I guess I'll leave a few comments about jungle japes, even though most have been brought up already...
- first off, it does suck when someone camps under the middle platform, but I wouldn't call it a game breaker...
- tall ceiling and stuff make you live longer, this works well against dsmash happy robs or utilt from snake
- kirbycides are fun
- sometimes if you attempt a kirbycide far to the right, where they will obviously live, you can float down with them and footstool them as you both get out of the water if you are lucky, the footstool will then seal there fate as they plunge back into the water
- this stage can mess people up who have tether recoveries, side b spammy ZSS will sometimes grab on the ledges unexpectedly trying to hit you, rendering that attack useless in certain spots.
- i've played some people who on their last life get really campy and dodgy to try to win, some people will camp on the outside ledges and when you come to get them will go under and attack you from below and then run to the other side. First claptrap might get them as they go under, and secondly if you can see it coming you can stone their attack through the floor for a stage spike depending on the character. Works on pit, ZSS ect., anyone whose hurtbox goes through the floor.
- like previously mentioned claptrap goes around every 10 seconds or so; it jumps up between the first gap when the seconds on the timer is a 7 and jumps up between the second gap around when the seconds spot is a 5
- Final cutter actually becomes somewhat useful on this stage. it can spike people into the water. If a opponent is aggressive offstage just final cutter near the ledge, you will hit them down but you grab onto the ledge as they go into the water. My favorite experience: final cutter spike into claptrap, so satisfying
- Another fun but useless thing, since you can survive claptrap for sure at 0%, sometimes i go into training mode and just stone into the claptrap on purpose, since you are in stone you take 0 damage and you still survive, i don't know just kinda fun to get spiked into the water with no consequence
I'd give this stage ***** , i guess if someone is being really campy this stage could go down to ****...
I always counterpick this stage. I always laugh when people switch to falco because he's suppose to be good there or someting lol. He isn't that good there when he can't chaingrab you like other characters, and his side b nonsense isn't that good it just looks flashy. snakes can be hard here, but he usually just sticks his c4 on the side platforms our on top of the middle platform.