InASnowBoundLand
Smash Lord
- Joined
- May 2, 2014
- Messages
- 1,453
Could have been worse. Not too bad from the sounds of it. You should be up throwing characters at low percent as K. Rool anyway.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
and here's where i get annoyed...rool got nothing but nerfs and bowser got several buffsCould have been worse. Not too bad from the sounds of it. You should be up throwing characters at low percent as K. Rool anyway.
They did, in what way I'm not sure. If they nerfed the propeller hitbox, honestly, whatever, a lot of characters got past it anyway. If they nerfed how high the move takes K. Rool, though, that straight up takes away from one of my arguments for K. Rool's strengths. Sigh.Did they nerf K. Rool's recovery?!?
Height wasn't changed?! Oh thank god. Yeah I'll be perfectly alright then. I used the blunderbuss inhale for edgeguarding and getting a quick laugh at the expense of the occasional player on battlefield that runs right into it at the beginning of the match cause they forgot I can drop below platforms while inhaling and think I'm stupid enough to let them attack me from below. The latter won't be affected, former will a little bit, but it just means I have to act quicker now.I really think it's a nerf to the hitbox itself, and not the recovery's reach. I don't have any way of comparing it to how it was before, but at the very least it still brings him back from below the screen on Battlefield.
Kinda glad they limited the Blunderbuss's inhale tbh, always thought it was kinda dumb he could hold it for just about as long as he wanted considering how powerfully it launches folks.
I think these nerfs are more than fair. He's a bit weaker, but he can still be played close to the same.
Don't worry, the changes as it turns out are seriously light. QoL more than anything else. K. Rool remains largely the same.So I just read the patch notes for K Rool, and oh man it kinda sucks he got nerfed (but it's kinda expected due to how popular he is), but why nerf him when he wasn't that great to begin with? It could've been worse, but oh well.
That's good to hear. I'll test these changes tomorrow, but the fact that they reduced the time of D-throw burry and the Propeller hitbox kinda worries me. Less time to get our kill confirms off of d-throw and K Rool's recovery being slightly more exploitable (which already was).Don't worry, the changes as it turns out are seriously light. QoL more than anything else. K. Rool remains largely the same.
Dude your username is The Koopa King and you're sitting here complaining about Bowser buffs.and here's where i get annoyed...rool got nothing but nerfs and bowser got several buffs
it's just the fact he got straight buffs when he wasn't really in that bad of shape while K.Rool just got straight nerfs when he could have used some kind of improvementDude your username is The Koopa King and you're sitting here complaining about Bowser buffs.
As others have said, these nerfs are extremely lenient, the way people were complaining I thought they'd throw the book at him. Our boy got off with a slap on the wrist.
it seems like they are....Glad to hear the nerfs were minor but still scratching my head over them happening at all.
Really hope they're not going to be balancing solely from elite smash....
Well at least this explains why K. Rool wasn't drastically nerfed, and gives some amount of hope not just for him, but other superheavies like Ganondorf.Sakurai said:Even taking into account 1-on-1 matches outside of Elite Smash, every fighter has a win rate of somewhere between 40 and 54%, and those with a 45%-win rate comprise 90% of the total fighters.
These records are unique in that they’re completely free of bias; from time to time you may see a player-created estimation of each character’s strength, but in reality, those differ pretty greatly from our records. There are characters that tend to be given a lower rank in the grand scheme of things, but truth be told, they sometimes end up coming close to surpassing even the highest ranked characters. This was also the case in previous entries in the series. Ultimately, I wonder if it’s the people who don’t play by the book and can come up with countermeasures to what they face that end up being strong – and thus end up winning.
Something that ended up being a little troubling to me were fighters like King K. Rool. According to a survey on Dwango’s Niconico, the consensus seemed to be that King K. Rool was a strong character – that ended up not being the case. Overall his victory rate was 51.9%, and in Elite Smash it was 48.9%.
The general consensus seems to be that King K. Rool is strong, but I imagine that there are also people that think “no fair!” when they lose to him. Looking at our records, though, I don’t really see any need to adjust him. Though, I think there’ll still be people that’ll continue to be stressed out about fighting him if I don’t mess with him any – so I think I’ll wait to hear what the adjustment team has to say.
There was also a big difference in terms of character usage – the difference between the minimum and maximum was about 20-fold. Overall, the most used character was Cloud, but in terms of Elite Smash it was Ganondorf, whose Elite Smash win-rate was only around 47.9%, which is on the lower end of the rankings.
By the by. Among all the fighters and those of them that have echoes, Peach and Daisy are the most similar. That being said, you’d think that the results for the two characters would mostly be the same… In Elite Smash, though, Peach has a win rate of 54.4% and Daisy has one of 50.9% – how did that even happen!? In terms of usage, though, they’re roughly the same.
That means the difference must come from some kind of calculation error – that’s why making adjustments is such a chore.
In looking at the overall data, though, I think it’s fair to say that no fighter is too overpowered or underpowered – it’s up to the player’s skill. There are also trends in terms of techniques, but even then, you have to consider calculation errors and compatibility with those strategies.
I don’t want to shake things up by trying to balance things – so I think I’d like to take a careful look at things as they are.
Just as I said. It seems the worst is over, so it's smooth sailing from here on out.https://nintendoeverything.com/saku...line-mode-victory-rates-character-usage-more/
Well at least this explains why K. Rool wasn't drastically nerfed, and gives some amount of hope not just for him, but other superheavies like Ganondorf.
That editing was hilarious. "Nice work Mac" and the quickplay Wolf segment killed me.Hey there fellow Kutthroats: it's been quite a while since I was last on here. Thought I'd show you guys something I made in relation to K. Rool:
This is only the first part as I have at least one other part planned. Either way, give it a watch if you're interested in montages.
The use of that DK64 final battle remix was pretty well-done.Hey there fellow Kutthroats: it's been quite a while since I was last on here. Thought I'd show you guys something I made in relation to K. Rool:
This is only the first part as I have at least one other part planned. Either way, give it a watch if you're interested in montages.