Dojo
Smash Champion
Most dont tend to know what to do. Just trying to pick up the free win. Annoys the **** outta me. I can only imagine how yall feel. >.>More Metaknights = more training against Metaknight. =I
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Most dont tend to know what to do. Just trying to pick up the free win. Annoys the **** outta me. I can only imagine how yall feel. >.>More Metaknights = more training against Metaknight. =I
Which will be when?Wait till the second one comes out
=)
We'll make another thread about that.I think it's safe to assume that Tink's KO range is at 130%-150% or so were things become killable for him. I've tried with all sorts of moves to kill with him, I think what we need to discuss is how to rack up some safe or clever damage to mix up our game so we can get our enemies to that state where we can kill.
This all sounds very interesting.Now back to ideas of killing, I was messing around in training and I thought of set up for the SBTD I mention earlier in this thread. Now most you TL mainers would know by now that it seems TL isn't fast enough to hookshot and do a running Usmash for a KO. Go figure. But you can hookshot and throw a bomb and it'll be a combo or if dodge it'll go behind your opponent and explode and connect anyways. Now feeding of this idea, after a hookshot connects you can run up and do a SBTD and a Fair or Uair. I think this could be dodge or the opponent may have time to land and block but it adds come option and is the only practically way I found to apply the SBTD.
Now back to the plain hookshot and running Usmash set up. I've went in training with the CPU and messed with it a bit. So clearly if you land a hookshot and immediately hyphen smash the CPU will dodge and the Usmash is so quick that it'll pass through. So instead of hyphen smashing, I ran and smashed up aiming to hit where the feet would land. The CPU will fall for this every time. Now the question is when it's a human playing holding block will he have time to land and block or is there actually a very small time frame where there is actually an opening?
On Friday I'll set down with a friend of mine and do better testing on these set ups.
Wow, I think I just started tearing up.... inspirational explanation, Underwing.Fluid, dynamic, and natural style is the real power of a good Toon Link player -- when one projectile fails, there should already be two more in the air, maybe a chain, and a bomb, all waiting to make up for it. The fast moves, good air control, and multitude of projectiles all make Toon Link one of the most adaptable, and unpredictable characters in the game -- keep it that way, and just see where the game takes you.
--UnderWing
lolwutQuivo, you're right it doesn't combo. The real idea I'm trying to get at most players will try to air dodge and hit the ground and shield or what not when he/she is thinking you're going to do an Usmash to KO. I'm trying to say is use the hookshot to bait the air dodge and help you time the Utilt better. If they don't air dodge for whatever reason, probably because they are trying to attack, then hookshot would act as a counter attack. If they do dodge than the Utilt has a good chance of landing. One situation would be if your opponent is hanging on the edge and is planning to jump up, air dodge, and land.
Now back to ideas of killing, I was messing around in training and I thought of set up for the SBTD I mention earlier in this thread. Now most you TL mainers would know by now that it seems TL isn't fast enough to hookshot and do a running Usmash for a KO. Go figure. But you can hookshot and throw a bomb and it'll be a combo or if dodge it'll go behind your opponent and explode and connect anyways. Now feeding of this idea, after a hookshot connects you can run up and do a SBTD and a Fair or Uair. I think this could be dodge or the opponent may have time to land and block but it adds come option and is the only practically way I found to apply the SBTD.
Now back to the plain hookshot and running Usmash set up. I've went in training with the CPU and messed with it a bit. So clearly if you land a hookshot and immediately hyphen smash the CPU will dodge and the Usmash is so quick that it'll pass through. So instead of hyphen smashing, I ran and smashed up aiming to hit where the feet would land. The CPU will fall for this every time. Now the question is when it's a human playing holding block will he have time to land and block or is there actually a very small time frame where there is actually an opening?
On Friday I'll set down with a friend of mine and do better testing on these set ups.
Lol is this what you do during school?
school is boring.