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Fastfall the Uair, and spam jump as soon u perform the Uairhey, i've been havin trouble making the up-air send the opponent in the air so you can fs the to the ground. how do i fix this?
u can Dtilt lock or tilt lock for that matter but the knockback is to much to continue it past two hitsDo you think y=it would be possible to lock with the d-tilt? Mixing it up would be awesome, and it would kill stale-move negation (to a certain extent).
Also, is it possible for the d-tilt of the lock to trip your opponent? That would suck, pulling the lock off only to have your opponent luck out and trip to cancel it...
Hopefully I just solved my own problem.Fastfall the Uair, and spam jump as soon u perform the Uair