The_Devious
Smash Apprentice
- Joined
- Mar 27, 2015
- Messages
- 75
- NNID
- The_devious97
How's the Mario matchup?
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In a nutshell, we have a better ground game (aside from Smashes) and a better aerial, but Mario can cover those weaknesses with camping. If we play aggressive and he plays bait 'n punish, Mario wins, but we can even it out by playing patiently ourselves.What in mario's move set do we have to look out for?
If they keep perfect shielding, follow-up depending on their habits. You can et to el, ff Nair, ff fair or ff Jab.Hello, I have a strange MU question. Can I receive some help with the Bowser MU? I can never find a good safe option nor a good opening with the eggs due to power shield, or its hard to approach his landing due to his forward. An asap response or just any form of help is much appreciated.
I was trying to imply that smashville/duckhunt were better for us. I think fd hurts us because we have trouble landing. I think smashville is our best bet.How could I forget Side+B... *shiver*
Oh yeah, and Dtilt kills stupid early if you get hit with the sweet spot. Running in is simply not an option against him.
Adding to stage bans, stay off of Lylat at all costs. Normally this isn't a bad stage for Yoshi, but it happens to be one of Bowser's best stages, if not the best. I'm told Bowsers love Battlefield as well, and that's already a tough one for us because the platforms provide shelter from eggs. Dreamland 64 can work, but it has a low ceiling so Side+B will kill early.
That basically leaves us with T&C... which is also a great stage for Bowser. We like it too, but I still feel like Bowser has the advantage here. If your venue allows Umbra (few do, ours is keeping it around for another season) that's honestly the only stage I can think of that gives us an even matchup.
100AngryTurtles , I actually do like Smashville against Bowser, if only because we have so few other options against him. Anything in particular we should be wary of there, or any reasons why FD is the better choice? At the end of the day, it feels like Bowser's going to have the stage advantage against us no matter where we go, so we might as well figure out our best options and what to watch out for.
I've had Bowsers counter me to Duck Hunt because it has similar problems to FD, plus really close blast zones on the side so they can get away with some really stupid kills on punish. Granted, the high ceiling helps us survive the hoo-hah, but it's not a trade I like making.I was trying to imply that smashville/duckhunt were better for us. I think fd hurts us because we have trouble landing. I think smashville is our best bet.
Gunner actually has a matchup thread. It is called "Gunner MU thread". If any Yoshi players want to discuss Yoshi's matchup with Mii Gunner, you guys are more than welcome to post on our thread.
This will be our Matchup index thread that links to discussions from either our boards or other character boards.
For now, the table will show mostly blanks,the last patch (possibly) has happened and the addition of changes/DLC characters has come to an end. So it's time get to the slow process of doing our MU chart.
Scratch that, new patch happened... The End isn't near.
Left side Ratios will be Yoshi, right will be the enemies.
If there's only one ratio, that means the character boards reached their own conclusion for the MU without the help of the Yoshi boards or vice versa.
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Some of these haven't had posts in months, will revive once we start discussion for them.
Threads with current discussion
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Threads made by us
http://smashboards.com/threads/mu-discussion-bayonetta.430080/
http://smashboards.com/threads/mu-discussion-bowser.374417/
http://smashboards.com/threads/yoshi-mu-issues-bowser-jr.380803/
http://smashboards.com/threads/mu-discussion-cloud.429168/
http://smashboards.com/threads/mu-discussion-corrin.430414/
http://smashboards.com/threads/match-up-discussion-diddy-kong.391471/
http://smashboards.com/threads/mu-discussion-duck-hunt-duo.374419/
http://smashboards.com/threads/mu-vs-fox.385308/
http://smashboards.com/threads/mu-discussion-greninja.413828/
http://smashboards.com/threads/mu-discussion-ike.415532/
http://smashboards.com/threads/match-up-vs-little-mac.376847/
http://smashboards.com/threads/mu-discussion-link-aka-how-the-hero-of-time-slayed-the-dragon.399380/
http://smashboards.com/threads/mu-luigi.402846/
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http://smashboards.com/threads/mu-thread-vs-lucina-maybe-marth.374474/
http://smashboards.com/threads/mu-yoshi-vs-mega-man.374468/
http://smashboards.com/threads/mu-help-meta-knight.398139/
http://smashboards.com/threads/mu-discussion-mewtwo.399281/
http://smashboards.com/threads/mu-discussion-ness.404741/
http://smashboards.com/threads/mu-pikachu.412414/
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http://smashboards.com/threads/pit-and-dark-pit-matchup.413500/
http://smashboards.com/threads/mu-discussion-sheik.374421/
http://smashboards.com/threads/mu-discussion-sonic.396456/
http://smashboards.com/threads/toon-link-match-up.389069
http://smashboards.com/threads/mu-discussion-villager.413893/
Click on heads to be directed to their threads
Discussion about Yoshi on Page 6
No Matchup Thread
Discussion about Yoshi starts on page 11
Discussion about Yoshi on Page 3
Discussions about Yoshi on Pages 5 and 6
Discussion about Yoshi on Page 3
Discussions about Yoshi on Pages 2-5
No MU thread
No MU thread
Discussions about Yoshi on Pages 2, 4, 8, and 9
Same as Dark Pit
Discussions about Yoshi on Pages 1-3
Discussion about Yoshi on Page 1
Discussions about Yoshi on Pages 4 and 6
Pitch ideas on what you guys wanna talk about next. It's gonna be hell if you guys don't wanna like the Brawl days.
The only time I remember playing the Mega Man matchup it was pretty bad, for similar reasons to the Samus matchup. Yoshi has to get in to do real damage, and Mega Man can play keep-out really well. Obviously he has to get in close for some things, but it doesn't seem to be much of a problem because he can just force Yoshi to approach.If I'm playing as , I find eggs annoying and if I'm playing as , I find lemons extremely obnoxious.
If you have a problem with zoners like above, you have to remember they're bluffs. They're forcing you to approach.Does anyone have any experience in the Robin MU? I got beat in my local tournament against one and really need help for the next time we fight.
I'm failing this one too (I'm actually learning Mewtwo in response because the guy who beats my Yoshi doesn't like the ditto), but here's what I've learned...Tips for the Mewtwo matchup? Staying outside of his range and approaching carefully seems to work, but I'd like more tips.
Whether or not it's rational, the main thing I'm scared of when Mewtwo is charging Shadowball is Shadowball itself. If I accidentally fall too much after throwing an egg or end up too unsafe on shield, then I get hit by Shadowball. Fully charged, its damage is huge (or at least it seems to be), its knockback is ridiculous at higher percents, and he can sometimes followup afterwards because of the hitstun. Other than that, he can Nair/Fair out of Shadowball charge, both of which can combo, Fair being able to kill at higher percents. I don't remember if these were necessarily the go-to options, but that's what I was afraid of during the match.I have some thoughts about the Mewtwo match up, but I'd need some help from you guys to put them together.
What are the goto options for Mewtwo out of Shadowball Charge? Depending on what they are, we may not need to actually commit to approach in order to make him stop charging. Just get close enough to scare him, and then he has to try to fight us. And all this without needing to have actually done anything punishable (i.e. walking up to him).
Outside of the approach, I don't see any reason we should be worried about Mewtwo.
Y'know, I forgot that this was a thing he could do, heh.Whether or not it's rational, the main thing I'm scared of when Mewtwo is charging Shadowball is Shadowball itself
My Mewtwo's about on par with my Yoshi nowadays, so I think I can answer this.I have some thoughts about the Mewtwo match up, but I'd need some help from you guys to put them together.
What are the goto options for Mewtwo out of Shadowball Charge? Depending on what they are, we may not need to actually commit to approach in order to make him stop charging. Just get close enough to scare him, and then he has to try to fight us. And all this without needing to have actually done anything punishable (i.e. walking up to him).
Outside of the approach, I don't see any reason we should be worried about Mewtwo.
R.O.B.'s my co-main with Yoshi, but I actually have very little knowledge on this MU. I avoid it as much as I can as Yoshi as I consider it one of his few very unfavorable MUs. I've played other Yoshi mains with my R.O.B. in friendlies (because they all counter away from it in bracket, and wisely so) and basically confirmed that Yoshi just gets outcamped and outranged at every opportunity.Anyone here have experience with R.O.B v Yoshi? I need some answers for this match up, from the R.O.B side.
I feel like I'm constantly over extending, and that it's just impossible for R.O.B to get any hard punishes on Yoshi. I also have no answers for eggs, he out camps me and stuffs my approaches. The Yoshi I'm having issues with is a much better player than me, though. So it could just be that he's on another level2
Thanks for the very long, thought out reply. This definitely gives me hope for the MU. However, I do think you're under estimating my skill level a bit - which is fine, to you I'm just some smash boards rando who can't win a winning match up. I'm #5 in Wichita, Kansas. The Yoshi I'm referring to is Mr. Doom, #1 in Wichita, #2 in Kansas. So I think that's where my issues lie - he's on a higher level as a player than I am. This is accented by the notion that "Yoshi has trouble killing" and Doomsy himself has no problems killing me. I do know how to play R.O.B on a mechanical level, such as ac nair and shielding out of gyro charge.R.O.B.'s my co-main with Yoshi, but I actually have very little knowledge on this MU. I avoid it as much as I can as Yoshi as I consider it one of his few very unfavorable MUs. I've played other Yoshi mains with my R.O.B. in friendlies (because they all counter away from it in bracket, and wisely so) and basically confirmed that Yoshi just gets outcamped and outranged at every opportunity.
Normally, rushdown characters can give R.O.B. trouble if you can stay in his face and prevent him from doing stuff with his gyros, but Yoshi's moves have a bit too much lag on them for him to really capitalize on that advantage. Yoshi already has trouble killing, and R.O.B. is hard enough to kill as it is.
If you're overextending, it sounds like you're not utilizing laser and gyro enough. Remember that Yoshi doesn't have a way to deal with range other than shielding, and our shields suck so we'd really rather not have to use them like that. Keep up the pressure at range and force him to come to you. Eggs aren't a big deal if you power shield them. If he's camping, you should be spinning up your gyro (remember to shield out of charge if he throws an egg). If he comes in, you can stuff him with laser or a quick gyro (careful if he's using dash attacks though, or he'll catch it), or if he's already too close for that, use Dtilt. Also remember that if you Nair, you can use Dtilt almost immediately after touching the ground - that's a good way to stuff his approaches as it covers Yoshi's Nair as well as grounded attacks.
Oh, and your grab game is way better than ours. Don't forget to beep-boop - that's one kill combo that Yoshi can't DJ out of. Another good one is gyro sniping a gimp or using it to ledge guard while Yoshi's off-stage - Yoshi has problems recovering and is prone to gimping, making the gyro a reliable finisher against him.
If you're still having trouble, send us a replay. R.O.B. should be winning this matchup, so I apologize if I haven't covered your specific issue.
Now this is more similar to my experience. Thanks for the advice.Honestly, lasers never gave me any issue in the Rob MU. They're not hard to react to, and it's quick enough where Yoshi doesn't have issues perfect shielding it. If Yoshi's egg camping, then yeah, it can punish him, but that doesn't sound like what your particular opponent does. At best, laser can make Yoshi's approaches more awkward, but at worst he'll SHAD through it and kill you with uair.
I think Rob's best tool in this MU, especially in neutral, is his nair - disjoints in general give Yoshi trouble, and nair can be used for spacing, punishing, and even landing. It can stuff out a lot of things Yoshi might try, and limit his options - just try not to use it aggressively. Floating away from Yoshi while nairing can also be annoying P:
Though also just try not to be aggressive in general, Yoshi tends to like it when opponents play similarly aggressive. Remember that his grab sucks and has almost no reward, and always be on the lookout for angles where Yoshi might try to throw out command grab. If you can do that, you'll have a good shield game against him.
If you try throwing out gyro against Yoshi in neutral, he'll just catch it. Use it to punish his landings mainly, imo.
Also, never be directly above Yoshi, since nair won't help you much with landing. On the flip side, Yoshi can't do anything about Rob's uair, so it's good to be directly under him.