Daedalus, here's my advice:
*Stop being a darwinistic hypocrite. It's been old since day 1.
*You claimed that I died more times than you in the match. I died only once, from being out of SA/Counter charges, and you died once too. At best, you're exaggerating the lead you got over me, which was purely a 3 KO lead, no less deaths than me.
*The problem with range 1HKs is that on their own, they prevent any options that aren't excessively strong from working, and anything that fails will simply do NO damage to the abusers, as if the Value system wasn't borked enough. Range 1HKs only works in a simple FPS. Here, add in the power system for anti-melee options and you have to tag the pests MULTIPLE TIMES EACH, when they only need to tag you ONCE.
*I put EVERY SINGLE POWER, SEARCHING THOROUGHLY, that could be used to combat range shenanigans in a single set (Mega Laser, Black Hole, Reflect Barrier, and Lightweight) and still could fit in Counter and Effect Recovery. If you don't believe me about that being every power, name ONE power outside the set that could help against range combat. Quick Charge is the only one that could come CLOSE, but ends up trying and failing miserably to fight fire with fire. I dumped Super Armor for ironically similar reasons.
*Which brings me to this point: why should I overfocus on combatting one problem just to stand a chance? I go to clubs for strategic factor, not to be forced to do one particular thing altogether. Granted, I do like the dynamic of the Mega Laser-Black Hole-Reflect Barrier combination (ML for control, BH for offense, RB for defense) but why should I be outright basically forced to use that? Give me more likeable options, like have Super Armor be better than providing only 1 charge at L1 for 1 more space than freaking Counter L2. Actually, better yet, provide a KB-immunity power that focuses more on space control than the other two, which don't even do anything to address it particularly well without being bolstered by other powers. There. More strategy along the KB-immunity stuff. Less need for particular powers to deal with one problem.
Know what though? KIU is hopelessly imbalanced. I'm sorry, but when I get 2 shotted by claws with only Aries Armor active when I'm having top notch defense, there's a problem. It earned itself a rant:
http://masterknightdh.deviantart.co...sing-s-balance-has-failed-miserably-317376279
Yeah, I shelved it. The touch of death claws problem wouldn't even be fixed by my Knight Charge power idea:
http://real-game-balance.blogspot.com/2012/07/kid-icarus-uprising-power-idea-knight.html
Good day.