I'm aware this probably isn't my best moveset so far, given that Buzzwole is supposed to represent the Bug type, but to be honest, there's actually not all that many interesting Bug-type moves that he could use - hence, many of them are either Fighting or Normal type. However, I felt they fit his design and personality much better. Hope you like it!
Basic Information
Pokémon Name: Buzzwole
Pokédex Number: #794
Generation of Origin: Generation VII
Pokémon Type: Bug/Fighting
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Ragrok Pokédex Description
This Pokémon is particularly notable because of its intensely muscular build. Tending to flex on its opponents, it’s still debated amongst the scientific community whether this is a defence mechanism, or simply a means of showing off. There are also legends that it has some sort of extra-terrestrial origin…
Regular Attacks
Dash Attacks: For his Dash Attack, Buzzwole tosses his body weight forward and performs a Body Slam, smacking its chest into the ground in front of it, before quickly getting up.
Combo Strings:
Y-Y-Y-Y-Y-Y: Buzzwole’s attacks are quite simple. Starting with a left hook to a right hook, it then pivots, throwing its body down, rolling to get up and poking its legs outward, before ending with a final strong left punch and finally, a flurry of punches from both hands. The final flurry can be extended to a longer flurry of punches by tapping Y repeatedly. Aside from being a JoJo reference, it’s also a reference to the move Comet Punch.
Y-X: Flinging from the left hook, Buzzwole pivots around, doing an incredibly forceful punch with its right arm based loosely on Focus Punch. Interestingly, it’s actually one of Buzzwole’s only ranged options – as the punch is so forceful, it actually creates a powerful shockwave that extends forward as the punch moves forward. However, it only covers directly in front of Buzzwole himself.
Y-Y-X: Based loosely on Brick Break, Buzzwole leans forward and slams both of its hands into the ground, creating a shockwave around it. It’s not particularly large, but it deals heavy damage despite being slow.
Y-Y-Y-X: In this case, I’d say Buzzwole leaps up, before slamming back down from the air in reference to the move Body Slam. This also causes a shockwave around him, but is surprisingly laggy.
Y-Y-Y-Y-X: Standing up, Buzzwole quickly leaps down, spinning its legs around it and tripping enemies that it hits. This is in reference to the move Low Sweep, a TM that can be learned by Buzzwole.
Y-Y-Y-Y-Y-X: Spinning around and showing off expert footwork, Buzzwole enters a clothesline spin – holding out his arms and spinning around, which can be repeated by tapping X afterward. However, Buzzwole gets dizzy following this, leaving him vulnerable for a short time – which is increased if you make him spin around more. The move is loosely based on Darkest Lariat, a move used by Incineroar, but I think it fits Buzzwole pretty well.
Special Attacks
Weak Point Smash: Buzzwole poses dramatically, flexing its muscles before winding up a powerful string of punches, so rapid that they blur together and look almost like 6 arms at once! It ends with a powerful uppercut, strong enough to deal immense damage to the opponent in question.
Meter Attacks (X): Buzzwole begins to hover in place, before slamming into the ground – spinning in the air and slamming its arms down together, hard enough to smack enemies violently.
Unique Action (ZR): Buzzwole’s unique action involves him bulking up, and bringing his A-Game to the table with a move loosely based on a combination of Guts and Iron Fist. (Unlike many other Pokémon, Buzzwole – being an Ultra Beast – doesn’t have his own specialised Ability in the Pokémon games, only having Beast Boost. As such, I chose a combination of abilities from similar Pokémon, namely Machamp and Hitmonlee.)
The effect of this special move is in a meter, which will increase over time as Buzzwole deals damage to opponents. When not doing damage, it will remain stationary, and when being hit, it actually increases slightly – though less than it would if Buzzwole is doing damage actively. Then, when this meter hits full, it allows Buzzwole – when tapped – to bulk up significantly. Whilst this slows him down a little, it doubles any damage that he does, as well as increasing his defence by 50% - though coming at the cost of a 25% speed decrease whilst this is active. This could work pretty well to decimate a boss, but needs to be managed carefully – the meter can only be activated from 100%, and will take exactly 10 seconds to drain.
Interestingly, ZR can also be used as an auto-counter if timed perfectly. Using up around 20% of the meter, if Buzzwole is hit by an opponent and this button is pressed, it brushes aside the attack violently with its left arm, swinging forward in an uppercut with its right arm in the process. However, this only works on melee attacks – the counter won’t work on projectiles – and it’s balanced in that it still uses up meter if it misses. This is loosely based on the move Reversal.
Other Info
General Playstyle/Archetype: Buzzwole is quite an intriguing character. Having a big focus on close-up boxing-style gameplay, he has powerful strikes, and an unusual mechanic where he can always face directly at the opponents he’s targeting, using his bug-like legs to move sideways. He’s actually pretty fast when sprinting too, using his bug-like wings to move at high speed, though being unable to fly. However, when walking, he’s slow and deliberate. All this means that his playstyle, despite being immensely tough and strong, relies on precise strikes – though, he’s still a lot of fun to play.