Mario & Sonic Guy
Old rivalries live on!
So based on what the video shows, the d-tilt has a sourspot hitbox; you have to hit with the sweetspot to bury anyone.I couldn't tell you how it's actually coded in, but here's some footage so you can see exactly how it's working:
https://www.youtube.com/watch?v=aDN3Eq_CN_M
ROB's works the same way. I've not heard of any other character getting one of these yet.
When I got to 1:25, I saw the d-throw in action. I tried slowing down the video to see if Diddy Kong gets released before getting buried, and it appears that he got buried before taking any damage, and is buried upside-down. There must be some special coding for King K. Rool's d-throw, which never existed in Smash 3DS / Wii U, since when I modified Giga Bowser's d-throw, I had to set up the d-throw's script as follows if I wanted Giga Bowser to bury his grabbed target.
Code:
Throw_Specifier(ID=0x0, Bone=0x0, Damage=0, Angle=0x10E, KBG=0x64, WBKB=0x28, BKB=0x0, Effect?=0xB, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Throw_Specifier(ID=0x1, Bone=0x0, Damage=8, Angle=0x169, KBG=0x64, WBKB=0x0, BKB=0x3C, Effect?=0xB, Unknown=1, Unknown=0, Unknown=1, Unknown=0x0, SFX?=0x0, airground=0x3, Unknown=0x1, Unknown=0x1, Type?=0x8)
Asynchronous_Timer(Frames=44)
Throw_Applier(ID=0x0, Bone=0x1A, Unknown=0x11000005, Unknown=0x11000006, Unknown=0x11000007)
Asynchronous_Timer(Frames=45)
Extended_Hitbox(ID=0x0, Part=0x0, Bone=0x0, Damage=30, Angle=0x0, KBG=0x14, WBKB=0x0, BKB=0x50, Size=15, X=0, Y=0, Z=50, Effect=0xB, Trip=0, Hitlag=0, SDI=0, Clang=0x0, Rebound=0x0, ShieldDamage=0x14, SFXLevel=0x2, SFXType=0x2, Ground/Air=0x3, Direct/Indirect=0x1, Type=0x2, X2=0, Y2=0, Z2=-5)
Synchronous_Timer(Frames=3)
Remove_All_Hitboxes()
Script_End()
Also, is there any evidence of King K. Rool's d-throw dealing collateral damage as well?
Anyway, got further into the video and saw that if King K. Rool loses his crown, a new one will eventually spawn if it disappears. And at 2:23, the Blunderbuss can grab nearby fighters, but I'm wondering if that won't work against giant-sized fighters. At 4:20, it looks like King K. Rool has his own version of the Jolt Haymaker; looks to be devastatingly strong if it KO'd Diddy below 90% damage near the stage edge.
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