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Legends Regigigas - Pokemon Warriors Creation Thread

Pick a Pokemon to be Playable Character

  • Tsareena

    Votes: 3 60.0%
  • Toxicitry

    Votes: 2 40.0%

  • Total voters
    5
  • Poll closed .

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
Which reveal trailer is your favorite, say your opnion on either one.

KneeOfJustice99 KneeOfJustice99
Glubbfubb Glubbfubb
Pokelego999 Pokelego999
Which account had the best idea for a shiny/costume system, states our opnion if we should fuse two of them

Suicune
Kyurum
Rayquasa

Hoopa
Meloetta
Deoxys

Vote for your top 3 in each, you can vote for your own in 2nd or 3rd place

Future jobs will come soon
I do like the action-packed aura of your one! It does a good job of showing off all the Mons, as well as a hint at the story. Personally, though, I think it would be a good idea to reveal the Mons over time to build up hype?

1. Kyurum
2. Rayquaza
3. Suicune

1. Hoopa
2. Deoxys
3. Meloetta

(Sorry for the edit! I made a mistake LMAO)
 
Last edited:

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
I do like the action-packed aura of your one! It does a good job of showing off all the Mons, as well as a hint at the story. Personally, though, I think it would be a good idea to reveal the Mons over time to build up hype?

1. Kyurum
2. Rayquaza
3. Rayquaza

1. Hoopa
2. Deoxys
3. Meloetta
I was planning on making the apperance or Raging Regigigas look like some sort of jet dark blue, maybe cobalt for the skin, in the lower legs regions have a dark misty black color with an alien neon red creating unnatural veins around the body of the legendary Pokemon

I'm saying this because I know a guy on Instagram who I chat with a lot, we work together on a region, and I was going to ask him to draw a picture of Raging Regigigas to make it official.

Also I'm going to make a Areodactyle Moveset
 
Last edited:

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
I was planning on making the apperance or Raging Regigigas look like some sort of jet dark blue, maybe cobalt for the skin, in the lower legs regions have a dark misty black color with an alien neon red creating unnatural veins around the body of the legendary Pokemon

I'm saying this because I know a guy on Instagram who I chat with a lot, we work together on a region, and I was going to ask him to draw a picture of Raging Regigigas to make it official.
That sounds really cool! I think it would be a nice idea to sort of give it some slight difference in appearance too - perhaps make it a little more angular than round, giving it a more imposing silhouette, as well as the alien-like veins?
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
This may or may not result in a Pokemon of his choice getting into the roster, I dont know he watches it from a distance so he may be interested
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
Job 24
Submit a Poison Type Pokemon
Same rules as last, Submit a Poison typed Pokemon, the only banning is Pokemon from Galar due to Toxicitry

Job 25
Submit a Poison Type themed Battlefeild
Same rules as last time, submit a Batlefield themed around the Poison Type, and as restriction dont do the predictable polluted area as there should be some variety. Also explain any gimmicks or lore of that Battlefeild

Job 26
Submit an Arena for Regirock
Each Regi will have it's own unique Battlefeild/Arena where the goal is too defeat or complete a trial made by one of the Regis, this time create a Arena for Regirock that will also act as a mini Battlefeild and submit a moveset for his boss fight as this Pokemon will be more complicated to defeat than a normal Elite Boss.
Job #24
Pokémon Name: Garbodor
Pokédex Number: #569
Generation of Origin: Generation V
Pokémon Type: Poison

1636833357721.png


I think Garbodor could be a genuinely pretty fun pick for this role. With the idea of this region being that humans mysteriously disappeared in the past, the idea of the lasting effects of human interference still being felt in the form of a Pokemon like Garbodor is quite an interesting one to look at. Not only that, but the idea of it being able to morph in its attacks, and even toss Trubbishes around from its own body (which can grow and shrink depending on the amount of trash it takes up as its gimmick) could make it a really pretty funny character to play as.

In terms of playstyle, Garbodor is pretty slow, but has access to create Trubbishes from its own body that it can send forth to attack opponents. However, most notably, it picks up garbage from the area over time, which can make it grow in size and mass - and it uses this mass to attack opponents with its various Poison-type attacks. Interestingly, as it picks up more garbage, it actually increases in defence, but decreases in speed over time.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Job #25
Stage Name: Aged Oil Wells
Being set in a large, desert-like region, it is mostly shown off due to the large wells and rivers of tar-like oil that cover the area, flowing downhill in the cracks between the desert rock. Unlike an actual desert region, however, these wells are much, much drier - being made up of sandstone as opposed to sand. Famously, the oil running down the desert in question supposedly runs underground suddenly, and paired with the fact that the canyons between each section supposedly get a whole metre deeper each year, it makes this region an intriguing one to fight in. The actual fight takes place both atop the canyon walls, and in the corridor-like rivers between them - meaning you can actually get some intriguing strategy here.
1636833987392.png


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Job #26
Shrine Name: Shrine to Regirock
Deep within the ground, a sinkhole has formed, opening up a colossal cavern below the surface - and containing many statues of Regirock, made in his image. Theories suggest that these statues were made not as replicas, but were believed by ancient peoples to be able to come to life, acting as allies to Regirock if needed. Whilst this isn't a gameplay feature, you can topple them. The arena itself takes the form of a circle, with a large pillar in the centre inside which Regirock resides, sleeping until he is awoken - bursting open as the player walks in. The circle is surrounded by a smaller circle on the outside with a couple of healing items or the like, allowing a brief respite. These are accessible by stairs, which you have to walk up to reveal Regirock itself.

1636834277888.png


Regirock's own moveset is quite interesting, as compared to the other Regis, he's by far the slowest. However, I imagine that he hits like a ****ing truck, using the following moves:

Ancient Power: Regirock brings up 7 stones from the ground, arranged like the 7 "eyes" upon its body. It then tosses these forward at high speed toward the player, with the central three moving straight, and the edge ones moving to each side.
Rock Slide: Regirock slams the ground, bringing down a series of huge boulders that hit the ground, breaking apart on contact. Each boulder is indicated by a small red point (which may be stylised to look like his eyes?) which you have to avoid in order to survive.
Stone Edge: Regirock jumps up, then upon landing, creates pillars of rock around it - which throw opponents upward, dealing surprising damage to them.
Earthquake: Leaning downward, the earth shakes under Regirock, dislodging dust and pebbles into the air and tripping all opponents on the field. It also makes it more difficult to see, due to all the dust and dirt in the air...
Body Slam: Regirock throws all of its weight forward, slamming into the ground and doing incredible damage to opponents that get crushed by it. However, it takes a while to recover.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Job #24
Pokémon Name: Garbodor
Pokédex Number: #569
Generation of Origin: Generation V
Pokémon Type: Poison

View attachment 337653

I think Garbodor could be a genuinely pretty fun pick for this role. With the idea of this region being that humans mysteriously disappeared in the past, the idea of the lasting effects of human interference still being felt in the form of a Pokemon like Garbodor is quite an interesting one to look at. Not only that, but the idea of it being able to morph in its attacks, and even toss Trubbishes around from its own body (which can grow and shrink depending on the amount of trash it takes up as its gimmick) could make it a really pretty funny character to play as.

In terms of playstyle, Garbodor is pretty slow, but has access to create Trubbishes from its own body that it can send forth to attack opponents. However, most notably, it picks up garbage from the area over time, which can make it grow in size and mass - and it uses this mass to attack opponents with its various Poison-type attacks. Interestingly, as it picks up more garbage, it actually increases in defence, but decreases in speed over time.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Job #25
Stage Name: Aged Oil Wells
Being set in a large, desert-like region, it is mostly shown off due to the large wells and rivers of tar-like oil that cover the area, flowing downhill in the cracks between the desert rock. Unlike an actual desert region, however, these wells are much, much drier - being made up of sandstone as opposed to sand. Famously, the oil running down the desert in question supposedly runs underground suddenly, and paired with the fact that the canyons between each section supposedly get a whole metre deeper each year, it makes this region an intriguing one to fight in. The actual fight takes place both atop the canyon walls, and in the corridor-like rivers between them - meaning you can actually get some intriguing strategy here.
View attachment 337654

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Job #26
Shrine Name: Shrine to Regirock
Deep within the ground, a sinkhole has formed, opening up a colossal cavern below the surface - and containing many statues of Regirock, made in his image. Theories suggest that these statues were made not as replicas, but were believed by ancient peoples to be able to come to life, acting as allies to Regirock if needed. Whilst this isn't a gameplay feature, you can topple them. The arena itself takes the form of a circle, with a large pillar in the centre inside which Regirock resides, sleeping until he is awoken - bursting open as the player walks in. The circle is surrounded by a smaller circle on the outside with a couple of healing items or the like, allowing a brief respite. These are accessible by stairs, which you have to walk up to reveal Regirock itself.

View attachment 337655

Regirock's own moveset is quite interesting, as compared to the other Regis, he's by far the slowest. However, I imagine that he hits like a ****ing truck, using the following moves:

Ancient Power: Regirock brings up 7 stones from the ground, arranged like the 7 "eyes" upon its body. It then tosses these forward at high speed toward the player, with the central three moving straight, and the edge ones moving to each side.
Rock Slide: Regirock slams the ground, bringing down a series of huge boulders that hit the ground, breaking apart on contact. Each boulder is indicated by a small red point (which may be stylised to look like his eyes?) which you have to avoid in order to survive.
Stone Edge: Regirock jumps up, then upon landing, creates pillars of rock around it - which throw opponents upward, dealing surprising damage to them.
Earthquake: Leaning downward, the earth shakes under Regirock, dislodging dust and pebbles into the air and tripping all opponents on the field. It also makes it more difficult to see, due to all the dust and dirt in the air...
Body Slam: Regirock throws all of its weight forward, slamming into the ground and doing incredible damage to opponents that get crushed by it. However, it takes a while to recover.
On Garbordor, so something like a Katamari, you pick up trash as you move over ot, but you can also fling trash to assist you

And Shrine to Regirock, being the slowest of the Regis is fitting since it's the first boss of the game, so having a slow boss would fit well.

Hey im planning on making a Areodactyle moveset, but I'm having a hard time deciding between having attack like a realistic pterodactyl or have it attack with rocks and stones.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
On Garbordor, so something like a Katamari, you pick up trash as you move over ot, but you can also fling trash to assist you

And Shrine to Regirock, being the slowest of the Regis is fitting since it's the first boss of the game, so having a slow boss would fit well.

Hey im planning on making a Areodactyle moveset, but I'm having a hard time deciding between having attack like a realistic pterodactyl or have it attack with rocks and stones.
Thank you! I've actually never played Katamari, but that was the idea I had! Also, I'm glad you like the big, slow boss idea!

In terms of Aerodactyl, I think it would be a good shout to do a combination of both. The way I've been looking at movesets up until now is mostly based on the basic bodytype and personality of the Pokemon in question, then seeing which moves I could include.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Thank you! I've actually never played Katamari, but that was the idea I had! Also, I'm glad you like the big, slow boss idea!

In terms of Aerodactyl, I think it would be a good shout to do a combination of both. The way I've been looking at movesets up until now is mostly based on the basic bodytype and personality of the Pokemon in question, then seeing which moves I could include.
Yeah I wanted sometimes because your movesets are extremely well made and I wanted to try to copy your style. I always looks forward to your movesets and I hope I get to see more of yours.
 

KneeOfJustice99

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Joined
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Messages
2,240
Location
the building from smash mouth's astro lounge
I'm aware this probably isn't my best moveset so far, given that Buzzwole is supposed to represent the Bug type, but to be honest, there's actually not all that many interesting Bug-type moves that he could use - hence, many of them are either Fighting or Normal type. However, I felt they fit his design and personality much better. Hope you like it!

Basic Information
Pokémon Name: Buzzwole
Pokédex Number: #794
Generation of Origin: Generation VII
Pokémon Type: Bug/Fighting

1636846691221.png


Ragrok Pokédex Description
This Pokémon is particularly notable because of its intensely muscular build. Tending to flex on its opponents, it’s still debated amongst the scientific community whether this is a defence mechanism, or simply a means of showing off. There are also legends that it has some sort of extra-terrestrial origin…

Regular Attacks
Dash Attacks: For his Dash Attack, Buzzwole tosses his body weight forward and performs a Body Slam, smacking its chest into the ground in front of it, before quickly getting up.
Combo Strings:
Y-Y-Y-Y-Y-Y: Buzzwole’s attacks are quite simple. Starting with a left hook to a right hook, it then pivots, throwing its body down, rolling to get up and poking its legs outward, before ending with a final strong left punch and finally, a flurry of punches from both hands. The final flurry can be extended to a longer flurry of punches by tapping Y repeatedly. Aside from being a JoJo reference, it’s also a reference to the move Comet Punch.
Y-X: Flinging from the left hook, Buzzwole pivots around, doing an incredibly forceful punch with its right arm based loosely on Focus Punch. Interestingly, it’s actually one of Buzzwole’s only ranged options – as the punch is so forceful, it actually creates a powerful shockwave that extends forward as the punch moves forward. However, it only covers directly in front of Buzzwole himself.
Y-Y-X: Based loosely on Brick Break, Buzzwole leans forward and slams both of its hands into the ground, creating a shockwave around it. It’s not particularly large, but it deals heavy damage despite being slow.
Y-Y-Y-X: In this case, I’d say Buzzwole leaps up, before slamming back down from the air in reference to the move Body Slam. This also causes a shockwave around him, but is surprisingly laggy.
Y-Y-Y-Y-X: Standing up, Buzzwole quickly leaps down, spinning its legs around it and tripping enemies that it hits. This is in reference to the move Low Sweep, a TM that can be learned by Buzzwole.
Y-Y-Y-Y-Y-X: Spinning around and showing off expert footwork, Buzzwole enters a clothesline spin – holding out his arms and spinning around, which can be repeated by tapping X afterward. However, Buzzwole gets dizzy following this, leaving him vulnerable for a short time – which is increased if you make him spin around more. The move is loosely based on Darkest Lariat, a move used by Incineroar, but I think it fits Buzzwole pretty well.

Special Attacks
Weak Point Smash: Buzzwole poses dramatically, flexing its muscles before winding up a powerful string of punches, so rapid that they blur together and look almost like 6 arms at once! It ends with a powerful uppercut, strong enough to deal immense damage to the opponent in question.
Meter Attacks (X): Buzzwole begins to hover in place, before slamming into the ground – spinning in the air and slamming its arms down together, hard enough to smack enemies violently.
Unique Action (ZR): Buzzwole’s unique action involves him bulking up, and bringing his A-Game to the table with a move loosely based on a combination of Guts and Iron Fist. (Unlike many other Pokémon, Buzzwole – being an Ultra Beast – doesn’t have his own specialised Ability in the Pokémon games, only having Beast Boost. As such, I chose a combination of abilities from similar Pokémon, namely Machamp and Hitmonlee.)

The effect of this special move is in a meter, which will increase over time as Buzzwole deals damage to opponents. When not doing damage, it will remain stationary, and when being hit, it actually increases slightly – though less than it would if Buzzwole is doing damage actively. Then, when this meter hits full, it allows Buzzwole – when tapped – to bulk up significantly. Whilst this slows him down a little, it doubles any damage that he does, as well as increasing his defence by 50% - though coming at the cost of a 25% speed decrease whilst this is active. This could work pretty well to decimate a boss, but needs to be managed carefully – the meter can only be activated from 100%, and will take exactly 10 seconds to drain.

Interestingly, ZR can also be used as an auto-counter if timed perfectly. Using up around 20% of the meter, if Buzzwole is hit by an opponent and this button is pressed, it brushes aside the attack violently with its left arm, swinging forward in an uppercut with its right arm in the process. However, this only works on melee attacks – the counter won’t work on projectiles – and it’s balanced in that it still uses up meter if it misses. This is loosely based on the move Reversal.

Other Info
General Playstyle/Archetype: Buzzwole is quite an intriguing character. Having a big focus on close-up boxing-style gameplay, he has powerful strikes, and an unusual mechanic where he can always face directly at the opponents he’s targeting, using his bug-like legs to move sideways. He’s actually pretty fast when sprinting too, using his bug-like wings to move at high speed, though being unable to fly. However, when walking, he’s slow and deliberate. All this means that his playstyle, despite being immensely tough and strong, relies on precise strikes – though, he’s still a lot of fun to play.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
I'm aware this probably isn't my best moveset so far, given that Buzzwole is supposed to represent the Bug type, but to be honest, there's actually not all that many interesting Bug-type moves that he could use - hence, many of them are either Fighting or Normal type. However, I felt they fit his design and personality much better. Hope you like it!

Basic Information
Pokémon Name: Buzzwole
Pokédex Number: #794
Generation of Origin: Generation VII
Pokémon Type: Bug/Fighting

View attachment 337665

Ragrok Pokédex Description
This Pokémon is particularly notable because of its intensely muscular build. Tending to flex on its opponents, it’s still debated amongst the scientific community whether this is a defence mechanism, or simply a means of showing off. There are also legends that it has some sort of extra-terrestrial origin…

Regular Attacks
Dash Attacks: For his Dash Attack, Buzzwole tosses his body weight forward and performs a Body Slam, smacking its chest into the ground in front of it, before quickly getting up.
Combo Strings:
Y-Y-Y-Y-Y-Y: Buzzwole’s attacks are quite simple. Starting with a left hook to a right hook, it then pivots, throwing its body down, rolling to get up and poking its legs outward, before ending with a final strong left punch and finally, a flurry of punches from both hands. The final flurry can be extended to a longer flurry of punches by tapping Y repeatedly. Aside from being a JoJo reference, it’s also a reference to the move Comet Punch.
Y-X: Flinging from the left hook, Buzzwole pivots around, doing an incredibly forceful punch with its right arm based loosely on Focus Punch. Interestingly, it’s actually one of Buzzwole’s only ranged options – as the punch is so forceful, it actually creates a powerful shockwave that extends forward as the punch moves forward. However, it only covers directly in front of Buzzwole himself.
Y-Y-X: Based loosely on Brick Break, Buzzwole leans forward and slams both of its hands into the ground, creating a shockwave around it. It’s not particularly large, but it deals heavy damage despite being slow.
Y-Y-Y-X: In this case, I’d say Buzzwole leaps up, before slamming back down from the air in reference to the move Body Slam. This also causes a shockwave around him, but is surprisingly laggy.
Y-Y-Y-Y-X: Standing up, Buzzwole quickly leaps down, spinning its legs around it and tripping enemies that it hits. This is in reference to the move Low Sweep, a TM that can be learned by Buzzwole.
Y-Y-Y-Y-Y-X: Spinning around and showing off expert footwork, Buzzwole enters a clothesline spin – holding out his arms and spinning around, which can be repeated by tapping X afterward. However, Buzzwole gets dizzy following this, leaving him vulnerable for a short time – which is increased if you make him spin around more. The move is loosely based on Darkest Lariat, a move used by Incineroar, but I think it fits Buzzwole pretty well.

Special Attacks
Weak Point Smash: Buzzwole poses dramatically, flexing its muscles before winding up a powerful string of punches, so rapid that they blur together and look almost like 6 arms at once! It ends with a powerful uppercut, strong enough to deal immense damage to the opponent in question.
Meter Attacks (X): Buzzwole begins to hover in place, before slamming into the ground – spinning in the air and slamming its arms down together, hard enough to smack enemies violently.
Unique Action (ZR): Buzzwole’s unique action involves him bulking up, and bringing his A-Game to the table with a move loosely based on a combination of Guts and Iron Fist. (Unlike many other Pokémon, Buzzwole – being an Ultra Beast – doesn’t have his own specialised Ability in the Pokémon games, only having Beast Boost. As such, I chose a combination of abilities from similar Pokémon, namely Machamp and Hitmonlee.)

The effect of this special move is in a meter, which will increase over time as Buzzwole deals damage to opponents. When not doing damage, it will remain stationary, and when being hit, it actually increases slightly – though less than it would if Buzzwole is doing damage actively. Then, when this meter hits full, it allows Buzzwole – when tapped – to bulk up significantly. Whilst this slows him down a little, it doubles any damage that he does, as well as increasing his defence by 50% - though coming at the cost of a 25% speed decrease whilst this is active. This could work pretty well to decimate a boss, but needs to be managed carefully – the meter can only be activated from 100%, and will take exactly 10 seconds to drain.

Interestingly, ZR can also be used as an auto-counter if timed perfectly. Using up around 20% of the meter, if Buzzwole is hit by an opponent and this button is pressed, it brushes aside the attack violently with its left arm, swinging forward in an uppercut with its right arm in the process. However, this only works on melee attacks – the counter won’t work on projectiles – and it’s balanced in that it still uses up meter if it misses. This is loosely based on the move Reversal.

Other Info
General Playstyle/Archetype: Buzzwole is quite an intriguing character. Having a big focus on close-up boxing-style gameplay, he has powerful strikes, and an unusual mechanic where he can always face directly at the opponents he’s targeting, using his bug-like legs to move sideways. He’s actually pretty fast when sprinting too, using his bug-like wings to move at high speed, though being unable to fly. However, when walking, he’s slow and deliberate. All this means that his playstyle, despite being immensely tough and strong, relies on precise strikes – though, he’s still a lot of fun to play.
Like this moveset, after doing this I'm going to make my Areodactlye moveset, then unless if you want first dibs Porygon², are you interested in that?
downloadfile-130.jpg

Gengar
Ghost/Poison
Generation 1
Let's stop with the obscure Pokemon and have a classic, Gengar is a Ghost/Poison Pokemon introduced in the first Pokemon Games Red and Blue. An iconic member of both types Gengar has the classic Ghost loveseat of intangibillity and teleportation, while having Poison's noxious fog making it a unique mix all around. Overall a must for a Pokemon game roster.

downloadfile-102.jpg

Misty Bog
A dank swamp in the middle of Ragrok, Misty Bog is as the name suggests a foggy strange swamp. Lore wise its implied by the abandoned human weapons and artillery that there was once some human activity that was long gone. Nowadays Misty Bog is a toxic swamp where some of the more extremophile Pokemon love as refuge from the more pure environments. It has murky water that can have capabilities of poisoning a player and said abandoned artillery supplies some nice ammunition against the many forces you may come across.
downloadfile-90.jpg

Regirock's Domain
Regirock's Domain is a recently unearthed castle found in Sedimentary Quandary, this fortress was built by Regirock as a safe place to hold his pillar that holds down Raging Regigigas. As expected by a palace crafted by hand by a rock golem its not really that fancy with some primitive cave paintings and sculptures as you head down the narrow corridor to Regirock.

Now Regirock himself, now since he is the first major boss he is not that difficult but deifnatly more challenging than what came before. Regirock being well made out of rocks is almost impenetrable at first. Instead to damage Regirock you need to drop various stone statues onto him to crack him, then hit that temporary crack when he stands up. However the more you attack him the more angry he gets until he encases himself in solid crystal and chases you down to a sun room, there you have to reflect syn beams back at him as he constantly spams beam moves such as Hyper Beam before he falls and breaks apart. However that was a test by Regirock to see if your strong enough to break his pillar. Moves he uses include Hyper Beam, Rock Smash, Rock Climp, Anchient Power, and Earthquake.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
Like this moveset, after doing this I'm going to make my Areodactlye moveset, then unless if you want first dibs Porygon², are you interested in that?
View attachment 337666
Gengar
Ghost/Poison
Generation 1
Let's stop with the obscure Pokemon and have a classic, Gengar is a Ghost/Poison Pokemon introduced in the first Pokemon Games Red and Blue. An iconic member of both types Gengar has the classic Ghost loveseat of intangibillity and teleportation, while having Poison's noxious fog making it a unique mix all around. Overall a must for a Pokemon game roster.

View attachment 337667
Misty Bog
A dank swamp in the middle of Ragrok, Misty Bog is as the name suggests a foggy strange swamp. Lore wise its implied by the abandoned human weapons and artillery that there was once some human activity that was long gone. Nowadays Misty Bog is a toxic swamp where some of the more extremophile Pokemon love as refuge from the more pure environments. It has murky water that can have capabilities of poisoning a player and said abandoned artillery supplies some nice ammunition against the many forces you may come across.
View attachment 337668
Regirock's Domain
Regirock's Domain is a recently unearthed castle found in Sedimentary Quandary, this fortress was built by Regirock as a safe place to hold his pillar that holds down Raging Regigigas. As expected by a palace crafted by hand by a rock golem its not really that fancy with some primitive cave paintings and sculptures as you head down the narrow corridor to Regirock.

Now Regirock himself, now since he is the first major boss he is not that difficult but deifnatly more challenging than what came before. Regirock being well made out of rocks is almost impenetrable at first. Instead to damage Regirock you need to drop various stone statues onto him to crack him, then hit that temporary crack when he stands up. However the more you attack him the more angry he gets until he encases himself in solid crystal and chases you down to a sun room, there you have to reflect syn beams back at him as he constantly spams beam moves such as Hyper Beam before he falls and breaks apart. However that was a test by Regirock to see if your strong enough to break his pillar. Moves he uses include Hyper Beam, Rock Smash, Rock Climp, Anchient Power, and Earthquake.
Sounds good to me! I do have only one request with Porygon2, but more of a challenge than anything - can you include like, a really obscure reference to Missingno. somewhere in his moveset? Maybe just like as a sprite in one attack or something - I think it would just be a really cool Easter Egg to include - but don't feel you have to!

The chaotic part of me wants to unironically submit Missingno. for a job
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Sounds good to me! I do have only one request with Porygon2, but more of a challenge than anything - can you include like, a really obscure reference to Missingno. somewhere in his moveset? Maybe just like as a sprite in one attack or something - I think it would just be a really cool Easter Egg to include - but don't feel you have to!

The chaotic part of me wants to unironically submit Missingno. for a job
Porygon²'s signature move is Conversion 1 and 2 which from what I remember changes its type to the opponent's type or make it resistant to the opponent's type, how would that work in that game.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
Porygon²'s signature move is Conversion 1 and 2 which from what I remember changes its type to the opponent's type or make it resistant to the opponent's type, how would that work in that game.
I think a good way to implement that could potentially be to have it create a field that "corrupts" nearby enemies, enveloping them in Matrix-style code and TV static, which acts as a significant debuff to their defence - with the field sticking around Porygon² for a short time as it moves! As opposed to dealing with the whole Type system, it would be a good way of representing that as a whole.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
I think a good way to implement that could potentially be to have it create a field that "corrupts" nearby enemies, enveloping them in Matrix-style code and TV static, which acts as a significant debuff to their defence - with the field sticking around Porygon² for a short time as it moves! As opposed to dealing with the whole Type system, it would be a good way of representing that as a whole.
I had a hard time surprisingly, if anyone has a better moveset for Areodactyl please post it.
downloadfile-64.jpg

Areodactyl

Ragrok Pokedex Entry:
An ancient beast of the skies, Aerodactyl uses its great talons to rip and tear into the competition. Extinction is something that this Pokemon clearly ignored.


Regular Attacks

Dash Attack: Aerodactyl swoops forward talons first and gashes into the immediate army.


Combo Strings:

Y-Y-Y-Y-Y-Y-Y-Y: Aerodactyl swipes his talons in place, clawing at the army. This gets more and more wild until Aerodactyl uses his wings to launch the army up.

Y-X: Areodactyl uses a move resembling Cut using his talons to toss the army aside due to the force of the talon cut.

Y-Y-X: Areodactyl does a corkscrew spin causing the surrounding army to get launched and confused.

Y-Y-Y-X: Areodactyl uses a move resembling Bite and grabs an army member and tosses the unlucky member behind as a projectile.

Y-Y-Y-Y-X: Areodactyl uses the second part of Fly to slam into the grounds, simple but effective.

Y-Y-Y-Y-Y-X: Areodactyl dives head first higher than last time and does a more powerful slam.

Y-Y-Y-Y-Y-Y-X: Aerodactyl flies up and screeches and blasts everyone away with his powerful screech.

Y-Y-Y-Y-Y-Y-Y-X :Areodactyl spins in a tornado and dives headfirst into the army and rapidly slashes away at the army.


Special Attacks

Weak Point Smash: Areodactyl grabs the Elite Pokemon and drops it high in the sky and buries the Elite in the ground.

Meter Attacks (X): Areodactyl grabs an army member and rapidly and buries it as it slides across the ground causing huge damage to the local population.

Unique Action (ZR): Areodactyl goes into and over the shoulder view and uses it to grab opponents and drops it back into the army in the form of a meteor.


Other Info

General Playstyle/Archetype: In terms of playstyle Areodactyl is simple but effective. Having a moveset revolving around what you would expect from a Pterodactyl being a vicious terror of the skies. His main weakness is his predictability and subpar defense meaning what you see is what you get.
 

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
7,002
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605
I do like the action-packed aura of your one! It does a good job of showing off all the Mons, as well as a hint at the story. Personally, though, I think it would be a good idea to reveal the Mons over time to build up hype?

1. Kyurum
2. Rayquaza
3. Rayquaza

1. Hoopa
2. Deoxys
3. Meloetta
You happened to say Rayquaza twice.
Job 24
Submit a Poison Type Pokemon
Same rules as last, Submit a Poison typed Pokemon, the only banning is Pokemon from Galar due to Toxicitry

Job 25
Submit a Poison Type themed Battlefeild
Same rules as last time, submit a Batlefield themed around the Poison Type, and as restriction dont do the predictable polluted area as there should be some variety. Also explain any gimmicks or lore of that Battlefeild

Job 26
Submit an Arena for Regirock
Each Regi will have it's own unique Battlefeild/Arena where the goal is too defeat or complete a trial made by one of the Regis, this time create a Arena for Regirock that will also act as a mini Battlefeild and submit a moveset for his boss fight as this Pokemon will be more complicated to defeat than a normal Elite Boss.
Job 24: Gengar
1636843805729.png

Gengar is a most popular pokemon. It is always topping popularity charts and has been an iconic staple since Gen 1. It would be a no brainer to add. While it's not known for it's Poison typing, it can be used rather well in this case. Gengar in this game is fast and very offensive. Despite it's power, it's held back by frailty to all elements and a lack of good close quarters fighting.

Gengar's moveset could include Sludge Bomb, Sludge Wave, Shadow Ball, Night Shade, Psychic, Thunderbolt, Hex, Dark Pulse, Confuse Ray, Giga Drain, Icy Wind, Dazzling Gleam, Smog, Infestation, and Zap Cannon.
Job 25: Poison Themed Battlefield: Hallowed Marsh
A marsh covered in dense foliage. It is known as treacherous by explorers due to it's rivers of poison sludge. Poison types love to live here, and the area is often covered in poisonous gas and sludge. The group visits here due to being chased into it, forcing them into an uneasy battle to stop an ambush.

Job 26: Rock Peak Ruins
The area is a flat open area, with large rock formations surrounding the edges, while the world beneath is visible. Higher formations of rocks are part of the formations. Six pillars line the arena in a manner resembling a circle, and Braille dots the formations. At the very end, a massive mountain of a formation lies. At the top is a sealed door. Regirock will emerge from it, revived, after the puzzle is completed.
At the top of Sediment Quandary, Regirock lies. Upon arrival, an automatic defense system triggers, forcing the group to deal with an ambush of Rock based enemies. Upon defeating them, the group must do a memory minigame, requiring them to step on a specific platform that is rotated around. After 3 successful completions, Regirock will awaken, as this was actually the key to waking it up. The group asks Regirock to help them, but Regirock does not deem them worthy enough, as they fell for the awakening system's trap. Regirock initiates battle to test them.




Boss: Regirock
Regirock will leap down from it's point of awakening, causing a massive shockwave. It will then go into one of four attack patterns.

Pattern 1:
Regirock will leap from rock to rock, briefly stopping in the center between hops. It will toss boulders from it's vantage point, with these landing spots being marked by a red circle. Regirock at the end will throw a much larger one, which will lodge itself in the center. The player must then destroy it before Regirock can, as if Regirock destroys it with Zap Cannon, then it will blow up and damage the player. If blown up before Regirock, it will send it's Zap Cannon back at it, causing it to topple off it's vantage point and be stunned for a short while. It will regain movement after awhile.

Pattern 2:
Regirock will remain on the battlefield. This is it's most common phase. Regirock will use Lock-On before all it's moves, giving a small window to know where to avoid it's attacks, as it acts as an indicator of where the attack will land. It can attempt to rush towards the player and punch them using Superpower, but this can be dodged. Regirock will pause shortly after using it before using another move. It can also use Ancient Power, summoning and hurling ancient debris at the player, the various rocks having their own unique hitboxes and landing locations. Regirock can also use Bulldoze if the player is too close to them, stunning them briefly. It will then punch them to deal damage.

Pattern 3:
Regirock will jump back up to the top of it's revival area, and send out a Zap Cannon. Zap Cannon will head to the center slowly, then explode, dealing Area of Effect damage. Getting hit deals damage and stuns the player. Regirock will leap down immediately after it explodes, using Hammer Arm. It will target into the player if they were stunned. If they were not stunned, it will slam the center and create a shock wave.

Pattern 4:
Upon losing three quarters of it's health, it will create a Sandstorm. This Sandstorm will increase Regirock's overall movement speed and attacking power, while also impacting the player. Regirock will also add new moves to it's previous phases.
Pattern 1: When throwing boulders, Regirock will sometimes throw a Golem, which will cause an Explosion upon landing. It's Zap Cannon also increases move speed slightly.
Pattern 2: Regirock can now also punch the ground and use Stone Edge, creating a wall in whichever direction it was facing that curves around it, and it will then jump away from it, with this wall acting as an obscruction to the player's movement. It will go away when it switches Patterns. It can now also use Focus Blast, which acts as a much faster and stronger move than Ancient Power, at the cost of not hitting multiple areas at once. Bulldoze will now also upgrade to Earthquake, dealing more damage.
Pattern 3: Sometimes when it goes into Phase 3, it will use Hyper Beam instead, being used immediately instead of taking time like with Zap Cannon. It's attack area will be indicated by Lock-On. Hyper Beam will be used three times before it switches Patterns again, and Zap Cannon will not be used if Hyper Beam is.


Upon defeat, Regirock attempts to use Self-Destruct as a last ditch effort of victory, which will blow half the mountain apart. Lucario attempts to talk it out of it, but it only agrees to stop when Pikachu pleads to it. Regirock accepts defeat, and realizes that Pikachu will be the one to save the region. Regirock offers it's aid in defeating Regigigas and sealing it again, but only if the other 5 Titans are awakened. Regirock tells the group where the next Titan is, and they set off to find them.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
You happened to say Rayquaza twice.

Job 24: Gengar
View attachment 337664
Gengar is a most popular pokemon. It is always topping popularity charts and has been an iconic staple since Gen 1. It would be a no brainer to add. While it's not known for it's Poison typing, it can be used rather well in this case. Gengar in this game is fast and very offensive. Despite it's power, it's held back by frailty to all elements and a lack of good close quarters fighting.

Gengar's moveset could include Sludge Bomb, Sludge Wave, Shadow Ball, Night Shade, Psychic, Thunderbolt, Hex, Dark Pulse, Confuse Ray, Giga Drain, Icy Wind, Dazzling Gleam, Smog, Infestation, and Zap Cannon.
Job 25: Poison Themed Battlefield: Hallowed Marsh
A marsh covered in dense foliage. It is known as treacherous by explorers due to it's rivers of poison sludge. Poison types love to live here, and the area is often covered in poisonous gas and sludge. The group visits here due to being chased into it, forcing them into an uneasy battle to stop an ambush.

Job 26: Rock Peak Ruins
The area is a flat open area, with large rock formations surrounding the edges, while the world beneath is visible. Higher formations of rocks are part of the formations. Six pillars line the arena in a manner resembling a circle, and Braille dots the formations. At the very end, a massive mountain of a formation lies. At the top is a sealed door. Regirock will emerge from it, revived, after the puzzle is completed.
At the top of Sediment Quandary, Regirock lies. Upon arrival, an automatic defense system triggers, forcing the group to deal with an ambush of Rock based enemies. Upon defeating them, the group must do a memory minigame, requiring them to step on a specific platform that is rotated around. After 3 successful completions, Regirock will awaken, as this was actually the key to waking it up. The group asks Regirock to help them, but Regirock does not deem them worthy enough, as they fell for the awakening system's trap. Regirock initiates battle to test them.




Boss: Regirock
Regirock will leap down from it's point of awakening, causing a massive shockwave. It will then go into one of four attack patterns.

Pattern 1:
Regirock will leap from rock to rock, briefly stopping in the center between hops. It will toss boulders from it's vantage point, with these landing spots being marked by a red circle. Regirock at the end will throw a much larger one, which will lodge itself in the center. The player must then destroy it before Regirock can, as if Regirock destroys it with Zap Cannon, then it will blow up and damage the player. If blown up before Regirock, it will send it's Zap Cannon back at it, causing it to topple off it's vantage point and be stunned for a short while. It will regain movement after awhile.

Pattern 2:
Regirock will remain on the battlefield. This is it's most common phase. Regirock will use Lock-On before all it's moves, giving a small window to know where to avoid it's attacks, as it acts as an indicator of where the attack will land. It can attempt to rush towards the player and punch them using Superpower, but this can be dodged. Regirock will pause shortly after using it before using another move. It can also use Ancient Power, summoning and hurling ancient debris at the player, the various rocks having their own unique hitboxes and landing locations. Regirock can also use Bulldoze if the player is too close to them, stunning them briefly. It will then punch them to deal damage.

Pattern 3:
Regirock will jump back up to the top of it's revival area, and send out a Zap Cannon. Zap Cannon will head to the center slowly, then explode, dealing Area of Effect damage. Getting hit deals damage and stuns the player. Regirock will leap down immediately after it explodes, using Hammer Arm. It will target into the player if they were stunned. If they were not stunned, it will slam the center and create a shock wave.

Pattern 4:
Upon losing three quarters of it's health, it will create a Sandstorm. This Sandstorm will increase Regirock's overall movement speed and attacking power, while also impacting the player. Regirock will also add new moves to it's previous phases.
Pattern 1: When throwing boulders, Regirock will sometimes throw a Golem, which will cause an Explosion upon landing. It's Zap Cannon also increases move speed slightly.
Pattern 2: Regirock can now also punch the ground and use Stone Edge, creating a wall in whichever direction it was facing that curves around it, and it will then jump away from it, with this wall acting as an obscruction to the player's movement. It will go away when it switches Patterns. It can now also use Focus Blast, which acts as a much faster and stronger move than Ancient Power, at the cost of not hitting multiple areas at once. Bulldoze will now also upgrade to Earthquake, dealing more damage.
Pattern 3: Sometimes when it goes into Phase 3, it will use Hyper Beam instead, being used immediately instead of taking time like with Zap Cannon. It's attack area will be indicated by Lock-On. Hyper Beam will be used three times before it switches Patterns again, and Zap Cannon will not be used if Hyper Beam is.


Upon defeat, Regirock attempts to use Self-Destruct as a last ditch effort of victory, which will blow half the mountain apart. Lucario attempts to talk it out of it, but it only agrees to stop when Pikachu pleads to it. Regirock accepts defeat, and realizes that Pikachu will be the one to save the region. Regirock offers it's aid in defeating Regigigas and sealing it again, but only if the other 5 Titans are awakened. Regirock tells the group where the next Titan is, and they set off to find them.
I already submitted Gengar, you can do a different Pokemon if you want
 

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
7,002
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605
New Poison Type Submission: Roserade
1636860398378.png

Roserade is a powerful, iconic Pokemon of Gen 4, ever since it's main appearance as Gardenia's ace. Roserade in this game would have impressive jumping ability, and while it would not have speed, it would have a unique ability in Double Team, allowing it to sometimes evade an attack from an opponent if it was about to be hit by it. Roserade also spreads status as it's main ability, specifically Paralysis and Poison, and capatalizes on that with it's moves, gaining a power boost when those status' are in effect. Roserade's downsides are it's lack of bulk and speed, being rather slow and frail. However, if played right, and it can prove useful indeed.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Rayquasa and Deoxys will be our next two playable Pokemon, they are going to be major players in the plot in some way.

Due to there status as legendaries their movesets will be done in a future job

KneeOfJustice99 KneeOfJustice99 trailer will be selected as the trailer for the game

Garbordor
Gengar
Roserade

Aged Oil Well
Misty Bog
Hallowed Marsh

Srine to Regirock
Regirock's Domain
Rock Peak Ruins

Pick you top 3 of each, you may vote for your own in second or third place

Job 25 Submit an Elite Pokemon
Submit an Elite Pokemon, describe its moveset and the lioe, no legendaries and pseudo legendaries

Job 26
Submit a non evolving Pokemon as a playable character
Submit a Pokemon that is incapable of evolving as a playable character, examples of such a Pokemon include Miltank and Shuckle, no legendaries or mythicals

Job 27
Submit a Flying Type Themed Battlefeild
Submit a Battlefeild themed after the Flying Type, this probably has the most possibilities out of any map so be creative, submit the potential layout, gimmicks, and lore.
 

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
7,002
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605
Rayquasa and Deoxys will be our next two playable Pokemon, they are going to be major players in the plot in some way.

Due to there status as legendaries their movesets will be done in a future job

KneeOfJustice99 KneeOfJustice99 trailer will be selected as the trailer for the game

Garbordor
Gengar
Roserade

Aged Oil Well
Misty Bog
Hallowed Marsh

Srine to Regirock
Regirock's Domain
Rock Peak Ruins

Pick you top 3 of each, you may vote for your own in second or third place

Job 25 Submit an Elite Pokemon
Submit an Elite Pokemon, describe its moveset and the lioe, no legendaries and pseudo legendaries

Job 26
Submit a non evolving Pokemon as a playable character
Submit a Pokemon that is incapable of evolving as a playable character, examples of such a Pokemon include Miltank and Shuckle, no legendaries or mythicals

Job 27
Submit a Flying Type Themed Battlefeild
Submit a Battlefeild themed after the Flying Type, this probably has the most possibilities out of any map so be creative, submit the potential layout, gimmicks, and lore.
Gengar
Roserade
Garbodor

Shrine to Regirock
Rock Peak Ruins
Regirock's Domain

Aged Oil Well
Misty Bog
Hallowed Marsh

Job 25:
Whirlipede
1636910988769.png

Whirlipede is a larger enemy. It is the middle stage of Venipede and Scolipede, and thus has higher defenses, acting as a cocoon like state. However, it is more active as a cocoon than anything else, and is quite deadly to boot. Whirlipede will occasionally spawn alongside the other enemies, and when the player is in range, will use Steamroller, and spin really fast and attempt to ram into the player, leaving a green trail behind it. Whirlipede can also spin in the air and release Venoshock, spraying the poison in front of and behind it. Whirlipede has higher HP thanks to being an Elite mon.

Also if I may suggest something, can we add multiple generic enemies next time? We only have two and by this point we have more Elite mons than generic enemies, which we will need more diversity on.

Job 26:
Rotom

1636911361394.png
1636911392425.png
1636911396843.png
1636911400493.png
1636911403271.png
1636911406648.png

Rotom is an Electric/Ghost type Pokemon introduced in Generation 4. Since it's debut, it has become an iconic Pokemon thanks to it's frequent overall appearances, including starring roles as the Rotom Pokedex, Drone, Phone, and Rotomi. Rotom can possess appliances and change form. In this game, Rotom has a unique ability, Appliance Change. Upon activation of the ability, Rotom will stand still, and a pause menu will open asking which form to change to. Upon selection of one, Rotom will continue to stand still, and a circle gauge will appear, once it fills completely, Rotom will change to a selected form. Rotom's forms all have different movesets and physics.

Basic Rotom
Normal Rotom focuses on nothing in particular. All of it's stats are well rounded, and it has a mix of range and close quarters combat. It can take hits but isn't a tank, and has good move speed while not being overly speedy or slow.

Rotom Heat
Rotom Heat focuses on Bulk and Power. Rotom Heat can take hits and deal big ones back, especially with it's signature move Overheat, which will weaken it's power for a short while afterwards but has amazing range and power. Rotom Heat's main drawback is that it is now landborn, meaning it loses the benefits of being able to fly around, and is also extremely slow, meaning it is hard to move with it.

Rotom Wash
Rotom Wash is similar to Rotom Heat, in that it has bulk and power, and is also landborn, but Rotom Wash sacrifices some power and bulk for a bit more speed and more overall range in it's attacks, such as it's signature Hydro Pump, which sends a massive beam of Water shooting at enemies. Rotom Wash still isn't fast, and the slight loss of bulk hurts it, but it's range allows it to be a consistent threat.

Rotom Frost
Rotom Frost switches out Power for Bulk, in this case, it is capable of taking a plethora of hits left right and center. It is still landborn, and it's speed has returned to Rotom's average, but it's power is now below average. However, it specializes in spreading Stauses and moves that slowly whittle down the opponent, including Blizzard, which while not doing much in this case, hits a wide range of enemies at once.

Rotom Fan
Rotom Fan returns to being airborn, and now packs power and speed. While not being able to take hits like the previous three forms, it can deal them out instead. It's signature Air Slash can potentially stun an enemy it hits, and overall deals large amounts while doing moves like this. It's bulk is down substantially however, meaning it now has to fear taking too many hits.

Rotom Mow
Last but not least, Rotom Mow. Rotom Mow is mostly speed based, and is counted as airborn. It is built for close quarters combat, but still has ranged moves. It is the fasted of the Rotom forms, and can outpace all of them easily. It's damage is also good, but not as high as Fan or Heat's. However, Rotom Mow is frail, not as frail as Fan, but still frail where it has to worry about what's around it.

As can be seen here, all Rotom have a different playstyle that fits different situations. It can be tricky to master, but certainly pays off.

Job 27:
Above the Clouds

A solidified location of clouds. The clouds can be walked upon due to their density, and the entrance to a massive pillar of cloud is found. At the top dwells Rayquaza. This is where it is first met. After defeating Regirock, the player's group encounters Regigigas. Knowing the severity of their actions, Regigigas send them flying by smashing the ground beneath them. They are all sent flying and land on the clouds. Rayquaza is angered by their presence, already mad with Regigigas, and believes them to be invaders. He sends those who live in the sky to attack them. They defeat them, and Rayquaza comes down himself, whipping them away in a whirlwind, scattering them all across the landmass. He vows revenge on them, and sends his army to fight Regigigas' down below.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
Rayquasa and Deoxys will be our next two playable Pokemon, they are going to be major players in the plot in some way.

Due to there status as legendaries their movesets will be done in a future job

KneeOfJustice99 KneeOfJustice99 trailer will be selected as the trailer for the game

Garbordor
Gengar
Roserade

Aged Oil Well
Misty Bog
Hallowed Marsh

Srine to Regirock
Regirock's Domain
Rock Peak Ruins

Pick you top 3 of each, you may vote for your own in second or third place

Job 25 Submit an Elite Pokemon
Submit an Elite Pokemon, describe its moveset and the lioe, no legendaries and pseudo legendaries

Job 26
Submit a non evolving Pokemon as a playable character
Submit a Pokemon that is incapable of evolving as a playable character, examples of such a Pokemon include Miltank and Shuckle, no legendaries or mythicals

Job 27
Submit a Flying Type Themed Battlefeild
Submit a Battlefeild themed after the Flying Type, this probably has the most possibilities out of any map so be creative, submit the potential layout, gimmicks, and lore.
1. Gengar
2. Garbodor
3. Roserade

1. Hallowed Marsh
2. Misty Bog
3. Aged Oil Well

1. Rock Peak Ruins
2. Shrine to Regirock
3. Regirock's Domain

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Job #25
(I'm going to resubmit a Pokemon from a previous submission here.)

Pokémon Name: Trevenant
Pokédex Number: #709
Generation of Origin: Generation VI
Pokémon Type: Ghost/Grass

1636589604090.png


I think Trevenant would be a brilliant Elite Pokemon for some sort of haunted area, maybe a Ghost-based location like a haunted house. Being a haunted tree, it's able to tank a lot of hits, but it's also quite slow as a result. It would use the moves listed below:

Seed Bomb: Trevenant leans forward, firing large seeds out of its "eye." These seeds explode in a small flash of darkness when they hit either the ground or an opponent, and can stun an opponent that they hit.
Razor Leaf: Trevenant spins its midsection around at high speeds, with the razor-sharp leaves on its arms acting as a weapon of sorts as it lurches forward in a straight line! However, being that it's a more powerful attack, it needs a lot of windup and leaves a lot of end-lag too.
Vine Whip: Trevenant digs its lower half into the ground, before sprouting large roots all around it from the ground! The roots can grab you if you get too close, squeezing you a couple of times before letting you go as Trevenant hops back out of the ground!
Phantom Force: Trevenant mysteriously vanishes in a flutter of leaves, as the leaves move around - being intangible. Then, they can reform back into Trevenant at essentially any time, which works as a sort of teleport.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Job #26

Pokémon Name: Sigilyph
Pokédex Number: #561
Generation of Origin: Generation V
Pokémon Type: Psychic/Flying

1636912668710.png


I think this could be an interesting way to implement a Psychic-type. Sigilyph is implied to be many millions of years old - so having it as a guide of sorts, implied to have some sort of inside knowledge on the legend of the Regis and the ancient history of Ragrok. Perhaps it could be found in the depths of the desert, still tracing the ancient walls of a ruined city below the surface?

In terms of gameplay, Sigilyph is essentially the perfect combination of a rushdown fighter and a zoner. Being able to handle opponents from a distance with Psychic-type moves, and handle opponents close-up with Flying-type moves, it's essentially a "jack of all trades." However, it's quite light, meaning it's not particularly strong compared to other fighters, and also lacks in defensive power. It's slightly faster than most, however.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Job #27
Stage Name: The Great Roost

1636913289376.png


Set amongst the treetops of Ragrok's great forest, the stage takes place in a group of treehouse-like areas, all of which are connected with precarious-looking rope bridges and branches. The bridges can actually be cut during battle to prevent crossing, and the outside of the stage is littered with small bird-like Pokemon, that will fly away if there's too much of a ruckus around. I imagine there's even the possibility of having this stage being on multiple layers - with various different "treehouses" on different levels that you could jump between, or that Pokemon with the ability to Fly would be able to travel vertically between. As one can imagine, there's actually not too many fences or safety options - so it's actually a valid strategy to defeat opponents by getting them over the edge, and having them fall a long way to the surface.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Gengar
Roserade
Garbodor

Shrine to Regirock
Rock Peak Ruins
Regirock's Domain

Aged Oil Well
Misty Bog
Hallowed Marsh

Job 25:
Whirlipede
View attachment 337718

Whirlipede is a larger enemy. It is the middle stage of Venipede and Scolipede, and thus has higher defenses, acting as a cocoon like state. However, it is more active as a cocoon than anything else, and is quite deadly to boot. Whirlipede will occasionally spawn alongside the other enemies, and when the player is in range, will use Steamroller, and spin really fast and attempt to ram into the player, leaving a green trail behind it. Whirlipede can also spin in the air and release Venoshock, spraying the poison in front of and behind it. Whirlipede has higher HP thanks to being an Elite mon.

Also if I may suggest something, can we add multiple generic enemies next time? We only have two and by this point we have more Elite mons than generic enemies, which we will need more diversity on.

Job 26:
Rotom

View attachment 337719View attachment 337720View attachment 337721View attachment 337722View attachment 337723View attachment 337724
Rotom is an Electric/Ghost type Pokemon introduced in Generation 4. Since it's debut, it has become an iconic Pokemon thanks to it's frequent overall appearances, including starring roles as the Rotom Pokedex, Drone, Phone, and Rotomi. Rotom can possess appliances and change form. In this game, Rotom has a unique ability, Appliance Change. Upon activation of the ability, Rotom will stand still, and a pause menu will open asking which form to change to. Upon selection of one, Rotom will continue to stand still, and a circle gauge will appear, once it fills completely, Rotom will change to a selected form. Rotom's forms all have different movesets and physics.

Basic Rotom
Normal Rotom focuses on nothing in particular. All of it's stats are well rounded, and it has a mix of range and close quarters combat. It can take hits but isn't a tank, and has good move speed while not being overly speedy or slow.

Rotom Heat
Rotom Heat focuses on Bulk and Power. Rotom Heat can take hits and deal big ones back, especially with it's signature move Overheat, which will weaken it's power for a short while afterwards but has amazing range and power. Rotom Heat's main drawback is that it is now landborn, meaning it loses the benefits of being able to fly around, and is also extremely slow, meaning it is hard to move with it.

Rotom Wash
Rotom Wash is similar to Rotom Heat, in that it has bulk and power, and is also landborn, but Rotom Wash sacrifices some power and bulk for a bit more speed and more overall range in it's attacks, such as it's signature Hydro Pump, which sends a massive beam of Water shooting at enemies. Rotom Wash still isn't fast, and the slight loss of bulk hurts it, but it's range allows it to be a consistent threat.

Rotom Frost
Rotom Frost switches out Power for Bulk, in this case, it is capable of taking a plethora of hits left right and center. It is still landborn, and it's speed has returned to Rotom's average, but it's power is now below average. However, it specializes in spreading Stauses and moves that slowly whittle down the opponent, including Blizzard, which while not doing much in this case, hits a wide range of enemies at once.

Rotom Fan
Rotom Fan returns to being airborn, and now packs power and speed. While not being able to take hits like the previous three forms, it can deal them out instead. It's signature Air Slash can potentially stun an enemy it hits, and overall deals large amounts while doing moves like this. It's bulk is down substantially however, meaning it now has to fear taking too many hits.

Rotom Mow
Last but not least, Rotom Mow. Rotom Mow is mostly speed based, and is counted as airborn. It is built for close quarters combat, but still has ranged moves. It is the fasted of the Rotom forms, and can outpace all of them easily. It's damage is also good, but not as high as Fan or Heat's. However, Rotom Mow is frail, not as frail as Fan, but still frail where it has to worry about what's around it.

As can be seen here, all Rotom have a different playstyle that fits different situations. It can be tricky to master, but certainly pays off.

Job 27:
Above the Clouds

A solidified location of clouds. The clouds can be walked upon due to their density, and the entrance to a massive pillar of cloud is found. At the top dwells Rayquaza. This is where it is first met. After defeating Regirock, the player's group encounters Regigigas. Knowing the severity of their actions, Regigigas send them flying by smashing the ground beneath them. They are all sent flying and land on the clouds. Rayquaza is angered by their presence, already mad with Regigigas, and believes them to be invaders. He sends those who live in the sky to attack them. They defeat them, and Rayquaza comes down himself, whipping them away in a whirlwind, scattering them all across the landmass. He vows revenge on them, and sends his army to fight Regigigas' down below.
Regarding the question on common army mons, I was going to add the pre evolutions of the playable Pokemon as army mons and there would be a mechanic where one of then spontaneously evolves into a Playable Pokemon and that's how you fight other Playable Pokemon
 

Glubbfubb

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Mar 16, 2021
Messages
3,152
Annocung a new rule on Fodder Pokemon

Should a playable Pokemon be added to the roster and have a previous evolution, that evolution will be added as a fodder Pokemon, on certain circumstances Playable Pokemon will appear with an army of its previous evolutions and that's how battles with Playable Pokemon works in free play.

Elite Pokemon who have pre evolutions will have their pre evolutions added as fodder enemies as well. With those folders mainly appearing to assist the Elite Pokemon.

This is why were focusing on Elite Pokemon as there isnt as much as a need to fodder Pokemon.
 

Pokelego999

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Waiting for Latias and Latios to get a theme
Switch FC
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Annocung a new rule on Fodder Pokemon

Should a playable Pokemon be added to the roster and have a previous evolution, that evolution will be added as a fodder Pokemon, on certain circumstances Playable Pokemon will appear with an army of its previous evolutions and that's how battles with Playable Pokemon works in free play.

Elite Pokemon who have pre evolutions will have their pre evolutions added as fodder enemies as well. With those folders mainly appearing to assist the Elite Pokemon.

This is why were focusing on Elite Pokemon as there isnt as much as a need to fodder Pokemon.
I get that, but I still feel we should have some variety sprinkled around.
 

Glubbfubb

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3,152
Hey KneeOfJustice99 KneeOfJustice99 could you do a favor of me and do a Wooloo moveset, you seem to be really good on making a moveset out of anything, and with wooloo being a flipping sheep I dont know what to do with it, it's like if aCucco is in Hyrule Warriors
 

KneeOfJustice99

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Oct 29, 2018
Messages
2,240
Location
the building from smash mouth's astro lounge
Hey KneeOfJustice99 KneeOfJustice99 could you do a favor of me and do a Wooloo moveset, you seem to be really good on making a moveset out of anything, and with wooloo being a flipping sheep I dont know what to do with it, it's like if aCucco is in Hyrule Warriors
Sure thing! I'll get right onto it :D
 

Glubbfubb

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Mar 16, 2021
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Okay this Elite Pokemon is something you may not expect, it's basically the most forgotten Pokemon in existence, but I think this cool concept will make it more memorable.

downloadfile-187.jpg

Illumise
Now this Pokemon doesn't look like much, it looks like the most generic Pokemom is existence, but looks can be deceiving. In lore Illumise use scents to attract Voltbeat to create unique patterns In the sky, in this game Illumise uses her scents to attract Voltbeat into he own personal Swarm.
downloadfile-74.jpg

She can join Voltbeat together to form various large masses of Bug Pokemon which can cost itself in electric energy to shock the player. Making it a unique Elite.

downloadfile-78.jpg

Cryogonal
As a Playable Pokemon, Cryogonal would be our first Ice Type Pokemon, which is quite a big deal. Cryogonal attacks with ice lasers and ice tornadoes to trap and freeze opponents, with its main weakness being its fragility. Cryogonal can also melt itself into water and become temporally intangible and faster in the process.
downloadfile-67.jpg

Skytop Monastery
A legendary structure where Flying Pokemon go on a pilgrimage to as a sanctuary. The place is separated between Uptown and Downtown, Uptiwn is a monk inspired village with various mysterious statues of strange lifeforms (humans) as well as tapestry of Rayquasa and Regileki, impliying that they have a connection somehow. Non flying Pokemon can use the gist bellows to hop from place to place for quick movement. Downtown is a desert area where the stilts holding up the village are located, this place is where Raging Regigigas is first encountered and you need to balance avalid the strong sandstorms, protect the stilts from Regigigas, and protect Uptown from shadow Pokemon.
 

Glubbfubb

Smash Master
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Mar 16, 2021
Messages
3,152
Gengar

Aged Oil Well

And Rock Peak Ruins

Will be our winners of the last jobs

Treevant
Whirlipede
Illumise

Rotom
Sigilyth
Cryogonal

Great Roost
Above the Clouds
Skytop Monastery

Pick the top 3 of each, you may vote for your own in 2nd or 3rd place

Job 27
Submit a Fodder Pokemon that flies and a Foddrr Pokemon that walks on the ground

You can submit 2 fodder Pokemon, one that flies, and one that is land based, tell us what they would do as attacks.

Job 28
Submit an Electric Type Pokemon
Submit an Electric Type Pokemon, it can be anyone as long as it's not a Mythical, Legendary, or from Gen 1, tell us how they would play and why they should be included.

Job 29
Submit an Electric Type Themed Battlefeild
For this Battlefeild submit something themed after the Electric Type, describe the gimmicks, lore, and possible goals of this Battlefeild. Also do NOT make this Regileki themed although you could mention that Regileki's domain is just off this locations.

I'm also describing a new thing called Discussions on how this thread is going.

Discussion 1
How is the Roster so far
What do you think of the Roster of Playable Pokemon, if you want you could also describe how you personally think of each inclusion and any ideas for future jobs.

Discussion 2
How would you structure the map
I want this region to feel like a real place and have each lo ation interconnected to one another, with the locations so far what do you think the map would look like.

Discussion 3
Story and Personalities
With some new additions to the roster how do you think they would play out in the story, both personality wise and lore wise.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Great Roost
Skytop Monastery
Above the Clouds

Treevant
Illumise
Whirlipede

Sigalyph
Cryogonal
Rotom
 
Last edited:

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Gengar

Aged Oil Well

And Rock Peak Ruins

Will be our winners of the last jobs

Treevant
Whirlipede
Illumise

Rotom
Sigilyth
Cryogonal

Great Roost
Above the Clouds
Skytop Monastery

Pick the top 3 of each, you may vote for your own in 2nd or 3rd place

Job 27
Submit a Fodder Pokemon that flies and a Foddrr Pokemon that walks on the ground

You can submit 2 fodder Pokemon, one that flies, and one that is land based, tell us what they would do as attacks.

Job 28
Submit an Electric Type Pokemon
Submit an Electric Type Pokemon, it can be anyone as long as it's not a Mythical, Legendary, or from Gen 1, tell us how they would play and why they should be included.

Job 29
Submit an Electric Type Themed Battlefeild
For this Battlefeild submit something themed after the Electric Type, describe the gimmicks, lore, and possible goals of this Battlefeild. Also do NOT make this Regileki themed although you could mention that Regileki's domain is just off this locations.

I'm also describing a new thing called Discussions on how this thread is going.

Discussion 1
How is the Roster so far
What do you think of the Roster of Playable Pokemon, if you want you could also describe how you personally think of each inclusion and any ideas for future jobs.

Discussion 2
How would you structure the map
I want this region to feel like a real place and have each lo ation interconnected to one another, with the locations so far what do you think the map would look like.

Discussion 3
Story and Personalities
With some new additions to the roster how do you think they would play out in the story, both personality wise and lore wise.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
Gengar

Aged Oil Well

And Rock Peak Ruins

Will be our winners of the last jobs

Treevant
Whirlipede
Illumise

Rotom
Sigilyth
Cryogonal

Great Roost
Above the Clouds
Skytop Monastery

Pick the top 3 of each, you may vote for your own in 2nd or 3rd place

Job 27
Submit a Fodder Pokemon that flies and a Foddrr Pokemon that walks on the ground

You can submit 2 fodder Pokemon, one that flies, and one that is land based, tell us what they would do as attacks.

Job 28
Submit an Electric Type Pokemon
Submit an Electric Type Pokemon, it can be anyone as long as it's not a Mythical, Legendary, or from Gen 1, tell us how they would play and why they should be included.

Job 29
Submit an Electric Type Themed Battlefeild
For this Battlefeild submit something themed after the Electric Type, describe the gimmicks, lore, and possible goals of this Battlefeild. Also do NOT make this Regileki themed although you could mention that Regileki's domain is just off this locations.

I'm also describing a new thing called Discussions on how this thread is going.

Discussion 1
How is the Roster so far
What do you think of the Roster of Playable Pokemon, if you want you could also describe how you personally think of each inclusion and any ideas for future jobs.

Discussion 2
How would you structure the map
I want this region to feel like a real place and have each lo ation interconnected to one another, with the locations so far what do you think the map would look like.

Discussion 3
Story and Personalities
With some new additions to the roster how do you think they would play out in the story, both personality wise and lore wise.
 

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
7,002
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605
Gengar

Aged Oil Well

And Rock Peak Ruins

Will be our winners of the last jobs

Treevant
Whirlipede
Illumise

Rotom
Sigilyth
Cryogonal

Great Roost
Above the Clouds
Skytop Monastery

Pick the top 3 of each, you may vote for your own in 2nd or 3rd place

Job 27
Submit a Fodder Pokemon that flies and a Foddrr Pokemon that walks on the ground

You can submit 2 fodder Pokemon, one that flies, and one that is land based, tell us what they would do as attacks.

Job 28
Submit an Electric Type Pokemon
Submit an Electric Type Pokemon, it can be anyone as long as it's not a Mythical, Legendary, or from Gen 1, tell us how they would play and why they should be included.

Job 29
Submit an Electric Type Themed Battlefeild
For this Battlefeild submit something themed after the Electric Type, describe the gimmicks, lore, and possible goals of this Battlefeild. Also do NOT make this Regileki themed although you could mention that Regileki's domain is just off this locations.

I'm also describing a new thing called Discussions on how this thread is going.

Discussion 1
How is the Roster so far
What do you think of the Roster of Playable Pokemon, if you want you could also describe how you personally think of each inclusion and any ideas for future jobs.

Discussion 2
How would you structure the map
I want this region to feel like a real place and have each lo ation interconnected to one another, with the locations so far what do you think the map would look like.

Discussion 3
Story and Personalities
With some new additions to the roster how do you think they would play out in the story, both personality wise and lore wise.
I'm assuming voting is closed then?
If so, then
Illumise
Trevenant
Whirlipede

Sigilyph
Rotom
Cryogonal

Skytop Monestary
Above the Clouds
Great Roost

Job 27:
Starly
1637008634226.png

Starly are always in flight. Starly attack with Twister, creating small cyclones to attack nearby players with. They don't do much damage. If the player is close to them, they'll use Aerial Ace, striking them physically. Starly can be defeated rather easily.

Graveler
1637008864875.png

Graveler are land based Rock/Ground Pokemon. They roll around to move. They attack the player via using Rollout, spinning extremely fast before ramming into the player. It can also use Mud-Slap, sending weak mud flying in all directions. They have more health than most, but aren't too difficult to defeat.

Job 28:
Manectric

1637009035728.png

A pure Electric type introduced in Generation lll, Manectric evolves from Electrike. Manectric has been around for a while, and even got a Mega in Gen 6. In this game, Manectric is fast. It's bulk and power however, are average on both fronts. Manectric is a Special Attack predominantly, meaning it often gets cornered by Physical mons who get close. Manectric's smaller height allows it to avoid hits, but it isn't hard to hit. Manectric can deal good damage with it's moves however, because it's signature ability, Super Spreader, spreads it's attacks among multiple targets instead of just one, allowing it to do more damage than one may think.

It's moves could include Thunderbolt, Snarl, Flamethrower, Thunder, Overheat, Shock Wave, Electro Ball, Discharge, Hyper Voice, Rising Voltage, Signal Beam, and Flame Burst.

Job 29
No ideas unfortunately, I'll see if I get anything later.

Discussion 1:
The roster is cool, but it feels too oddball. There's so many weird choices and not many iconic ones.

Discussion 2:
The map I'm feeling is like Subspace Emissary. All one big island, and you select where to go from the map like it. There'd be a few islands and all that but it'd mostly be one big place.

Discussion 3:
Characters: (Keeping up with what I said last time, can be changed if needed)
Aerodactyl: A Pokemon from a bygone prehistoric era somehow still alive. He attacks the group at Sediment Quandary, and eventually joins up with them after defeat. Aerodactyl acts like an old timer, and has a major insight on history due to his long life. Aerodactyl also seems to be unaware of his own strength at times, often accidentally breaking things without noticing. Aerodactyl places a lot of trust in the group.
Snivy: A spoiled child and friend of Wooloo, Snivy ran off from the main town of the game to fight Regigigas, dragging Wooloo with, believing that they could beat it easily, only to get captured as hostages. They are eventually freed by Pikachu, and Snivy and Wooloo stay with the group despite their protests. Snivy often acts stuck up and acts like he knows everything, often putting people down for it. This puts him in a rivalry with Aerodactyl, who often corrects information Snivy gives out.
Wooloo: A friend of Snivy's, she is dragged along with him to fight Regigigas' army, but end up captured. They are freed by Pikachu, and she develops a crush on him as a result. Wooloo is the most level headed of the group, despite being a kid, often seeing solutions at face value and offering common sense to otherwise obnoxious situations. Wooloo is still timid, and often cowers behind Pikachu or Snivy when intimidated.
Drifblim: A wanderer who collects souls that wander adrift, Drifblim often floats above all that goes on in the world below her. After Rayquaza becomes angered, the skies are now full of war, and Drifblim wanders to the ground, and ends up being corrupted by Regigigas. She is freed by Pikachu and co, and joins them to make up her now existent debt. Driftblim is quiet, and often wanders in the background. Drifblim however, is very protective of everyone involved, and often saves them from otherwise perilous scenarios by hiding in the shadows and striking attackers.
Porygon2: A computer virus discovered in some ancient machinery, Porygon2 is used by Regigigas as an admin of sorts, using all the old abandoned tech against Pikachu's group. It's skills are very good with tech. Regigigas eventually attacks it for failing to kill the heroes, and Porygon2 flees and joins Pikachu's group. They are wary of Porygon2 at first, but it eventually ends up being quite loyal to them, and they grow to trust it. Porygon2 is often nervous and frantic in it's tasks, but it is skilled with computer and tech knowledge, giving exclusive insight into things many may not know about.


I'll hold off on Rayquaza and Deoxys until we get proper plot.
 

Glubbfubb

Smash Master
Joined
Mar 16, 2021
Messages
3,152
downloadfile-54.jpg

Land Unit Blissey
Focusing on healing rather than attacking, this Pokemon relaxes a healing feild that causes enemies to regain hp, this include Elites, it can also attack with a weak Pound attack.
downloadfile-74.jpg

Air Unit Murkrow
These are theives, steling droppables from opponents to lessen the spoils, it also attacks with Peck and Cut when cornered.
downloadfile-60.jpg

Electric Type
Luxray
Luxray is an iconic Pokemon that this game lacks. Using predatory instinct this Pokemon uses Electricity to hunt down prey effectively. Story wise I could see him as some sort of bounty hunter or assasin who uses his predatory stealth abilities to hunt down the party.
downloadfile-40.jpg

Electric Battlefield
Great Thunderspire
This town was built by Anchient humans to harness electricity for their civilization, but now this has become a Forbidden zone due to the great power attracting monsters such as Ultra Beasts. The tower as expected is HUGE and tall, and the higher you go the more thunder strikes happen, complete with a reticle. You head up to the top and divert Pokemon to find a Signal that may or may not lead the party to Regileki.
 
Last edited:

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
7,002
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605
View attachment 337818
Land Unit Blissey
Focusing on healing rather than attacking, this Pokemon relaxes a healing feild that causes enemies to regain hp, this include Elites, it can also attack with a weak Pound attack.
View attachment 337819
Air Unit Murkrow
These are theives, steling droppables from opponents to lessen the spoils, it also attacks with Peck and Cut when cornered.
View attachment 337820
Electric Type
Luxray
Part Dark and Part Electric, Luxray is an iconic Pokemon that this game lacks. Using predatory instinct this Pokemon uses Electricity to hunt down prey effectively. Story wise I could see him as some sort of bounty hunter or assasin who uses his predatory stealth abilities to hunt down the party.
View attachment 337821
Electric Battlefield
Great Thunderspire
This town was built by Anchient humans to harness electricity for their civilization, but now this has become a Forbidden zone due to the great power attracting monsters such as Ultra Beasts. The tower as expected is HUGE and tall, and the higher you go the more thunder strikes happen, complete with a reticle. You head up to the top and divert Pokemon to find a Signal that may or may not lead the party to Regileki.
Luxray is pure Electric.
 
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