For those of you who are into the Street Fighter scene, you've no doubt already heard about this absolutely amazing development for online fighters. It's called GGPO (good game, peace out), and introduces a new way to hide latency from online fighters so there is virtually ZERO lag. It sounds too good to be true, but a good SF buddy of mine has already been using GGPO to play Alpha 2 against the big names from California (Watson, Valle, etc), and he says it's more or less just like playing in the living room (we live in Canada). Once the kinks are worked out, as the product is still in the alpha stage, I imagine this will be HUGE. It's already huge among hardcore fighting fans.
I wonder about Brawl's development, and if Nintendo even knows about this recent development. If they could find a way to get this algorithm for Brawl, you can bet online play would be vastly, vastly improved over any solution they currently have.
It's exciting to think that Brawl could be virtually free of lag online (within reason of course!), however, it's also disappointing to realize this solution has perhaps come out too late for it to be included in Brawl. I sure hope Nintendo is able to get their hands on this!
I wonder about Brawl's development, and if Nintendo even knows about this recent development. If they could find a way to get this algorithm for Brawl, you can bet online play would be vastly, vastly improved over any solution they currently have.
It's exciting to think that Brawl could be virtually free of lag online (within reason of course!), however, it's also disappointing to realize this solution has perhaps come out too late for it to be included in Brawl. I sure hope Nintendo is able to get their hands on this!