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Lean dropping (technique with video)

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,022
Location
Southampton, UK
wouldn't

Run -> WD forward -> Turn (or start dashing back) -> WD back

be faster? It does the same thing without having to get to the edge to turn around
 

melon

Smash Cadet
Joined
Nov 14, 2010
Messages
30
Location
Seattle
wouldn't

Run -> WD forward -> Turn (or start dashing back) -> WD back

be faster? It does the same thing without having to get to the edge to turn around
This is actually a little slower than lean dropping, at least for characters whose dash is faster than their wavedash. Here are a few edgehogs that are faster though:

All: dash -> wavedash forward -> pc drop (hard)
Characters whose wavedash speed exceeds their dash speed: wavedash backward all the way to the ledge
Fox and Falco: dash -> shine -> turn around -> wavedash back
Fox: dash off the stage -> side-b at the ledge (only faster if he grabs the ledge before the actual attack starts)
Mario, Doctor Mario, Fox, Falco, Link, Young Link -> dash -> short hop -> turn around pill/fireball/laser/arrow -> ledge cancel and slide to the edge
Mewtwo: dash off the ledge -> up-b to sweetspot
Yoshi: dash off the ledge -> turn around and double jump
Yoshi: dash to the ledge -> up-b at the ledge
Link, Young Link, Bowser -> dash to the ledge -> up-b at the ledge
Jigglypuff: dash off the ledge -> sing or reverse rollout
Pikachu: up-b to sweetspot the ledge from the stage (this is probably about the same speed, actually, and for Pichu, this is slower)
Marth: dash -> short hop and bair
Samus: super wavedash toward the ledge while facing it

There are probably a few that I'm missing. Of course, each of these have advantages/disadvantages other than speed. Also, the lean drop can be done a little faster than shown in the video. To do them more quickly:

1) Minimize the distance between the point where you stop dashing and the ledge (lessens the time spent "sliding", which is slower than dashing).
2) Minimize the time from where you start the leaning animation to where you start dashing backward.
3) Minimize the time between starting the dash backward and starting the wavedash toward the ledge.
4) Fast fall once you leave the ledge.

Of course, doing each of these makes the lean drop more difficult to perform and therefore more risky. So I guess it would be wrong to say that the lean drop has one set speed when the speed of the lean drop depends on the technical skill of the player.
 

Palpi

Smash Hero
Joined
Jun 26, 2008
Messages
5,714
Location
Yardley, Pennsylvania
I like this, though I knew about. I never thought about the utilization other than to extend your dash dance.

Reverse waveshine is alot faster with fox melon.

Good find though!
 

ZetTroxX

Smash Journeyman
Joined
Aug 6, 2008
Messages
403
Location
Mainz - Germany
Fox also can do a short/fullhop turnaroundlaser (edgecancel) edgehog, don´t know if it´s faster though... But the all mighty Shinehog is, you forgot that one :)
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
hm. i think what's more important about this technique is not just that you can edge hog after it... it's the fact that it's a way to go into the lean state that people might not have thought of before

so... it's not so much the lean drop that's important (since characters have faster ways to get off the ledge) but the way that the lean state can reset your character to do whatever
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
hm. i think what's more important about this technique is not just that you can edge hog after it... it's the fact that it's a way to go into the lean state that people might not have thought of before

so... it's not so much the lean drop that's important (since characters have faster ways to get off the ledge) but the way that the lean state can reset your character to do whatever
you mean the way a wavedash & crouching does?

i don't see much better ways to use this than the lean turnaround thing

if you need to tilt, smash, jab, grab, whatever you have crouching & wavedashing to do that

the only thing crouching & wavedashing can't do as fast as this technique is turnaround
 

melon

Smash Cadet
Joined
Nov 14, 2010
Messages
30
Location
Seattle
Yep, this is most useful for characters who don't have a faster edgehog they can consistently perform (e.g. Mario, Samus, Captain Falcon) and turnaround aerials. If you can do something faster with your character consistently, use that instead for edgehogging. Not many characters have any other great options for turnaround aerials though.

um you mean the teeter animation?
I've seen the animation referred to as both leaning and teetering, but opted for "leaning" since "teeter dropping" sounds kinda lame. ;)
 
D

Deleted member

Guest
i tried to lean drop in tournament yesterday and died 2 times trying to do it

great technique if i can pull it off with falcon but kinda tough
 

3747373796432

Smash Journeyman
Joined
Mar 9, 2008
Messages
242
you mean the way a wavedash & crouching does?

i don't see much better ways to use this than the lean turnaround thing

if you need to tilt, smash, jab, grab, whatever you have crouching & wavedashing to do that

the only thing crouching & wavedashing can't do as fast as this technique is turnaround
wavedashing is laggier, due to the pre jump squatting animation and the landing lag on the airdodge. crouching has some frames of lag as well, and it doesn't allow you to dash backwards instantly.
 

ZetTroxX

Smash Journeyman
Joined
Aug 6, 2008
Messages
403
Location
Mainz - Germany
i don't see much better ways to use this than the lean turnaround thing

if you need to tilt, smash, jab, grab, whatever you have crouching & wavedashing to do that

the only thing crouching & wavedashing can't do as fast as this technique is turnaround
^this guy.

Cool that even S2J gives it a try :D
 

melon

Smash Cadet
Joined
Nov 14, 2010
Messages
30
Location
Seattle
I just made a new variation of the lean drop that uses taunt cancelling rather than leaning for Dr. Mario called the "doc drop" - video here: http://www.youtube.com/watch?v=O8_Gt4hUTuw

The lean drop is a little faster than this, but the doc drop is safer (you won't SD if you mess this one up). I find the lean drop a little easier to do, but some might prefer this one. It's also possible to do with Young Link (milk drop?) but he doesn't really have much use for turnaround aerials and he can just use up-b for a quick edgehog, plus his version is harder to perform.

I'll post it over in the Dr. Mario board.

Also, if you're having problems SDing using the lean drop, there's a 90% chance that you're either entering the sliding animation or waiting too long to stop the dash, so try stopping the dash slightly earlier than normally and see if that helps. Unfortunately Captain Falcon is one of the harder characters to do this with - sad, since he's one of the characters that can use this the most.
 
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