique visual design here - as each one would be able to contain various jungle-based biomes. My idea for the layout is shown on the map below:
The circles all represent various domes. The central dome is by far the largest, having a basic, jungle-like appearance. One side has a large waterfall and a rocky cliff that you can climb up to fire from above! Then, the smaller domes are based on different aspects of the jungle - one is based on a swamp-like region, one is completely made up of lillypads on a large lagoon surrounded by trees, and the other two are basically very similar to the main dome, but slightly smaller.
The squares are actually laboratories, that have large windows able to see into the other domes, as well as corridors between them all, and the gates take the form of rudimentary airlocks. Notably, however, the laboratories themselves aren't very scientific, and don't use computers - but look more like Victorian libraries, packed with books. The actual laboratory is implied to have originally been built by humans, but because of the lack of human presence, it became a haven for Bug-type Pokemon due to the climate inside - which isn't replicatable anywhere else in Ragrok.
The reason I suggest this is because the laboratory would likely be a place where people could do research on Bug-type Pokemon - with the rainforest in real life being absolutely packed with bugs, I think it would be a really cool thing to see - especially by combining this cool lore-based aspect to the whole place! In terms of lore, I think it could be a good idea to have the Rampaging Regigigas come dangerously close to destroying this place - which would displace thousands of Bug-type Pokemon, meaning it's in the best interest of all involved parties to try and help them. The protagonist party will then gain access to the Bug-type Pokemon here as part of their forces, as a token of thanks for saving their home.