KingJigglypuff
Smash Ace
- Joined
- May 2, 2010
- Messages
- 679
Thanks from tips from Jaystring, I managed to reduce Deoxys' model file from 1.25 MB to 1.1 MB, but he may be able to look into it to further optimize things soon.
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Nice! Only real complaint concerning GFX is that the end "blast" effects seem a little oversized, but the rest looks great!Don't let your dreams be dreams.
http://gfycat.com/BriskFinishedDogwoodtwigborer
Distance and size based on charge level are a go.
Deoxys will also be using Petey Piranha's EFF file for GFX.
(I'm only double posting because I don't know if thread followers are notified if a post is updated.)
Is this any better? :vNice! Only real complaint concerning GFX is that the end "blast" effects seem a little oversized, but the rest looks great!
For the small form, it's definitely improved. The charged form still looks too big, though. The biggest lightning bolts that protrude from it cover over a third of FD. With that toned down, I think it's great. (And I like the yellow Zap Cannon sphere idea!)Is this any better? :v
http://gfycat.com/CalmAncientEastrussiancoursinghounds
(Made the GFX look more like Zap Cannon in the anime. The center and outside look fine, I just need to get the sphere itself to look more like it.)
I'll work on making the large burst smaller then.For the small form, it's definitely improved. The charged form still looks too big, though. The biggest lightning bolts that protrude from it cover over a third of FD. With that toned down, I think it's great. (And I like the yellow Zap Cannon sphere idea!)
I haven't done any animation work on Deoxys yet though.animations
Oh...I haven't done any animation work on Deoxys yet though.
Ever considered if it's in Fighter.pac?I'm hoping to be able to have someone look into Toon Link's module to see if it can be edited to allow the projectile to pierce foes, rather than go away upon contact.
I highly doubt it would be in the Fighter.pac. Maybe sora_melee, but I hope not.Ever considered if it's in Fighter.pac?
Don't think we really know what's in there. And if we do, we haven't checked on it for years.
Awesome!Gonna start working on character mechanics now.
Starting off with Defense Form's damage reduction.
http://gfycat.com/CautiousCarefulAruanas
It's currently set to reduce damage by half, but I'm going to lessen it, so it's not so OP.
I might make Attack Form take more damage from attacks, while leaving Normal and Speed Forms alone.
You're the greatest person on Earth. Will you adopt me?Gonna start working on character mechanics now.
Starting off with Defense Form's damage reduction.
http://gfycat.com/CautiousCarefulAruanas
It's currently set to reduce damage by half, but I'm going to lessen it, so it's not so OP.
I might make Attack Form take more damage from attacks, while leaving Normal and Speed Forms alone.
I would love that, but I'm not sure if it's possible.Awesome!
Do you think you could also have Defense Form take less knockback, like Shulk's Shield art?
I'm a bit too young for that, lad. :LYou're the greatest person on Earth. Will you adopt me?
In that case, I'll adopt you. You bring glory to your family name. Deoxys is perfection.I'm a bit too young for that, lad. :L
I'm older than you though.In that case, I'll adopt you. You bring glory to your family name. Deoxys is perfection.
I give up.I'm older than you though.
I guess he saves the current damage in a variable and then in the damage subactions (DamageAir1, DamageFly2 and such) he compares that old value with the new one and if Deoxys is in defense form he recovers half the difference.How did you make him take less damage?
This is what I had to do. Maybe if I could figure out which Action is used for getting hit, then I could possibly apply the coding to reduce damage that way.I guess he saves the current damage in a variable and then in the damage subactions (DamageAir1, DamageFly2 and such) he compares that old value with the new one and if Deoxys is in defense form he recovers half the difference.
If you look close enough at the gif you can see that he actually takes full damage (you can see the 13% for a brief moment) and then it changes to 6%. In a stamina match defense form wouldn't save you.
I honestly don't see how this is a bad thing, might make it easier, actually.There's one small semi-unrelated catch though. Going through the portals or doors of All Star Mode, Boss Battles Mode, and Subspace will reset your Form to Normal Form. So far, I have been unsuccessful in keeping the current Form upon state change. Though I'm still trying to see if I can even keep the current Form upon state change.
If it becomes too much of a hassle to continue work on that, you can simply try to continue to refine Deoxys on other things in the meantime and then once that is all done spend all your effort into seeing if you can get him to keep his form through arena changes. That way, you are not being plagued with a single task that hinders the entire development process.Going through the portals or doors of All Star Mode, Boss Battles Mode, and Subspace will reset your Form to Normal Form. So far, I have been unsuccessful in keeping the current Form upon state change. Though I'm still trying to see if I can even keep the current Form upon state change.
I don't see anything wrong with Deoxys going back to normal form. Furthermore, if you managed to make it so Deoxys keeps his last used form between boss battles and such, wouldn't it mean that he would also keep the last used form between matches? I think that would be more of a problem than going back to normal form when going through a door in single player.A small update, but no previews though.
I've been spending this week, looking through all the character Actions and applying an Override to the Actions in which the Model Changers won't work normally, and I've managed to get the Model Changers working across every single Action.
There's one small semi-unrelated catch though. Going through the portals or doors of All Star Mode, Boss Battles Mode, and Subspace will reset your Form to Normal Form. So far, I have been unsuccessful in keeping the current Form upon state change. Though I'm still trying to see if I can even keep the current Form upon state change.
Easier?I honestly don't see how this is a bad thing, might make it easier, actually.
I usually work on one thing at a time until it's done, hence why I've been spending the entirety of last week playing around with Actions, but I work on something else if I can't get that one thing done.If it becomes too much of a hassle to continue work on that, you can simply try to continue to refine Deoxys on other things in the meantime and then once that is all done spend all your effort into seeing if you can get him to keep his form through arena changes. That way, you are not being plagued with a single task that hinders the entire development process.
That's something I'm not sure of. If that were to happen, then I would revert the change.I don't see anything wrong with Deoxys going back to normal form. Furthermore, if you managed to make it so Deoxys keeps his last used form between boss battles and such, wouldn't it mean that he would also keep the last used form between matches? I think that would be more of a problem than going back to normal form when going through a door in single player.
There's Actions and Sub Actions.And when you say actions do you mean something other than the subactions? Like, the way I think you're doing the form change is by having the down B subaction change the value of the variable that holds the current form and then at the beginning of all the subactions you check the value of that varible and show the model of the respective form. Or is there another way? And which ones are the actions that don't like model changer events?
A Brawl Minus Dev working with a Project M Dev.This couldn't have been done without Mawootad from the Brawl Minus Dev Team. I'll be posting details about this soon.
Is speed forme faster than Sonic?(More double posting, yay. :L)
http://gfycat.com/HappyMeanAustraliankestrel
A further example of on the fly attribute editing. Attack Form isn't shown, as aside from knockback resistance, Attack and Normal Form's Attributes are identical.
Yes.Is speed forme faster than Sonic?
Imagine Speed Form with Bunny Ears 0_0(More double posting, yay. :L)
http://gfycat.com/HappyMeanAustraliankestrel
A further example of on the fly attribute editing. Attack Form isn't shown, as aside from knockback resistance, Attack and Normal Form's Attributes are identical.
Well, I know which forme I won't be using, hahaha. I've never been too fond of fast fighters anyway, but I imagine he'll be real fun in Subspace and on Big Blue!Yes.
Outspeeding cars on Big Blue without a Bunny Hood. That'll be interesting, to say the least.Well, I know which forme I won't be using, hahaha. I've never been too fond of fast fighters anyway, but I imagine he'll be real fun in Subspace and on Big Blue!
Why on earth would you post that?!I do not want this to go off topic too much, but...
Have a nice day.
I couldn't resist XD I was not trying to turn this into a Cloud Strife thread, just wanted some laughs.Why on earth would you post that?!
Oh crap, I'm getting off topic right now.