SpikeSpiegel19
Smash Ace
Basically this thread is for serious discussion of Kirby as a counter to Falco.
First off Kirby can combo Falco to 50 damage, which at the same time puts him off the edge. From there Kirby's Bair and Dair can hit Falco even while he uses forward B so recovery is difficult for Falco. Not to mention he has such a short upB and the windup is to long to get him to the edge b4 Kirby can use an aerial on him.
Second: Kirby can break out of Falco's Chainthrow. Kirby's unusual amount of DI allows him to break free of many combos.
Third: Kirby can't be camped b/c all he has to do is duck. Some my pose the claim that he eventually has to get up. Kirby has a special walk i call the crouching walk. Basically he can move forward while being in the crouch position for 50% of the time instead of the normal 100% required for walking or running.
Fourth: Kirby's 5 jumps makes him much harder than other characters to spike. Pluse his upB is an excellent meteor cancel
Fifth: Falco can b gimped by Kirby's neutral B itself. Kirby can fall with Falco still in his mouth far away enough from the edge to make recovery impossible for Falco while still being able to recover himself.
Basically Kirby has what it takes to counter the space animals. His most difficult match up against the space animals is Falco due to his downspike and fast moves but these strengths don't outweigh his weaknesses against Kirby.
If ur an easy coast Falco who would like to play some matches with me to shed some light on this matchup PM me and we can setup a time to play and i'll try to record the matches
First off Kirby can combo Falco to 50 damage, which at the same time puts him off the edge. From there Kirby's Bair and Dair can hit Falco even while he uses forward B so recovery is difficult for Falco. Not to mention he has such a short upB and the windup is to long to get him to the edge b4 Kirby can use an aerial on him.
Second: Kirby can break out of Falco's Chainthrow. Kirby's unusual amount of DI allows him to break free of many combos.
Third: Kirby can't be camped b/c all he has to do is duck. Some my pose the claim that he eventually has to get up. Kirby has a special walk i call the crouching walk. Basically he can move forward while being in the crouch position for 50% of the time instead of the normal 100% required for walking or running.
Fourth: Kirby's 5 jumps makes him much harder than other characters to spike. Pluse his upB is an excellent meteor cancel
Fifth: Falco can b gimped by Kirby's neutral B itself. Kirby can fall with Falco still in his mouth far away enough from the edge to make recovery impossible for Falco while still being able to recover himself.
Basically Kirby has what it takes to counter the space animals. His most difficult match up against the space animals is Falco due to his downspike and fast moves but these strengths don't outweigh his weaknesses against Kirby.
If ur an easy coast Falco who would like to play some matches with me to shed some light on this matchup PM me and we can setup a time to play and i'll try to record the matches