- Aug 20, 2018
King K Rool will most likely be the heaviest since Sakurai made such a big deal on how heavy he was in the reveal trailer, the fact every time he took a step he would make the ground shake.
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The counter, definitely. They could have definitely done something more creative for K. Rool, or at least a more creative counter where he puts an electric node in front of him or something.So my question to you all is, what do you dislike the MOST about K Rool's Smash incarnation?
I agree with this. I'd prefer the Paon voice or the Rare voice over the crocodile noises and DK and Bowser's voices are just awful. I don't really see it as a problem for Diddy though, since his voice sounds like monkey noises anyway.Second, I wish it was voice actor instead of realistic animal sounds, but I don't mind it with K Rool that much unlike characters like. The three having realistic sounds just don't fit with their character that well. Diddy especially is really annoying to listen to with realistic gorilla grunts that I wish it was his actual voice actor.
The color palette is Rare. Everything else is Paon, which I'm happy with. I wholly expected to get the Rare design, though. It probably just wasn't fat enough for Sakurai's vision.I don't see Smash's design as strictly Paon. I see it as a mixture of both Rare and Paon. The darker green skin, golden belly, personality, and tail (even if it is short) is taken from Rare. The small crown, blue jewel, and face are taken from Paon. It's a mixture of both worlds and that's why it's perfect to me. I know we wouldn't get K.Rool's Rare voice (for obvious reasons) but I'm glad they just went with generic crocodile noises (which I was originally against) over the Paon voice honestly.
Let's see...So my question to you all is, what do you dislike the MOST about K Rool's Smash incarnation?
That does ask another question when you think about it. If King K. Rool truly is heavier than Bowser, would he also have the Tough Guy mechanic? In Smash 3DS / Wii U, Bowser would never flinch (except from throws), unless he took more than 19 units of knockback.I wonder if Bowser will still be the heaviest character in the game. If K. Rool is not the heaviest character, he should at least be the 2nd heaviest.
When asked how fun K.Rool is to play on a scale of 1-10:His dash attack has super armor, along with some other smash attacks, I believe. Thankfully, his armor didn't break at all from my gameplay.
When asked how large K. Rool's hitboxes are:Straight up 11. He was incredibly fun to play as. Didn't feel sluggish or weak at all. A fast super heavyweight with super armor, great projectiles, a great recovery, and tons of early kill moves? Hell yes! I'm so happy to finally play as him after all these years and he definitely lived up to the hype!
They are. I'd easily wager he's the heaviest character in the game and maybe the 2nd biggest after Ridley(?). Got attacked very easily but he moves fast and it takes *a lot* to KO the big *******. He has a great survival rate
He already has something similar with the super armor from his belly plate gotta look out of not abusing it though because it can be broken like a shield. Overall I see he's going to be as heavy as Bowser and if not at least more than Donkey Kong and King Dedede.That does ask another question when you think about it. If King K. Rool truly is heavier than Bowser, would he also have the Tough Guy mechanic? In Smash 3DS / Wii U, Bowser would never flinch (except from throws), unless he took more than 19 units of knockback.
Tough Guy is knockback-based heavy armor that's active all the time though. King K. Rool's super armor periods only occur when he performs certain attacks.He already has something similar with the super armor from his belly plate gotta look out of not abusing it though because it can be broken like a shield. Overall I see he's going to be as heavy as Bowser and if not at least more than Donkey Kong and King Dedede.
There's really not much point in killing with Dthrow anyways. Uthrow has that covered in spades.So that pretty much means that you can't use the d-throw on its own to make KOs. By the way, does anyone know if getting buried still reduces how much knockback a fighter will take (like in Smash 3DS / Wii U)?
Considering that Kirby's eye textures are flat AND mirrored, there's really no way to make just one of his eyes bloodshot. And when you think it over, it really wouldn't look too good anyway.Oh no! That's lame that K. Rool Kirby doesn't have eyes. Eyes are integral to K. Rool's design! But eh, I would have also given Peach K irby Peach's bangs, too. That hasn't happened.
The hat is slightly creepy in a Cruella Devilleish way. Kirby's just wearing a slab of green crocodile leather on his head.
It's worth pointing out that ROBs is not a fair comparison - his Up Smash has a grounded hitbox meant to launch opponents next to him into the attack. This unburies the opponents meaning they take full knockback from the attack.There's really not much point in killing with Dthrow anyways. Uthrow has that covered in spades.
As for reduced knockback from bury, it's definitely not as nerfed as it was in Smash 4, because both ROB and K Rool get solid knockback out of their KO moves regardless.
Looks like K Rool's Usmash Kill Hitbox is indeed the Up part and not the planking. You can see in this video at 0:54 that he Usmashes, kills Mario at 97% (Handidly), while Cloud at 72% is only sent a medium distance away.
Not bad, even though I thought King Krusha K. Rool was a no brainer.
We do have an instance of K Rool's Kill potential off the bury(though it was Dtilt bury). Back in the Treehouse video, K Rool landed a Fsmash on a buried Diddy Kong at 117%, sending him from the right side of the Omega Jungle Japes and KOing him HANDIDLY on the other side of the screen.It's worth pointing out that ROBs is not a fair comparison - his Up Smash has a grounded hitbox meant to launch opponents next to him into the attack. This unburies the opponents meaning they take full knockback from the attack.
This said KKR has an extremely strong F-Smash. If the opponent is at a percentage where they can't feasibly mash out, it should KO them - and probably a little earlier than Up Throw, whose true strength we don't really know yet.
There are also other options we've yet to consider, such as aerials rather than smash attacks, particularly at lower percentages. If you're a ROB player burying at 80% it looks like you should go for Up Air rather than Up Smash and I'd wager similar things are true here.
Yeah, some were different in the North American/European versions. Mega Man was "Blue Metal Hero" in North America, but has thankfully been changed to "The Blue Bomber" for Ultimate.Weren't some titles different between different versions of the game? (I think Mega Man was called Super Fighting Robot in the North American version and The Blue Bomber in the UK version, or something along those lines) We could still get King Krusha K. Rool somewhere.
Glorious. Though it would have been kool to have it say Kommander instead.
We'd have to wait until the game is fully released to get the full details on how much knockback is reduced against buried fighters; I would assume that Training would exclude stale moves and the 1-on-1 damage multiplier when calculating damage.If we want to measure if bury nerfs knockback, find a Fsmash that connects in a similar range in a match (there should be plenty around now that the demo is more readily available) and see how far they are sent