Mota
"The snake, knowing itself, strikes swiftly"
Wow that was amazing stuff from Mike. Projectiles (and Phantasm) becoming obsolete.That's why this is one of my favorite matches to reference:
http://www.youtube.com/watch?v=1jjv6_WSdfA
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Wow that was amazing stuff from Mike. Projectiles (and Phantasm) becoming obsolete.That's why this is one of my favorite matches to reference:
http://www.youtube.com/watch?v=1jjv6_WSdfA
Watching him and learning from him never gets old.Wow that was amazing stuff from Mike. Projectiles (and Phantasm) becoming obsolete.
I haven't tested it vs people. Since it takes the same amount of time as shield dashing, it should be good for answering grabs/pivot grabs and quick escape mindgames. The examples were approaches which wasn't the idea.So is this useful at all?
Haven't tried. What are the inputs, again?So can everyone do this technique?
Ahh yes predictability. This is the main reason why I switched to Link as my main. I used to main Yoshi but I had to get in close range for nearly all attacks and at times would struggle to do so; especially if I was getting outcamped. With Link it's different because you have the bombs, boomerang and arrows to mix up from a distance. Even at close range these projectiles help in addition to Link's sword attacks. Once you learn some different mixups through muscle memory you can then use an assortment of combinations to punish your opponents predictability when applicable. It's all about options and using those options with patience, intelligence and efficiency. You learn from experience what generally works and then you roll with it.I've been thinking about how to improve my Link. Here's a few tips that I've come up with and decided to post:
The player who is generally accepted as the best Marth main, Neo, says that he gets amazing practice in training mode. He spends hours just practicing commonly needed inputs and sequences to seal them down in his muscle memory.
The tip: spend some quality time in training mode getting all of Link's ATs and general movement under your fingers.
Lots of people take the most damage from punishment. What is punishment caused by? Predictability. Don't be predictable.
The tip: think up some multiple things to use in every situation (IE: replacing Dash Attack with DACUS on occassion).
All I have for now; bed time.
Discuss
Yes. Another key to improvement is practice- not just in practice mode. It's necessary to apply what you work on in practice when you're faced with the actual in-game situations. I think my biggest block is not having a Brawl partner; hopefully that will change soon.Ahh yes predictability. This is the main reason why I switched to Link as my main. I used to main Yoshi but I had to get in close range for nearly all attacks and at times would struggle to do so; especially if I was getting outcamped. With Link it's different because you have the bombs, boomerang and arrows to mix up from a distance. Even at close range these projectiles help in addition to Link's sword attacks. Once you learn some different mixups through muscle memory you can then use an assortment of combinations to punish your opponents predictability when applicable. It's all about options and using those options with patience, intelligence and efficiency. You learn from experience what generally works and then you roll with it.
I try and vs. my friend at least once or twice a week. He doesn't live too far from me and often times we Smash live at my house if work and school aren't too hectic. If not live then on Wifi. This has helped me soo much already in just a matter of 2-3 weeks since switching to Link. I'm also glad he uses Metaknight as a secondary because I'm learning that difficult matchup more and more gradually. He mains Wolf and plays a good Olimar and Wario; therefore I'm getting a nice variety platter of characters to get experience against.Yes. Another key to improvement is practice- not just in practice mode. It's necessary to apply what you work on in practice when you're faced with the actual in-game situations. I think my biggest block is not having a Brawl partner; hopefully that will change soon.
That's awesome. I used to have a perfect system; my cousin played. He mained Samus and used Wario, Olimar, and Donkey Kong as backups. I could play against him for practice, double with him for 2v2 tournaments, and be in constant contact with him- then he quit.I try and vs. my friend at least once or twice a week. He doesn't live too far from me and often times we Smash live at my house if work and school aren't too hectic. If not live then on Wifi. This has helped me soo much already in just a matter of 2-3 weeks since switching to Link. I'm also glad he uses Metaknight as a secondary because I'm learning that difficult matchup more and more gradually. He mains Wolf and plays a good Olimar and Wario; therefore I'm getting a nice variety platter of characters to get experience against.
Hahaha, that was amazing. Not gonna lie, I still hit up the cards once in a while.
Lol, Pit.**** the Blue Eyes White Dragon. Seriously.
And yeah, Scabe, I checked out the South Carolina thread, although it seems everyone who plays in the Charleston area plays Melee instead of Brawl, and my Dr. Mario is pretty subpar. I did find a guy back home who I'm gonna try to hook up with though; Ryanarius. From what I hear he's got the best Pit in the Atlantic South region.
And so close to 1,000 posts too!I've given all my PJL2 stuff to Lootic to hold on to so I can be in it, so he's got that down for me.
Meaning I'm free to take off from these boards. So, I'm not gonna check back to these forums for a long time. Good luck with all your efforts, guys!
Toodles! Have fun on your trip, and try not to miss us too much ^_~I've given all my PJL2 stuff to Lootic to hold on to so I can be in it, so he's got that down for me.
Meaning I'm free to take off from these boards. So, I'm not gonna check back to these forums for a long time. Good luck with all your efforts, guys!
Gee this sounds familiar. /jkI've given all my PJL2 stuff to Lootic to hold on to so I can be in it, so he's got that down for me.
Meaning I'm free to take off from these boards. So, I'm not gonna check back to these forums for a long time. Good luck with all your efforts, guys!
It's probably all old news to you guys though.Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. Link, who possesses the largest difference, gains the most benefit from vertical momentum canceling, while Wolf, who has the smallest difference, benefits the least.
I knew it had to do with his fast-fall, but I didn't know the exact physics behind it.So I've learned why Link is so hard to kill vertically.
It's probably all old news to you guys though.
http://super-smash-bros.wikia.com/wiki/Momentum_Canceling
Throwing a bomb down activates fast falling like Dair and is the fastest aerial if Link's holding one.So it seems Dair is best for momentum cancelling vertically. I use b-air for everything but I gotta give Dair a shot.
It's amazing. If you don't have the frame-perfect timing to get the full benefit of B-Air, then you're better off using D-Air.I always use bair too. I've noticed that some of the pros like Legan and Deva used dair sometimes, but I didn't know for sure if it was any extra help and I hated feeling so vulnerable as I fast fell while stuck using dair like that. Does anyone know just how much it helps? Regardless, I think I'm gonna have to start using it when I get hit and feel like I'll die otherwise.
Well, there is that. You WILL die if you try it when you're hit more horizontally than vertically.^Unless you're launched horizontally or a short-medium distance then you want to start pulling bombs and spamming ASAP.