MikeKirby
OTL Winrar
Kirby can intercept Falco's Illusion with his Twinkle Star (nuetral air). Just thought I'd throw it out there.
You have to anticipate it... but, hey, it works!
You have to anticipate it... but, hey, it works!
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Crouch walking has been useful since like the first year of brawl and still is. In a sense...it makes falco unable to approach/camp u with lasers unless he does ledgehopped lasers, meaning hes near the ledge which is where he absolutely doesnt want to be.Kirby only gets 18% from fthrow->uair, while Falco has more % (and possible follow-ups) from dthrow chaingrabs. Illusion is hard to gimp IIRC, but bair might hit through it. If you can manage to get him in a situation where you can gimp him he should lose his stock, but that shouldn't really happen against a good Falco who knows his stuff. Laser camping is a *****, and while it can be gone around sort of by crouch-walking, it's impractical in almost any other situation and there are better things the Kirby main should be spending his time on learning (unless this Kirby is ideal). It's much harder for Kirby to rack on damage throughout the stock, while Falco can do it easier. HOWEVER, the Falco has to be EXTREMELY careful the entire game, because being knocked offstage means a ton of % and maybe a stock.
Okay, I'm changing my opinion now that I think about it, 55:45 in either's favor sounds good to me.
☆ That is why I never put numbers in my post in the current match up exports. It's either going to be debated based on bias, or not long enough to post a number. But yea, most match up threads should just post different advantages, but most of the match up threads in the different boards use ratios. >.< ☆BTW guys, Hylian's post kinda started me thinking and with A2ZOMG's posts I'm starting to think we don't need ratio #s. I'm not sure which board is doing it but I know one of them is but maybe we'll switch from posting numbers and instead post *****, large disadvatage, disadvantage, even, advantage, large advantage, ****? It'd stop the numbers and we'd just know if it'll be an extremely hard or extremely easy and all the in betweens.
Actually....so it's been typed, so it shall be.
Crouch walking doesn't really have any use outside of "gotta get close to this camper", and is much less useful outside of this matchup. There are better things a Kirby should be working on in his general gameplay that will help him much more overall than learning to crouch walk, though it's not terribly hard to learn.Crouch walking has been useful since like the first year of brawl and still is. In a sense...it makes falco unable to approach/camp u with lasers unless he does ledgehopped lasers, meaning hes near the ledge which is where he absolutely doesnt want to be.
Bair does hit through illusion very safely, and should be the main move u use to edgeguard if he doesnt go for the ledge. Also if u jab falco out of illusion, its a free gimp. I personally like doing that alot. Laser camping isn't the issue in this matchup, its really pretty easy to get by. Kirby just has no way to punish some of falcos moves(without PS) if their spaced right, such as bair/jab.
I was talking about how people say it's a "****" MU and at LEAST 7:3. I disagree with that. :@When I write up this summary, it'll be with the mindset that the MU is a large disadvantage/ hard counter/ 65:35.
Who are you?wait what... kirby:snake only 45:55? That can't be right. Maybe on wifi but certainly not offline. It should be at least 40:60 in snake's advantage
oh hi.Who are you?
Where were you in the Snake/Kirby Matchup discussion?
What reasoning?
Why bother?
I'll stop you from answering any of those questions because I'm not changing that ratio to another ratio, I'm just going to drop the ratio and put Snake's advantage.
I mean I'm not even a Kirby Main, I just use him as a secondary so what do I know eh? Lol, you didn't get punished for your rolling, which you didn't even use that much, you missed a total of ONE Fsmash (Correct me if I'm wrong, but I doubt I am) So I don't see how you could use it "too much" when he was 2/3 with it and the 2 that hit were in kill range, and did in fact take a stock. So I wouldn't rant about your Kirby play, at least on one match..1. I don't get punished for my rolling
2. That's offline. I quit wifi.
3. Let's see your offline
as for Snake.
We don't have any safe approaches against him, and Snake is great at camping. Camping wrecks Kirby, so those two components alone will be enough to spell disaster for the MU. Why the hell would it be 55:45? Also grab combos wont help, he can just hold a nade and escape them. I can go into more but what I just said is reason enough to set it to 40:60.
I was just throwing it out and seeing who bites.I can't tell if Kewkky is arguing against my post or someone elses?
Inhale when he snakedashes.
And I only said it's not a 'gance-at-MU-automatically-rule-it-6:4-snake'.
Well there are numerous ways... I'm not going to post an entire scheme of "how to get snake in the air or etc. w/e.) But I'm just saying if you do you have a gigantic advantage.How are you gonna get his power? How are you gonna get him into the air? And did you know how Snake survives until 160%+ and can kill Kirby at 120% with his most ******** hitbox, while Kirby (if lucky) survives until 140% and can kill Snake only at really high %s? Not to mention Snake has lots of very disjointed hitboxes with which to outrange us with... It's his advantage, because even though it sounds like it's really bad for us, we can still grenade camp, string some good hits if we manage to get into his personal space, and frametrap his landings with little to no difficulty (fsmash and dsmash are long-lasting hitboxes).
10 THIS!!! I'm guilty of it. I'm going to write the match-ups for the open ones right now and then we need to tackle the PIKA MU before we can start Falco and Rob (which will most likely be fast, brush up discussions). Let's do this!Okay, I seriously don't understand how you cannot have a complete chart by now, even with some errors.
I'm not blaming any particular person, least of all the curator of the chart, but this is ridiculous considering how long it's been worked on. "blah blah blah we don't have the match-up experience" is bullocks, I'm sure at this point between all of us all these match-ups have been fought and SOMETHING can go there.
You know what the problem is? Some respectable person in a character board (likely the mod) starts a match-up topic and does it one character at a time, everyone gets really excited, it gets updated a lot, the match-up gets discussed a lot, and then you move on. Eventually the interval between updates gets longer, people get less excited, and eventually people find it troublesome to put in the effort to discuss things at all and BOOM you're less than half-way through the list. Then the mod quits all together, a new mod comes along to start fresh, he's really excited, and STARTS A NEW TOPIC FROM THE BEGINNING about match-ups and we're stuck in a limbo.
You probably didn't read that, I was basically just *****ing and being a general knob. Dont' worry about it.
I'm just here, sitting around, watching, waiting for other Mu discussions to happen and for people to start talking... : |10 THIS!!! I'm guilty of it. I'm going to write the match-ups for the open ones right now and then we need to tackle the PIKA MU before we can start Falco and Rob (which will most likely be fast, brush up discussions). Let's do this!
☆ Please start of Mr. Game & Watch. I have no input on that match up anymore. T_T ☆Wow, this thread still has a long ways to go. Let me put some thoughts down for the characters that aren't finished and see what I can add...