I made a little tutorial video for a technique I like to use: http://www.youtube.com/watch?v=XZNQMhCPKmE
I'm sure this isn't new, but I haven't seen this used, and I haven't seen any guides posted on how to do this. It's useful both for quickly reaching the ledge for characters that don't have another fast way to do this (e.g. Captain Falcon) or for fancy edgeguards.
A few notes:
1) It's safe. If the opponent grabs the ledge before you do, you can still jump back to the stage, as opposed to a few other edgehogging techniques like jigglypuff's sing-to-edgeguard. The only way you can mess this up is if you airdodge off the ledge.
2) It's fast. For many characters, it is the fastest edgeguard possible to do consistently.
3) It's unpredictable. For example, if Marth is approaching the ledge with a bair, you know he's going for the ledge. However, if he's simply dashing to it, he could crouch cancel an fsmash or dtilt, dash off the ledge and do a fair, do a lean drop, etc.
4) It's easier than it looks. Once you figure it out, it's not too hard to do consistently.
5) It's flashy.
I named it the "lean drop" since it takes advantage of the leaning animation stopping the dash, and I'm not creative enough to think of a better name. Anybody else use this? Thoughts?
I'm sure this isn't new, but I haven't seen this used, and I haven't seen any guides posted on how to do this. It's useful both for quickly reaching the ledge for characters that don't have another fast way to do this (e.g. Captain Falcon) or for fancy edgeguards.
A few notes:
1) It's safe. If the opponent grabs the ledge before you do, you can still jump back to the stage, as opposed to a few other edgehogging techniques like jigglypuff's sing-to-edgeguard. The only way you can mess this up is if you airdodge off the ledge.
2) It's fast. For many characters, it is the fastest edgeguard possible to do consistently.
3) It's unpredictable. For example, if Marth is approaching the ledge with a bair, you know he's going for the ledge. However, if he's simply dashing to it, he could crouch cancel an fsmash or dtilt, dash off the ledge and do a fair, do a lean drop, etc.
4) It's easier than it looks. Once you figure it out, it's not too hard to do consistently.
5) It's flashy.
I named it the "lean drop" since it takes advantage of the leaning animation stopping the dash, and I'm not creative enough to think of a better name. Anybody else use this? Thoughts?