MythTrainerInfinity
Smash Champion
I'd like to use this thread to help discuss traps and setups we could use to make these moves land easier, thus maximizing our killing potentials.
Without DI you kill midweights at around 150ish when you're around 100ish on neutrals. I have found that sometimes people like to air dodge thinking they'll survive only to die.
It kills even sooner when you're at higher Aura of course. For example we all know we survive to a high % against Diddy, a near max Aura fresh Lucario's UTilt will kill a Diddy at 130%ish, probably sooner.
Oh and by the way UTilt's hitbox lasts one frame longer than our FSmash.
Have you guys ever thought about using momentum to your advantage? For example let's say a Snake uses NAir to try to kill you near a ledge. You then decide to grab after you shield the last hit. If you Bthrow right away I believe you can use some of that shield knockback from Snake's NAir to give you a little extra oomph to your Bthrow. Other moves like Falco's BAir, Kirby's BAir, ROB's BAir (if he uses it into you), Snake's BAir, etc.
The tricky part is trying to get these moves to land at that %. It's not a good idea to use UTilt on someone with a non-depleted shield. It is easier to hit someone who is airborne (think about people spamming air kill moves).
So what other ways can you guys think of setting up underused kill moves?
How many of you guys think about killing with Lucario's UTilt?Frame Data Thread said:Utilt
Hit Box on frame: 5
Hit Box out on frame: 15
Completes on frame: 32
Without DI you kill midweights at around 150ish when you're around 100ish on neutrals. I have found that sometimes people like to air dodge thinking they'll survive only to die.
It kills even sooner when you're at higher Aura of course. For example we all know we survive to a high % against Diddy, a near max Aura fresh Lucario's UTilt will kill a Diddy at 130%ish, probably sooner.
Oh and by the way UTilt's hitbox lasts one frame longer than our FSmash.
By now I'm use you all know we kill a midweight at around 160%ish with a BThrow at the edge.Bthrow
Hit Box on frame: 14
Completes on frame: 36
Have you guys ever thought about using momentum to your advantage? For example let's say a Snake uses NAir to try to kill you near a ledge. You then decide to grab after you shield the last hit. If you Bthrow right away I believe you can use some of that shield knockback from Snake's NAir to give you a little extra oomph to your Bthrow. Other moves like Falco's BAir, Kirby's BAir, ROB's BAir (if he uses it into you), Snake's BAir, etc.
The tricky part is trying to get these moves to land at that %. It's not a good idea to use UTilt on someone with a non-depleted shield. It is easier to hit someone who is airborne (think about people spamming air kill moves).
So what other ways can you guys think of setting up underused kill moves?
Inb4ShippoandUSmash.