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Lean dropping (technique with video)

melon

Smash Cadet
Joined
Nov 14, 2010
Messages
30
Location
Seattle
I made a little tutorial video for a technique I like to use: http://www.youtube.com/watch?v=XZNQMhCPKmE

I'm sure this isn't new, but I haven't seen this used, and I haven't seen any guides posted on how to do this. It's useful both for quickly reaching the ledge for characters that don't have another fast way to do this (e.g. Captain Falcon) or for fancy edgeguards.

A few notes:

1) It's safe. If the opponent grabs the ledge before you do, you can still jump back to the stage, as opposed to a few other edgehogging techniques like jigglypuff's sing-to-edgeguard. The only way you can mess this up is if you airdodge off the ledge.

2) It's fast. For many characters, it is the fastest edgeguard possible to do consistently.

3) It's unpredictable. For example, if Marth is approaching the ledge with a bair, you know he's going for the ledge. However, if he's simply dashing to it, he could crouch cancel an fsmash or dtilt, dash off the ledge and do a fair, do a lean drop, etc.

4) It's easier than it looks. Once you figure it out, it's not too hard to do consistently.

5) It's flashy.

I named it the "lean drop" since it takes advantage of the leaning animation stopping the dash, and I'm not creative enough to think of a better name. Anybody else use this? Thoughts?
 

SSBMLahti

Smash Lord
Joined
Jun 5, 2010
Messages
1,252
The uncool version of moonwalking. I honestly didn't know about this...another thing to learn.
 

Yung Mei

Where all da hot anime moms at
Joined
Jul 20, 2009
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5,341
im learning this because i suck too hard and cant moonwalk :(


thanks bruh
 

Lovage

Smash Hero
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Apr 15, 2007
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STANKONIA CA
this technique is old as hell but tbh i never really considered using it to stop your dash and then wd onto the ledge, actually seems kinda good
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
can't moonwalk out of your running animation anyway
this is a nice technique i never knew about it, i'm gonna use it
 

choknater

Smash Obsessed
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Dec 25, 2002
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Modesto, CA
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choknater
pretty nice mechanic

should be good to know what characters have faster methods than this as well, cuz i know spacies' shine turnaround wd would be faster for them. hm!

as well as characters who can wd faster than they can run (ic, m2, luigi)
 

EWC

Smash Ace
Joined
Feb 25, 2008
Messages
651
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norcal
I think for a most characters it's faster to crouch out of your run then dash forward pivot wavedash to the ledge. This seems a little bit easier to do fast and is pretty slick though.
 

TheCrimsonBlur

Smash Master
Joined
Jan 2, 2005
Messages
3,406
Location
LA, CA near Santa Monica
You know, this technique is making me think of all types of ways to use the teeter animation...I never realized it was that easy to make yourself teeter.

Hrm.

Good thread! I'm inspired :)
 

melon

Smash Cadet
Joined
Nov 14, 2010
Messages
30
Location
Seattle
Another thing you can do with this is use an aerial immediately after wavedashing off the stage (and before grabbing the ledge). Really useful for some characters like Shiek - you can pull off really quick bairs right from the ledge this way. Also useful for Samus, Link, and Young Link where you can pull off more risky attacks, since you'll already be facing the stage ready to grapple it when done.
 

choknater

Smash Obsessed
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choknater
LOL lovezone, what a cool name. first time i saw that technique was isai doing pivot drop knees on stadium
 

Cactuar

El Fuego
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Mar 10, 2006
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M2K showed me this back in like 2006. He wanted to "race" on FD back and forth, and did this to be a ****** and win the "race".

That being said, having to run all the way to the edge before running back in and wavedashing back seems... unsafe.

Wavedashing toward the edge out of your run and pivot wavedashing back does the same thing, maybe even faster depending on the runspeed/wavedash length of the character you are using. Plus you don't go anywhere near the ledge until the wavedash back.
 

ZetTroxX

Smash Journeyman
Joined
Aug 6, 2008
Messages
403
Location
Mainz - Germany
That being said, having to run all the way to the edge before running back in and wavedashing back seems... unsafe.

Wavedashing toward the edge out of your run and pivot wavedashing back does the same thing, maybe even faster depending on the runspeed/wavedash length of the character you are using. Plus you don't go anywhere near the ledge until the wavedash back.
I think it only should be used if your opponent is offstage so you don´t get harmed for running all over the place. Imo it can be used pretty good as an edgeguard-mindgame.

Look @ 1:11 - I don´t think Falcon can do a faster edgehog with a wavedash toward the edge + pivot wavedash back. Plus melon didn´t even fastfall in the video.
 

Max?

Smash Champion
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Falco Bair
Isn't the PC edgehog better than this in everyway? You can also attack right out of the PC edgehog before you grab the edge, but most people don't know that.
 

Massive

Smash Champion
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Aug 11, 2006
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Kansas City, MO
This absolutely is NOT the fastest ledgegrab for Jigglypuff, if that is what your video is implying. This is.

The lean-cancel seems like an easier way of ledgeguarding with smashes or tilts than a method for taking the ledge.
 

Zodiac

Smash Master
Joined
Aug 10, 2005
Messages
3,557
This is a good technique, its similar to reverse momentum walking onto the ledge, but since that's hard as hell I would opt for this. thanks for bringing it to my attention.
 

melon

Smash Cadet
Joined
Nov 14, 2010
Messages
30
Location
Seattle
This absolutely is NOT the fastest ledgegrab for Jigglypuff, if that is what your video is implying. This is.
I guess it does look like I was implying that, but I was only trying to demonstrate that it was possible to do with any character. I'm sure Captain Falcon also has slightly faster ways to grab the ledge that are technically possible.

This definitely isn't the fastest with every single character (Yoshi's reverse double jump, Mewtwo's up-b sweetspot, etc. beat this), but for most, it is one of the fastest. Some all-character edgehogs might be marginally faster, such as wavedash to pc drop, but, at least for me, this technique is much easier to perform 100% consistently. And this technique is totally noncommital until you decide to dash backwards; since you do reach the very end of the ledge and enter the teeter animation, you can change your mind and fsmash, dtilt, etc. at the last minute if you need to.

It's not too hard to do with most characters, but it's easier to do with some than others. Factors that effect how easy this is to do:

1) Running speed. Slightly easier for slower runners.
2) Wavedash length. Easier for characters having longer wavedashes.
3) "Slipperyness". Easier for characters that "slide" longer after stopping their run.

So characters like Marth, Luigi, and Ice Climbers have an easier time.
 

Kason Birdman

Smash Champion
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519, Ontario
hey mon this is pretty COOL. never really seen the ledge animation used like that.

not revolutionary or nothing, but pretty ballin'
 

Zantetsu

Smash Master
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Sep 1, 2006
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"Wow, I wish I knew that this wasn't a common technique so I could have started this thread"

No, but seriously, I've edgehogged like this since I can remember. When I think about it now, I never exactly put any thought into how I was doing it, I just knew it worked and did it a lot. I also have no idea where/how I learned it.
 

ETWIST51294

Smash Hero
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You walk towards the edge and turn around right before you drop off and the momentum from your walk will make you grab the edge.
 

_Xanatos_

Smash Apprentice
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Oct 7, 2007
Messages
77
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Virginia
I never knew about this technique. Nice thread. In case anyone cares, I use a different technique for grabbing the edge with any character.

Run toward the edge, then wavedash forward, turn around during the wavedash, and finally, wavedash backward onto the ledge.
 

ZetTroxX

Smash Journeyman
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Messages
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Mainz - Germany
You walk towards the edge and turn around right before you drop off and the momentum from your walk will make you grab the edge.
thanks but...

dude, I know how a PC Edgehog works, I just never heard of the term "reverse momentum walking" - but yeah, that´s what a PC is so..whatever :dizzy:
 

3747373796432

Smash Journeyman
Joined
Mar 9, 2008
Messages
242
this could also be used to extend your dashdance length too, which would be even more useful than using it to edgehog.
 

sirlaser

Smash Journeyman
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Apr 11, 2011
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257
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Champaign, IL
So...

Pros to "Lean Dropping":
1. Pretty fast.
2. Easy to practice and perform consistently.
3. Possible with any character.

Cons:
1. Only "Pretty fast".

Seems to me that this would be something nice to have :) Maybe someone should compile a list of techniques that achieve the same thing as more difficult ones but have less utility or speed? (PC Edgehog : "Lean Dropping" :: Porche : Regular Sports Car, if difficulty and speed/utility are analogous to price and feel/speed)
 
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