KirbyWorshipper2465
Smash Legend
Ahh, I see.Maybe, although, maybe less, gimmicky? Let me go on record to say that I haven't played the M&L remakes, but it's my impression based on gameplay that they seem like another way to justify the touchscreens on the DS or alternate ways to play, as opposed to just "Hey! New campaign where you can play Mario & Luigi, Bowser, AND Bowser Jr., complete with new skills and bosses and locales", which personally I would've preferred. If K. Rool was made playable in a DKC game (mainline preferred but I wouldn't be opposed to spin offs depending on what it is.), I wouldn't want it to be like "You control K. Rool exclusively by whistling into the Switch's microphone at different frequency's to make him move with the helepack and shoot his Blunderbuss!" and more just another playable character that is also uniquely different in playstyle, abilities, and personality. Something that doesn't fix what isn't broken, but rather just says "You know how to play this if you've played a DKC game before, but just know K. Rool doesn't throw his weight around like DK, fly like Dixie, pogo like Cranky, use a insta win surfboard like Funky or do... what ever Diddy does now. He has his own tricks, and you have to master those to win.". TBH I wouldn't even be opposed to K. rool being main campaign alongside the Kongs, but a lot of people seem to disagree with me on that, so I offered something I would also like to see them do with Rool that might not seemingly betray his character to so many fans.
A Sonic Adventure-ish approach like you say can work sensibly, since 2 had you play as the antagonists in one of the campaigns. Hell, this would even be a handy way of justifying flunky Kremlings like Klump, Kalypso et all to be playable.
Only problem is it would be extra work, depending on how much time the devs are allowed to make the game.