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Learn how to earn your wings! A pit video critique thread :)

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas

Kuro~

Nitoryu Kuro
Joined
Jan 30, 2010
Messages
6,040
Location
Apopka Florida
Bro i got your back ima tear that **** up more than a pornstars ******

match 1

0:08 nice bit right there lol.

dunno if its a habit yet or not cuz havent finished vid but 0:12 would of been better to SH dair go to the ledge anything but roll imo granted its low % but you roll against marth you SHOULD get dancing bladed unless you did it at a right time/to dodge a move.
:17 im sure it waas a mis-input but dont getup attack like dat we're pit we dun need to unless they are mid-charge of a smash so u know u can stop it.
0:24 again with the ^
0:30 again with the ^^ im seein a pattern here o3o
0:56 that time the habit even cost you takn a stock from marth gettin greedy off the ledge. but you made it back with bair still should of just let em die cuz that was guarenteed.bair wasnt. jus sayin.
1:15 that was like 3rd time you DI with uair DONT.

more arrows in general NOT ENOUGH o3o.

2:43 again with uair.

on you last stock you choked so hard...and you went on a nice trip of kill fishing which is BAD you threw out stuff HOPING it would hit instead of KNOWING it would hit. Just play as normal and the kill will come. That death sucked watch your jumps bro.

match 2

one of my fav matches even on knowledgeable players.

0:15 this is where you shoud of A) grabbed or B) used the fact that you knew he was approaching that way and started and inf. jab. arrows up close against snake=VERY LARGE NO NO.
OOOOO snap lost the first stock man in Snake vs Pit your not being mobile enough you have to be VERY mobile.

1:06 uair DI again....>.>

1:56 you were predictable and got read. it happens. jus try to mix it up more.
in general this is not a skill thing its just it seems you havent fought any good snakes...cuz you were playing that ALL wrong. I mean we dont have to camp that bad. but we do have to just not arrow camp but running. Pit can outmaneuver snake in every way. Use that. Also you didnt juggle well enough. We have so many tools to bait air dodges and keep him in the air. ITS RIDICULOUS. Juggling is the reason we can 0-death him even. Its ez dmg you should always get. More grabs. More arrows. More mobility. More patience.More juggling. More edgeguarding.

Match 3.

i find it kinda how funny how those 3 are my mains atm... Pit falco snake lol
anyways...
0:00 FH arrow instead. or go for the grab. your choice.
0:33 make sure you got your techs down so well you can do it without lookin.
053 a death that should of never of happened. arrow loopin was pointless in that situation and it cost you cuz it took a jump. which resulted in you being in that position and you messed up in that position so you died.
0:58 im assuming that was supposed to be a wing dash. Again AT mastery.
2:34 ok...interesting...risky...but you messed up. Would of been legit though.

last two deaths...greedy falco was bein greedy. You got lucky he was that greedy. I think you need to practiced your AT's and kinda watch some videos. I feel your pit could use some playstyle tweaks. Keep up the practice bro.
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
vs Marth

0:56 Agreed with Kuro. Also, ending glide early on our last jump is pretty risky. I try to never do it, but I usually don't know until it happens, lol. Like kuro said, just stay on the edge and let Marth die.

1:20 Those kills are always nice, but you need too much luck to get them. Being greedy cost you a stock there. You're not going to dtilt spike Marth because he hangs to low on the edge and he could have fair planked you if he wanted to. Punish him when he gets back on the stage.

2:20 Very nice. Combo's branching off from pivot arrow is something we all need to master I think.

3:00 After the first time you should have realized he was trying to kill you with DB. You can just shield until he's done and fsmash so easily. Or jab infinite, but he would most likely dolphin slash that.

4:13 Like I said before, no gliding on your last jump. This applies especially if you start from that angle. Only glide when you're far out or high up. From that angle you should just up b because I don't think he would have chased you.

I would say Marth is pretty tough on battlefield. It limits arrow usage a lot. If I'm not mistaken, Marth has the fastest walking speed in the game so he can approach while shielding arrows and get in quickly. get in an arrow or two whenever you can, but don't spam him on stage. When he is offstage, go to town on his ***. Seriously, spam the hell out of him with arrows when he is offstage as he can't get to the ledge until he's close enough for an up b. Accuracy is key, here. This also gives you time to predict when he's going to up b so you can edgehog accordingly or fair/fastfall bair gimp him. Other than that shield DB until he's done and punish. Run under him and pivot grab if he's high in the air and bthrow him offstage because it puts him at an uncomfortable angle.

Vs Snake

You really need to stay calm in this MU. Against any good Snake, they will get in and annihilate Pit. You died in like 40 seconds of this match so I'm sure you agree. Often times vs Snake I'll look at my % after 10 seconds and be like "what the hell happened?". He has a knack for combos just coming to him on a silver platter so stay away. Arrows mess up his nade game some when you spam them so keep doing that. Be careful to not buffer an arrow when he is close because you'll eat an ftilt.

1:06 Snake will always go for some stupid bair or uair kill when you are both blown away close to each other so just move away and punish when he does it.

1:52 That most likely would have happened to me too. Just roll away when you're that high % because he's looking for any opportunity to utilt. It's better to roll away and eat his dash attack. Get hit or get killed. **** Snake amirite?

Don't forget if you do get in and have an opportunity on Snake when he's at 0 Fthrow to 25%~ to fsmash. When he's above you juggle him with uair like Kuro said because it's amazing. If he dodges, you can fastfall to pretty much anything. Snake isn't too afraid of the air, but he really wants to be on the ground so use that knowledge to your advantage by keeping him in the air with moves like dair ot dtilt. Though stay away from him and arrow in general until he approaches because since he's Snake, he could use the extra %.

Vs Falco

You did great at the start of the match. Stay away and let it be a camping game until you're about mid 20s mid 30s because everyone knows how gay cg to spike is. (At this point its kind of okay to get hit by your own arrows) Stay near the edges of the stage so he won't get the precious free damage he loves. But seriously don't try anything up close because you spawned with 57% your second stock.

0:53 It happens. Shake it off, reset yourself and remember what you have to do because he got the cg.

2:43 Same^

Very lucky comeback there, lol. You did alright vs Falco, but like Kuro said he basically lost because he was greedy. Honestly, I suck at this matchup and just go pikachu and grab him.
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
thx guys. i knew i needed some critique and what better matches to show that than against ZEX right?

anyways this really helps because i still can't play to predict. like Luckay4Lyphe you said i should've known that's how he was approaching. i should've. problem is i had no idea. all i ever play people is based on whatever pure reaction tells me to do. everytime i look for a pattern all that goes thru my mind is, "they have this many options right there. they could use any of them. fml fml fml fml" when it should be, "he's doing this and now im going to do this because he's done that ten times in a row." hell i can't even identify my own bad habbits because when i watch myself play and i don't learn crap because i don't see habbits, i see that they just so happened to use that option again.
it really sucks knowing that you are predictable and (until now ^^ :) ) not being able to even see a habbit (like kuro pointed out get up attack) because all you see is a used option. but wats funny is i can watch other peoples vids and see their habbits and such just not my own

thx guys! will have more up of me vs pulse on a normal night where he just kicks my *** and all he ever says instead of giving actual ****ing advice EVER is some stupid bull**** like, "you got read, get read son, you are just too predictable dude, you have got to stop being so predictable, saw that comin a mile away" it's like dude stfu and give me actual advice your pissing me off so you can go **** yourself we are done playing brawl tonight **** you im watchin KING OF THE HILL over this crap. no matter how much i ask for REAL advice ALWAYS "i don't know. you just need to get better" and im ****ing sick of it. the two matches i posted against him were mainly for your guy's entertainment but im tired of sucking at this game and so i will post up some recent matches with him soon.
 

dualseeker

Smash Ace
Joined
Jun 29, 2009
Messages
864
Location
Pit: One of the greatest Heroes of our time
I wish I could get some videos to be critiqued ^^;. I would love someone's opinion on my playstyle.

I'm going to try uploading some of my replays on Youtube, although, they'll be of bad quality, since i don't have a capture card and can only use my Web Cam to record my replays. I hope I'll be able to.
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
"they have this many options right there. they could use any of them. fml fml fml fml"
I laughed at this. In general I would just keep my shield up until I know they do something punishable when I'm that high %. Getting grabbed is better than getting killed. Just remember that anyone he wants to kill you badly when you're that high and Marth can't kill with grabs, except maybe uthrow when you're insanely high %.
 

Nitrix

Smash Ace
Joined
Jul 1, 2008
Messages
867
Location
London, Ontario
The match against Falco.....


- Dont just shoot arrows straight. If he reflects it then you get hit. If you want to spam against Falco, remember you can just SH arrow and then you won't get hit if he reflects them

- Nice Arrow-Ringing. Its good against a crazy spotdodge Falco

- You got kind of aggressive at the start. Don't play aggro against a Falco, if you get grabbed then it sucks big time. Just camp and play defensively until like 30% then go into the fray

.45 ) You should rarely get-up attack against falco. Especially if he is lazering like that. Remember you can get back on the stage with a reflector and then act if he is really spamming.

- You shouln't get hit so much with lazers when recovering. You have reflectors, you could just use them and then not get hit at all. Looped arrows are unnecessary.

.57) Why jump and Arrow Ring? Arrow ring should be used in this matchup to counter his lazers, ruin his airdodge-spamming and inturrupt his phantasm. If you really want to use it in the air, make sure the ending lag doesn't get you punished.

wow you got lucky at the end lol.
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
vs Diddy

You timed mirror shield well at times. I find it useful to approach a diddy holding a nanner and use angel ring since he will most likely throw it and then you can get even more damage from the angel ring hits.

Don't forget that you can wing dash to pick up nanners. It also seemed like you arrow looped at unnecessary times. I mostly use it for setting up for a bair or fsmash kill. It's better to just spam 3 in the time it takes to loop one. And you should be spamming arrows more against Diddy since nanners are just as annoying. Planking is very effective against Diddy as well.

Remember if Diddy is ****** you up then run away and shoot arrows until you calm down. You can't play at his pace, you'll get nanner locked somehow. Use jab infinite or even angel ring at times where you were staling out fsmash because it saves fsmash for the kill and Diddy has a hard time getting around those to punish.

vs Luigi

Don't get inside his comfort zone because he likes it there. Even in the air get away as fast as possible. I hate this mu because luigi seems to win in everything but projectile game to me. So just stay away and shoot arrows especially if you're high % because he'll go for the fsmash or jab up b like he did on you.

Never dash attack out of fthrow because his nair is too fast. Bait it instead and shieldgrab dthrow to uair. Uair really ***** luigi as long as he doesn't dair the middle of it which is easy to avoid. Use moves like dthrow, uthrow, and dtilt to get him in the air for uair and just arrow him otherwise.

P.S. his up b gimp was funny
 

Blubolouis

Smash Lord
Joined
Apr 11, 2010
Messages
1,005
Location
Paris, France
http://www.youtube.com/watch?v=ck6ThVm0DkE

0:14 don't stay under fox when he's shinestalling, try a retreating uair or roll away
always sdi the first utilt down and into the ground (this one was kinda obvious after the dash attack), this way you can PS the next one.
0:40 that Fsmash was a bit too early
0:49 that dsmash couldn't have killed, there goes your other killmove
1:06 he survived yet another smash :/ try and keep one of your two smashes fresh
1:18 careful when airdodging into the ground! i'm pretty sure fox's usmash could have punished this. Jump away and go for the ledge if you need to.
racking up some niiice damage with your fsmash, now that your % is high, good strategy.

okay some general stuff about this match. Arrow loops got you punished or diverted your attention, you gotta watch that. Not a whole lot of regular arrows actually, of course fox has a reflector but you can try and throw some more.
Now for the specific against fox: you wanna pressure him more than that when he's recovering. I don't think he had to go for the ledge even once, which means he recovered far too easily. Arrows in his jump, where he's gonna be in a moment, try and Fair him to force an airdodge. Fox isn't as gimpable as falco but his recovery still sucks, you can mirror shield UpB, jab him out of his sideB (easier than falco's IMO). To get there you must must get rid of his double jump+fair, which means getting rid of his double jump==>you must pressure him.

I'll 'critique' the other one tomorrow, I hope i didn't say any nonsense.
 

Nitrix

Smash Ace
Joined
Jul 1, 2008
Messages
867
Location
London, Ontario
http://www.youtube.com/watch?v=UzMORgis53Y snake


I actually liked how you handled Snake for the first part. Nice work with the jabbing and not getting F-Tilted :reverse:

1:00 ) Remember you can b-air off the ledge.

Remember that Pit has D-Tilt. It works well against Snake since it gets him in the air. It is also faster than Jab and has comparable range. Jab doesn't have to be your only answer when it comes to boxing. Try D-tilt out

1:44) You could have chained F-Throws to a fsmash or something like that for more damage

2:37) Good job getting the balloon :awesome:

4:12) You could have U-Air'd to score nice damage.

Remember you could jump up off the ledge and immediately D-Air. Its a nice mixup.

Also remember that WOI is good for pushing grenades away. If you think grenades are too close for comfort just wingdash and they will go out of range. This can also be helpful when planking.

Also remember you can grab snake out of his cypher and then up-b to steal his knickback if he successfully nades himself. It is safer than D-tilting imo.

Nice ending, I thought you did pretty well :cool:
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
your gawd dayum straight i got the balloon!

thx for the critique sir. i definately need to work on my ledge mix ups. i also agree i should be using more jab cancell dtilt and just dtilt more against more than just snake.

and does WOI always push grenades to far to blow you up (assuming no grenade strip to stop it from sliding)? i always figured it would blow me up and i would off stage with no jumps or WOI. ive used it to move nades as a joke before but never really thought about actuall implementation. tbh i really only consistently use WOI against luigi. his lack of traction makes it possible to spam WOI when he is attacking you until spacing is completly reset
 

Nitrix

Smash Ace
Joined
Jul 1, 2008
Messages
867
Location
London, Ontario
your gawd dayum straight i got the balloon!

thx for the critique sir. i definately need to work on my ledge mix ups. i also agree i should be using more jab cancell dtilt and just dtilt more against more than just snake.

and does WOI always push grenades to far to blow you up (assuming no grenade strip to stop it from sliding)? i always figured it would blow me up and i would off stage with no jumps or WOI. ive used it to move nades as a joke before but never really thought about actuall implementation. tbh i really only consistently use WOI against luigi. his lack of traction makes it possible to spam WOI when he is attacking you until spacing is completly reset

The knockback from using WOI pushes the grenades away, which means Pit isn't damaged by their explosion.

In order for this to horribly backire, the grenade would have to explode at the exact same time as you activate WOI. Wingdashing is pretty quick so this should almost never happen. Also you'd have to be sent off the ledge.

Besides, if you know the grenade is going to explode very soon, then shielding is probably your best option anyways. However if you know there is time left and you are too lazy to throw it, then you can just WOI to push it away and forget about it.

I usually use WOI when planking against Snake on the ledge. Some Snakes get sneaky and try to plant grenades right next to the ledge. However simply using WOI will push the grenades away, leaving Pit safe and sound.
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
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Houston, Texas
actually if it blows up at the exact same time you get to keep your WOI so i guess there is no real disadvantage at all. i am so doing this to snake from now on
 

dualseeker

Smash Ace
Joined
Jun 29, 2009
Messages
864
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Pit: One of the greatest Heroes of our time
And you can send your replays to me dual and I'll record and upload them if you want.
Really? You will? Thanks so much, Lyphe ^__^! If you don't mind, I'll send some replays that I would like uploaded ^__^! Again, thank you SOOOOOO much ^__^!

@Maharba:

I would like to comment on your vids, if you don't mind ^__^.

Vs. Diddy:

http://www.youtube.com/watch?v=V2leNT57cC8

You did very good in predicting nanner throws with Mirror Shield ^__^. And you did handle that match pretty well, but there are things that can be improved on.

First off, I believe you should make more use of your Arrows. Arrows are just annoying to him as his nanners are to us. Using more Arrows will help limit what he can do. For example, you can curve arrows upwards to keep him from jumping, or you can shoot Arrows directly at him to prevent him rushing at you. Also, as for your Arrow Looping, it's very good ^__^. You have some nice accuracy with it ^__^! However, there is a time to use it, and a time to save it for later. If an enemy is close to you and able to attack, try not to use it, like at that one time, where you were blocking and waiting for the Arrow to hit, but the Diddy grabbed you. You should wait until you have more space to use a loop, or after you knocked your opponent away. So, basically, you should use your Arrows more against Diddy to prevent him from making use of his Nanners, instead of waiting for him to use nanners on you.

Also, with the Banannas, I'd advise you to hold them for a longer period of time. For example, when you get a hold of one, you should keep hold of it until you are sure that you are able to hit him with it. By holding the Bananna, you're preventing Diddy from using more Banannas, and therefore, limiting his Bananna game, which is very useful when you want him to do things. And with the glide tosses, you should also use them when the time is right. Using one when you're right next to the opponent won't really help much. Also, if Diddy is putting too much pressure on the ground, try to go into the Sky and camp from there. Diddy and Pit go pretty even when it comes to aerial game, but Pit has the more damaging attacks. It'll also be useful since Banannas don't affect people as badly in the air.

All in all, though, you handled the match pretty well ^__^! I hope my advice helps ^__^!

Vs. Fox 3:

http://www.youtube.com/watch?v=d6_4Gjdml_Q

The first thing I would STRONGLY advise you to do is to be a bit more aggressive in this Match Up. You did a super job with defense and counter grabbing, but against some other Fox's, they take advantage of guarding too much. Try to use other methods of attack against Fox too. You can get more damage on him that way. Also, using Arrows more in this Match Up would also greatly help. Even though Fox has a reflector, it does not kill our Arrow game, it only hinders it. Just make sure not to be too close when you use your Arrow's, and make sure to curve them downwards or upwards before it hits him to prevent the Arrow from coming back at you. Making him use his reflector to reflect your Arrows will also slow him down, which is VERY helpful because Fox is one of the fastest characters in the game and can really punish you if you make a mistake, even if you are a good distance away. You also did a good job of blocking his Dairs, which is his starter move for some damaging combos. Also, when you are at a high percent, THAT is the time to act super defensive. Make sure to keep your distance so you aren't caught by surprise by an out of the blue Usmashes, which is also one of the best Usmashes in the game. Make sure to do just what you did at the beginning when you are at a high percentage, Shield against his attacks, Counter with grab, and stay away from him.

Also, good job with the Chain Grabs ^__^! They were very well done ^__^! Although, I would advise not to try to follow up an Fthrow if the opponent is over 50% damage, since the opponent will be able to react before you get to him, and you don't want to be caught by surprise by an out of the blue Usmash. If you do want to follow it up with a move, use an Arrow instead.

Basically, just be a little more aggressive in the beginning, but don't lose those iron defense skills either. They'll come in handy when you're at high percents ^__^!

Vs. Fox 5:

http://www.youtube.com/watch?v=ck6ThVm0DkE

You did a better job at being aggressive ^__^. I basically would say the same thing I said in the previous one, though. Although, when your Shield is running low, try to DI it upwards, such as in 1:45, where Fox's Dair got through your shield. DI'ing your shield upwards helps protect you from aerial attacks when your shield is low. Also, when you are caught in Fox's Uair, either DI downwards and towards the ground like Blubulois said, or jump away immediately and get away from him so you can have time to react. With Fox, you want to give yourself as much time as you need to react to his movements, so space yourself accordingly.

Well, that's all I have to say ^__^. I hope it helps, Maharba ^__^. If you have any questions about the Fox MU, just ask me ^__^. I know a lot about that Match Up ^__^.
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
Really? You will? Thanks so much, Lyphe ^__^! If you don't mind, I'll send some replays that I would like uploaded ^__^! Again, thank you SOOOOOO much ^__^!
Cool, just add my wii number. I think you may have to add me on wifi too idk.
 

pulse131

Smash Ace
Joined
Nov 4, 2009
Messages
735
Location
NorCal
derp.
hey maharba how bout posting ANY other match against me o.o
nah those had spunk but if your going for critique put up match where YOU get your *** handed too.
save your epic shlt for combo vids.
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
ryan i already told the pit boards that you kick my *** all the time and that those were for entertainment. besides i don't have any of you beating me up that are recent on my wii. i need replays from yours against ur MK, falco, and marth that are recent. got any uploaded that you can provide the links too? or wanna come up later this week?
 

Maharba the Mystic

Smash Master
Joined
Dec 5, 2009
Messages
4,403
Location
Houston, Texas
Ok guys i really need your help. i got the replays that i desperately need your guys help on against pulse. he is the only person who ever can consistently **** me like this all the time. i do better against power ranked pros than i do against him. it sucks and i don't wat the hell to do. he knows wat im gonna do way before i do he even says so. WTF?!WTF?!WTF?!

http://www.youtube.com/watch?v=xb6CGSVYHdo

http://www.youtube.com/watch?v=tU1ltP0T0Rw

http://www.youtube.com/watch?v=gKq4_K4mxM4

http://www.youtube.com/watch?v=Pa9PlPuV26E

http://www.youtube.com/watch?v=CS4nc6M-lU4

http://www.youtube.com/watch?v=gGiwuSNuDW0

WTF?!WTF?!WTF?!WTF?!...... other vids of me not playing pulse including two more with zex coming soon for your learning and entertainment and critique and watever the hell else you want lol!
 

Luckay4Lyphe

Smash Master
Joined
Apr 8, 2009
Messages
3,915
Location
College Park, MD
I'm going to be blunt since I'm on the phone with m gf.

Stop spot/air-dodging. Marth is quick enough to punish dodges (he baited an airdodge and spike you afterwards. It's really bad when he starts expecting air dodges and you do them. Just fly away and shot arrows. Might be a stretch, but try to be more aggressive and make him airdodge because Pit can also punish those with multi-hit moves.

Stop arrow looping. It's pretty, but that's all it is. Especially since you guys play a lot, its extremely obvious when you try to loop an arrow. Every time you looped, you missed or got punished for it so stop. It isn't worth it.

Use more straight arrows.

Less angel ring on marth, he dolphin slashes it.
 

Katana_koden

Smash Ace
Joined
Jul 26, 2008
Messages
609
Location
Some Where In Metro Atlanta
Pulse got you stiff. You expect him to do something and you might get punished for it so you never really attack.

Lets just say, feel pit a bit more. You are always stationary and you options always become limited. He is as fast as marth, even Run/ trot in fsmash at any time.

You still roll alot and have your thumb ready on the c- stick.

Get him guessing and find more safe options. Never freely dash attack, unless you are punishing landing lag, rolls, that kind of stuff. Learn versatile air camping. Fair> nair, Fair>dair. Same with Bair or visa versa.
Mix it up, full hop bait dair> FF evade> utilt. Its like shield pressure. Or Full hop dair> to a spaced fair.
Sh delayed bair is a nice kill move, or fake it to a sh evade uptilt.

If all this is already known, well just throw in some baits and start reading him too. Watch some times he forces a reaction just by walking forward almost within range and then walks away. Off the ledge I had a pikachu problem before that would chase me far off and nair. Well I see it now, so I counter it with a quick ff right before it can attack and I bair it from the other side.

Gotta move like zudenka! Hope that helped.
 

dskank

Smash Journeyman
Joined
May 30, 2010
Messages
469
Location
da swamps of polk county
Ok guys i really need your help. i got the replays that i desperately need your guys help on against pulse. he is the only person who ever can consistently **** me like this all the time. i do better against power ranked pros than i do against him. it sucks and i don't wat the hell to do. he knows wat im gonna do way before i do he even says so. WTF?!WTF?!WTF?!

http://www.youtube.com/watch?v=xb6CGSVYHdo

http://www.youtube.com/watch?v=tU1ltP0T0Rw

http://www.youtube.com/watch?v=gKq4_K4mxM4

http://www.youtube.com/watch?v=Pa9PlPuV26E

http://www.youtube.com/watch?v=CS4nc6M-lU4

http://www.youtube.com/watch?v=gGiwuSNuDW0

WTF?!WTF?!WTF?!WTF?!...... other vids of me not playing pulse including two more with zex coming soon for your learning and entertainment and critique and watever the hell else you want lol!
i feel these vids cant tell us much about how u actually play cause pulse is one of ur crew, right? since he plays u play him so often u can make reads to **** u. this used to happen to me when i would play viper(also a falco/marth main/our crews best player). the way to stopped getting stomped is to do unpredictable **** that u wouldnt normally do, through mind games and bs combos to confuse him. infinate jab then down tilt, dont be overly afraid of marth up close, just sheild his bs, never become predictable with ur mix-ups or u will get dolph slashed. find what ur opponent is jonesing for then dont let him have it, pulse seemed to <3 dair a lot.. thats my advice on fighting crew mates
 

dskank

Smash Journeyman
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Maharba the Mystic

Smash Master
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to be honest all those matches should have seemed like serious play. we always play tourney style as hard as we can so that we will place when we go against the pros at winter gamefest next wknd. sure there are some moments where we may have been messing around in a match or 2 but honestly those matches are pretty much as competitive as can give you. we can record any actual tourney matches since tournies around here have been few and far between and i don't usually get to play on the tvs that stream and such (sorry if my matches don't seem serious. since that's how i always play i always find mine and my opponents recorded matches super epic when i watch them so i can't tell if they don't seem legit to everyone else). if you guys don't mind mayb commenting/throwing in some opinions, advice, etc on the individual matches on youtube i would really appreciate it.
 

dskank

Smash Journeyman
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Messages
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Location
da swamps of polk county
if you guys don't mind mayb commenting/throwing in some opinions, advice, etc on the individual matches on youtube i would really appreciate it.
ima go ahead and critique some of ur matches, i will focus more on the negative and give some advice for better options, mainly cause negative advice is more helpful and u already know what u did good

MHRBA(pit) vs Pulse131(falco):

u made the cg thread so i expect u know the cg on falco, but remember 2 fthrow to>fsmash is usually better than the cg with dash attack follow up, falco can dair pit if u use dash at low percents which can lead to all sorts a nasty ****.

1:10- pit cannot platform cancel with woi on the platforms of bf

2 other things, ur use of pits usmash got u punished more than it hit, pit usually has better options
and ur use of angle ring seemed rather excessive, although it is a good tool in this match-up.

my biggest tip is u need to grab more, and mix-up more, jab>grab/jab>dsmash(can mess up an unsuspecting falco)

MHRBA(pit) vs ZEX friendlies 2

during the first stock u made two major mistakes; u shot an arrow when snake was in close range, u did this twice, when snake gets close u cant use moves with lots of cool down frames or ull eat 20%, at 0:15 he rolled at u and u shot an arrow and got ftilted, at 0:20 u shot him with an arrow
while he was in ftilt range, the arrow hit but he had enuf time to ftilt u, dont shoot arrows when he's in about rolled distance from u

MHRBApit vs ZEX friendlies 1

u played the first stock very well; u did some things well: arrow>dash;jab>dtilt got a few juggles, smart gimp;
only thing that hurt u first stock was ur use of ar, u misspaced an ar and blatantly ar'd off the stage

2nd stock: u should have been more defensive. when marth is on the edge andu have a stock lead, let him have it, run away, shoot arrows and plank, planking can be effective against marth

near the end of second stock u got messed punished a couple time for trying to woi platform cancel, which pit cannot do on bf

3rd

u played panicked and let him juggle u hard, stay level headed when ur getting beat and u might be able to bring back matches.

i just critiqued these at random

some miscellaneous advice, try to implement all of pit's options, u didnt dair much in the matches i watched and dair can lead to combos and kills near 160. nair more as well. dont use something fancy just cuz u can, u tried to art and platform cancel in bad situations. although i frown on ur use of of those ATs i will say i approve of the few arrow loops u used, one got u punished but they were appropriate; and since ur style tries to include fancy stuff, if u feel the need to arrow loop, just arrow loop at them the normal way and either shot another arrowdirectly at them or if their close fsmash, its one of the more practical loop shananagans
GRAB MORE.

if their are specific matches u want critique or advice on i would be happy to do so, just tell me which matches. (cars in the shop so i got a long night with nothing to do.)
 
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