A1lion835
Smash Champion
Ever here of the omnigay?Well this is not a combo but if your up against snake, when he grabs his grenade grab him and and do a Uthrow, there instant death for the guy.
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Ever here of the omnigay?Well this is not a combo but if your up against snake, when he grabs his grenade grab him and and do a Uthrow, there instant death for the guy.
While playing around with that, I think I made a semi-gonzo combo. Against Fast fallers:I've had this for quite a while and it's still in the process of being tested.
From 0%: D-Throw > Up-Tilt > Swallow
This combo can surprise aggressive people into getting their power absorbed. It works a great deal,
however, 2/3 of the cast can cancel this combo while the other 1/3 will fall into Kirby's Swallowing range. But it should only be used as a surprise move since it can be canceled. As for how it's canceled I will keep a secret for now.
It can guarantee an Absorb for some enemies- Fox, Falco, Wolf, Snake- which all have a useful B move. Against Fox, you can do multiple Up-Tilts before Swallow (to 20%). It is also advised that Wolf be between 1 and 4% because he can land fast enough to escape.
It can also get in a surprise Kirbycide if the enemy is not careful, but why wouldn't they if it's a Kirbycide?
Not a combo, the lag on wifi lets it combo, an opponent can shield the Fsmash if its the first thing they clickI just discovered a combo while randomly playing online today. Forgive me if this is well-known.
Neutral-a->fsmash
It works like this: you use your neutral a combo, and right as they're about to DI out, stop and f-smash. It may be because I might not have been playing great people, but it failed my once out of about 15 times, and always worked at low percents. D-throw is a good set-up for this if they don't expect it, or you can just wait for the opportunity. If I remember correctly (which I probably don't), I think i dealt a maximum of 45%, and never going below 35.
What do you guys think?
Now I'm sad... sniff. Oh well. the first part still works, right?*shrugs* I guess we'll have to leave the awesome combo discovering up to you.Not a combo, the lag on wifi lets it combo, an opponent can shield the Fsmash if its the first thing they click
People Escape this by attacking. Fair and simple. I tried this before and it doesn´t work on people that know what they are doing. Sorry to burst your bubbleI've had this for quite a while and it's still in the process of being tested.
From 0%: D-Throw > Up-Tilt > Swallow
This combo can surprise aggressive people into getting their power absorbed. It works a great deal,
however, 2/3 of the cast can cancel this combo while the other 1/3 will fall into Kirby's Swallowing range. But it should only be used as a surprise move since it can be canceled. As for how it's canceled I will keep a secret for now.
It can guarantee an Absorb for some enemies- Fox, Falco, Wolf, Snake- which all have a useful B move. Against Fox, you can do multiple Up-Tilts before Swallow (to 20%). It is also advised that Wolf be between 1 and 4% because he can land fast enough to escape.
It can also get in a surprise Kirbycide if the enemy is not careful, but why wouldn't they if it's a Kirbycide?
Works but generally known. Really. Kirby combo´s are just imagination and mindgames. Apart from the throw combo´s. Which are generally known and don´t need any revamping.I just discovered a combo while randomly playing online today. Forgive me if this is well-known.
Neutral-a->fsmash
It works like this: you use your neutral a combo, and right as they're about to DI out, stop and f-smash. It may be because I might not have been playing great people, but it failed my once out of about 15 times, and always worked at low percents. D-throw is a good set-up for this if they don't expect it, or you can just wait for the opportunity. If I remember correctly (which I probably don't), I think i dealt a maximum of 45%, and never going below 35.
What do you guys think?
What about that combo? It worked on fox with one utilt, and it didn't look like he could have escaped, except with pretty good reflector skills. Granted, the neutral a->fsmash won't work, maybe I could use dtilt? And if that tripped I could get an fsmash, or maybe if it didn't another dtilt. Anyone wanna give feedback? I don't have anyone to play offline.While playing around with that, I think I made a semi-gonzo combo. Against Fast fallers:
dthrow->double utilt->neutral a->fsmash
Against a reasonable fox, I did this with one utilt and he went from 0% to 51% (I wasn't thinking of a second utilt at the time). I'm pretty sure he couldn't have broken out of it, even if his DI was as good as a computer's and actually was in the correct direction. He might've been able to shield/dodge the fsmash, but I dunno.
No. You said yourself that the vulcanjab to fsmash wouldn't work. Well what do you have then? D-throw to Utilt?! Gee never heard about that one before. Also most ( not gonna say all since I haven't done any testing) characters can jump out after the 2nd utilt regardless of what you do.What about that combo? It worked on fox with one utilt, and it didn't look like he could have escaped, except with pretty good reflector skills. Granted, the neutral a->fsmash won't work, maybe I could use dtilt? And if that tripped I could get an fsmash, or maybe if it didn't another dtilt. Anyone wanna give feedback? I don't have anyone to play offline.
I can imagine that lookin flashy and cool. Want to try that one sometime.Its not really a combo, or offensive approach either, but defensively copying snake's grenades and then using the shortest throw folloowed by a jump and grabbing of the grenade into the rock is a very nice surprise on approaching opponents. if the rock doesnt connect, the grenade still explodes and does damage if the opponent tries to approach for a throw or out of rock smash.
I posted this elsewhere, but no one ever said if it was known or not.
It probably won't work on smart opponents, but it's pretty neat. I've never actually tried it in game, due to the amount of preparation it requires. I imagine it could be a good edgeguard though...throw one grenade up, hold another, turn into a Stone... *shrug*Its not really a combo, or offensive approach either, but defensively copying snake's grenades and then using the shortest throw folloowed by a jump and grabbing of the grenade into the rock is a very nice surprise on approaching opponents. if the rock doesnt connect, the grenade still explodes and does damage if the opponent tries to approach for a throw or out of rock smash.
I posted this elsewhere, but no one ever said if it was known or not.
well like my original combo, its more like a surprise combo, but when i tested it, it worked, but not on floaties or semi floaties. just try it out. and don't spam this combo cause your opponent will know when its coming.Finally, Retro, that combo still really sounds like it could b DIed out of, but I'll have to try it and see (My bro who plays Ike is coming soon, so I'll just have to try it on him and see how well it works out. It does sound like a really cool combo if it works though.
It's actually pretty useful, I do it frequently. I saw someone post it here a few weeks ago, I can't remember who though.I think I've found something. Again (I bet this is probably known or useless, but what the heck).
uair->utilt
This doesn't appear to make any sense, and it shouldn't from what I've typed so far. When your opponent is behind you, use a uair, and make sure you hit with the hitbox that doesn't deliver much/any (I forget which) knockback. Make sure the uair is cancelled at the very end by hitting the ground. Then use the utilt. I've only done this on a grounded sandbag while waiting online. This seems a bit to obvious to be something important, but it can't hurt to post it, right?