bloodpeach
Smash Journeyman
Yes.Does it only map keys to buttons and keys to maximal movements of the stick in cardinal directions
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Yes.Does it only map keys to buttons and keys to maximal movements of the stick in cardinal directions
Just because that keyboard adapter can't do macros, doesn't mean that nobody could ever make an adapter that could (double negative, sup). And having to stare at an opponent's keyboard DURING GAMEPLAY to make sure he isn't using macros? Come on.Well probably because
1) the adapter currently doesnt support macros and never will because no one who has the capability of making an adapter will ever use macros
2) even if somone did manage to do that, it'd be super easy to for any TO to just look at the settings on the adapter and see if there are macros
3) you get to see the key presses of your opponent as they play
it's really a complete non-issue
Also, theres never been an adapter in florida, and unless you used an alt it doesn't look like you were at Apex. Have you ever actually seen one used?
That's a pretty poor argument. I have better controller DI than some keyboard players too. Doesn't have any relevance to the fact that it's easier to do things on kb that require effort on controller. "Player X has better DI than player Y therefore player Y gets a free pass" doesn't cut it.i'm sick of the di argument, to be quite honest. like i said, compare killer's to boom's from apex and tell me whose is better.
How? News to me.platdrop ff aerials are easier on kb.
killersi'm sick of the di argument, to be quite honest. like i said, compare killer's to boom's from apex and tell me whose is better.
I will **** you up in mind control smash, no joke. I'm practicing right now. So far I've managed to get the how to play video to show at least 10 times.I could build a controller inside a first party n64 shell with macros. Banning all controllers is the only answer.
I find it intriguing as well. I've accepted keyboards so I haven't had an agenda on this for a while, let's discuss civilly and stuff.anything that requires you to move 90º degrees will be easier on kb.
I find the 'what is easier on kb' topic pretty interesting, but it seems people only talk about it if there's an agenda behind it. and militancy is always boring.
If I still had a dog in this fight I'd say that's a bold statement that lots of people would disagree with.no reason keyboards shouldn't be legal
you said it. those are frame perfect, you need to press both buttons simultaneously.sh u-air and non-ff d-air without buffering have very small windows within which you have to press the directional key and the A button at the same time
i play time mode 3 minutes because that's how it's intended to be played. XDDDdevelopers didnt design it this way
Funny you should say this, considering you said that the mere possibility of camping on Hyrule, even when most people don't, should force it to be banned. By that logic, the possibility of macros should ban all keyboards, even when most people don't use them.You people are obsessing over this too much. The FGC has zero problems with any kind of macro stuff and they practically never have to enforce it. This is also considering that macros are probably far more effective in other fighting games than smash (Not that they're very effective in other fighting games either)
It's actually close to impossible to ban macros. How could you prove that somebody was using a macro? A well designed macro would be close to impossible to prove to exist.no, by that logic, the possibility of macros should ban all adapters period
banning macros is significantly more feasible than banning camping, which is why you choose to ban hyrule but not to ban all adapters
yes, killer.no
compare killer vs ruoka to boomfan vs mariguas
Just some thoughts on "(not) getting (DI) in the places boom is": I think this is because the keyboard can only DI in four main directions and four diagonals. I'm not sure how many total directions are possible for DI, but I'm pretty sure it's more than eight. Also, you can adjust the range of your DI on controller (e.g. DI less drastically to the left, instead of maximally to the left), whereas with keyboard you're always inputting a maximum direction input (obviously "maximum" means whatever is the range set for your kb on the plugin).killer gets harder/further di, but if he isn't getting it in the places boom is, it's not as good. at least, that's how i look at it. killer wasn't escaping death like boom was.
killer gets harder/further di
pick one guys, I can't have multiple tangents going here.Yeah, I've been saying for a long time that people like Boom's DI is as good as any keyboard players
I don't know what clubba is talking about.
Getting back to neutral position doesn't help DIing at all. Except if you're referring to weak smash DI, but then it's even harder to compare : controller (arguably bad) slide DI (good) vs keyboard (arguably good) smash DI (bad). Both sides have the same number of "good". I think it's more relevent to compare both slide DI. On controller you need to make a quarter circle and on keyboard you need to alternate between two keys (at least, depending on the direction you want to go to).i don't think anyone is in disagreement over the fact that the potential for DI is better on kb because of the instant snap back to neutral in between directions.