Life
Smash Hero
Has anyone cleared all three boards yet?
EDIT: So Pit calls Dark Pit "Pittooey" in Ch6...
EDIT: So Pit calls Dark Pit "Pittooey" in Ch6...
Hades calls Dark Pit Pittoey in Ch22.
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If what holder of the heel said about feathers is true, I COULD clear all three boards-while still trying to go no feathers like I am.Has anyone cleared all three boards yet?
EDIT: So Pit calls Dark Pit "Pittooey" in Ch6...Hades calls Dark Pit Pittoey in Ch22.
If your weapon has strong homing already, then why bother wasting some space on your abilities? Some abilities are just worthless, since skill can make them obsolete.@DAK: Homing boost is useful with certain high-homing weapons--in extreme cases, the shot will circle around and hit them again. As for autoreticule, some staff players like it, I'm not a huge fan personally.
No, it GIVES answers. >_> What are you smoking?It also takes out answers for life's problems. xD
I'm always confused by which names are who. haha. I didn't even realize you had joined the first game until I thought "Matt is a strange name for a bot..." Could've use the Taurus arm, if you wanted. I just play for the fun of it anyway, and if I can't keep up, oh well. I have a decent Taurus too.Those were some good matches fenrir, too bad nobody else came on. I'm usually an idiot and never activate pisces heal on my aurum palm set because I forget it xD Sure helps when I remember it. I normally just keep using my taurus arm but it seemed like overkill using it on a single friend with just CPUs. That one game was close too, my team's angel just defeated right as I complete daybreak.
Yah, I noticed another guy in here is called Matt, too. My meteor bow has speed, shot range, FD ch shot, full-heal boost and 6 stars-even though I'm not too skilled with it yet. I kept trying to launch my arrows over the other platforms to hit people but half of them just ran right into the platform. My favorite match was me and my viridi palm vs you and your midnight palm. I wanted to try out my shock orbitars that I discovered does 236x2 at it's peak with energy charge on, but I didn't want to drag the team down with it's value of 298.I'm always confused by which names are who. haha. I didn't even realize you had joined the first game until I thought "Matt is a strange name for a bot..." Could've use the Taurus arm, if you wanted. I just play for the fun of it anyway, and if I can't keep up, oh well. I have a decent Taurus too.
And yeah on that one game. lol. I actually landed the final bow shot on Pit from like 2 platforms over . (4 stars + +3 backward dash mod on a sag. bow) I felt pretty good about myself after that one. haha.
Other people need to join more. I miss our 6-man matches...
I would make a suggestion of using 4 or probably 3 tiers rather than 5. It seems more like a 1 to 9 ranking system with so many tiers and just 9 weapon types.The thing about clubs is that they can dish out massive damage from afar or up close with their melee strikes. The only thing that balances them out is a slow movement speed and slow fire rate, since they rely entirely on charged shots to fire. However, in the hands of a good player, they can be extremely devastating. But a tier list according to my standards is this:
Top:
Clubs
Claws
High:
Bows
Mid:
Arms
Blades
Cannons
Low:
Palms
Staves
Bottom:
Orbitars
I usually rank stuff according to their kill potential, and ease of use, but mostly kill potential. I don't see too many good orbitar users online, and their lack of any good melee offense makes them limited to what they can do. All in all, staves can kill more frequently than an orbitar. Well, in my experience, that is. However, just use what you want to use, as each weapon can easily be countered.
Some stavesThe thing about clubs is that they can dish out massive damage from afar or up close with their melee strikes. The only thing that balances them out is a slow movement speed and slow fire rate, since they rely entirely on charged shots to fire. However, in the hands of a good player, they can be extremely devastating. But a tier list according to my standards is this:
Top:
Clubs
Claws
High:
Bows
Mid:
Arms
Blades
Cannons
Low:
Palms
Staves
Bottom:
Orbitars
I usually rank stuff according to their kill potential, and ease of use, but mostly kill potential. I don't see too many good orbitar users online, and their lack of any good melee offense makes them limited to what they can do. All in all, staves can kill more frequently than an orbitar. Well, in my experience, that is. However, just use what you want to use, as each weapon can easily be countered.
I'm not seeing it, their normal continuous fire isn't fast at all meaning that "powerful" continuous fire is balanced by how slow they fire, and their dash continuous isn't really that much better than other weapons I just tested.Staves are only as good as the player using them. You just have to have really good aim to wreck havoc on everything. You just need a lot of practice and patience with them. Orbitars, on the other hand, are just terrible. They don't really excel at much, from my experience.
Cannons are more effective because their continuous fire is pretty powerful. Mix that with some charged shots, and you got a steady powerhouse. If anything I would think palms could be worthy of beating cannons on the tier list.
but...cannons are fun!On a side note: I wonder how clubs + invisible shots would play out...
I'm not a big fan of flintlock in multiplayer, actually... not sure why, just not my cup of tea. Small shots are crazy hard to hit with any lag and the generally fast game movements. This game is not very friendly towards snipers, which is why staves aren't too useful. The Lancer staff has the benefit of crazy powerful large shots with slight homing... which makes it decent at midrange and long... and it's melee power is at least enough to land a couple hits to get away.You forget that Flintlock staves are pretty beast. They travel far and quick, and pack a tremendous punch. Their lack of any melee power doesn't really matter, as you never want to be close.
As for arms and blades, they are good. Arms have a much more powerfull melee than most classes. Also, add in the fact that arms have the best melee lunge distance, as well as the most powerful 3 hit melee combos. They are very destructive when used right. You use their charge shots to get in close with some powerful melee attacks. Good weapon to use, if you're smart.
Blades are the jack of all trades weapons, so they don't seem too powerful, but just about anyone can use them to handle a wide range of situations, making them rather effective.
On any game I've ever played, I've never truly cared for sluggish weapons. What makes Claws better than Arms? I'll prolly run claws, bows, arms, and blades.The thing about clubs is that they can dish out massive damage from afar or up close with their melee strikes. The only thing that balances them out is a slow movement speed and slow fire rate, since they rely entirely on charged shots to fire. However, in the hands of a good player, they can be extremely devastating. But a tier list according to my standards is this:
Top:
Clubs
Claws
High:
Bows
Mid:
Arms
Blades
Cannons
Low:
Palms
Staves
Bottom:
Orbitars
I usually rank stuff according to their kill potential, and ease of use, but mostly kill potential. I don't see too many good orbitar users online, and their lack of any good melee offense makes them limited to what they can do. All in all, staves can kill more frequently than an orbitar. Well, in my experience, that is. However, just use what you want to use, as each weapon can easily be countered.
Claws are the faster melee choice. Their ranged shots typically are faster and have a slightly better range as well.On any game I've ever played, I've never truly cared for sluggish weapons. What makes Claws better than Arms? I'll prolly run claws, bows, arms, and blades.
I have no problems using arms and doing well with them. And I only use the drill arm. And I do pretty good most of the time. You just gotta play smart. As for blades, I see myself getting much more kills with it than palms. Which is why palms are overrated in my opinion.I'm not a big fan of flintlock in multiplayer, actually... not sure why, just not my cup of tea. Small shots are crazy hard to hit with any lag and the generally fast game movements. This game is not very friendly towards snipers, which is why staves aren't too useful. The Lancer staff has the benefit of crazy powerful large shots with slight homing... which makes it decent at midrange and long... and it's melee power is at least enough to land a couple hits to get away.
And with arms, you still have to get close with a fairly slow weapon.. I can see people surprising others in the indoor areas, I just feel that it's a huge uphill battle in any outdoor area, or any area with a decent amount of running room. I have no problem saying the Taurus arm is awesome... but the others aren't powerful enough for their downfalls, generally. Against Bows, Clubs, Cannons, and Staves, an arm user has to dodge a LOT to get close enough without getting killed. Against Blades, Claws, and Palms, I feel the other weapons just keep Arms JUST out of range, and move in and out faster than the arm can react. This is all just my opinion, though.
And sure, Blades are decent, but why are they better than Palms? You trade slightly better range with a Blade for quite a bit better movement speed, and similar damage output on average with Palm. To me, it just seems like Palms do slightly more damage in the long run, and have an easier time getting close enough to do so...
With the value of bows and clubs in this game, I feel the short range weapons are at a bit of a disadvantage in most cases... This is only made up (imo) by the better movement speed that the claws and Palms give you.
Claws grants you a fast movement speed and a 5 hit melee combo. However, their melee attack power is weaker than that of arms, as well as the range of their melee strikes. But claws do have a decent range to their ranged attacks. They aren't very powerful though, but it is good enough to pester opponents as you make your way closer. Claws are one of those weapons that you need to keep on staying in your opponent's face. Arms typically have the better charge shots, due to their range advantage, but their continuous fire has shorter range.On any game I've ever played, I've never truly cared for sluggish weapons. What makes Claws better than Arms? I'll prolly run claws, bows, arms, and blades.