ElemMasterZeph92
Smash Journeyman
what if sonic and naruto teamed up, it'd be like rasengan and super sonic!
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you're kidding, right? go on youtube and watch it later like a good little pirate.sonicmaster5 is talking about the naruto movie i think
Thank you.you're kidding, right? go on youtube and watch it later like a good little pirate.
Seriously, ive seen that movie once. worst naruto movie ever.
Watch the One Piece movie. The whole series is based on that. (of course so are just about every anime...)im not gonna lie, i watched it again tonight, mostly because no one wanted to face me.
If there's any movie that better shows the ability to win with the power of friendship and never-giving-up-ness, then let me know, because you sir, are without steak.
bumpity bump.
I realized today when i was watching RATS again (yeah, i know) that his now style used to be my old style, but less agressive edgegaurding. After ASC was found, i focused so much on mastering that and DDP that my my style went away from that and became very ground based. So I've been trying to get that part back. but it brings a funny point.
I've always felt that to be the best at Sonic, or at least a very steak worthy one, you needed to be a JACK OFF all trades kind, but everytime i tried to adapt my game, I lose part of my previous tendancies, even if they were good ones. I am better at evasion, and my grab game is great. My edge game is okay. But noe that I look at it, my game has become so simplified that it almost revolves around my grab game IMO. Look at RATS and my vids, and youll notice I grab a ton more than he does. jeez. it made me shake my head.
I still do believe that A Sonic needs to be great in all areas to be considered a great sonic, but wht do you think? do you easily retain past tendancies or do they fall by the wayside due to your commitment to learning new idea/techs/steak?
I realized that I never posted this on SWF lol. Buuuut you also go on AiB, so hah. I never got to finish the threads though... hahaTenki said:Variation: Opponent is recovering from high/diagonally above, in front of, and somewhat far from you
[Spring bounce] > [rising ASC] > Aerial choice
SURFACE TO AIR MISSILE!? As many of you know, ASC has a freakish amount of hitstun and vertical knockback. This CAN kill if you hit directly, but if not, you can always quickly cancel the ASC into a D-air if he's below you, U-air if he's above you, or whatever you can think of at the moment! (fly under> dj cancel > B-air?!)
This can also be delayed to hit opponents slightly under you as an alternative to side-B.
I already have a copyright on it. Mwahahaha...>.>
Stolen.
you *******. the name is mine though... You need to tell me right now if you have anytech that I thought I found and posted here first, that you apparently had forevurrr. I will always have the Kojin Combo, at least...ooobviously any new tech with Sonic has already been tried by me, so it's plagiarism forevurrrr
Why bother calling it a spring shot anyways though? It's not like it's anything newyou *******. the name is mine though... You need to tell me right now if you have anytech that I thought I found and posted here first, that you apparently had forevurrr. I will always have the Kojin Combo, at least...
PS: just read those threads tenki. seems awesome. I'll work on them after class today. that sounds really cool. Aaand I barely ever go on Aib! You can't hold that against me!!
Reverse Ha.
that's the sprit! me too! now you guys try! steak!I like the idea of being able to chase someone who's way up and off screen while still maintaining your upB
I've had it done to me lol.sounds good. have you tried it?
Im gonna work on the Spring Canceling thing you mentioned there too.
WHHHHHHHHHHAAAAAAAAAAAT?!ugh, the techno remix of ride through gravity is so much worse than the real version![]()
It does. I was only mentioning specials though. ASC's release only affects horizontal momentum, HA stops it all (unless you're being knocked back), and side-B's charge stops horizontal momentum-- release resets it all. And spring is... spring.i thought i read that if you spposedly second jumped right after spring, that also stopped upward momentum?