Pakky
Smash Hero
- Joined
- Jul 19, 2014
- Messages
- 7,547
Well gang, I know very little about her at this moment in time but Verg is behind her so I'm going take the first step in making a support thread on here for her.
She's from a mobile game yes but she has a game being developed by Platinum.
It looks amazing,
As far as I know, she can make blades of water and performs a lot of muti-hit attacks.
So she's not an FE, not really.
So, gonna need some crowd research guys to help me dig up more.
Thanks in advance if you choose to take up that task.
Now for my findings
Granblue Basics
Katalina- Guardian Knight of the Blue Sky
Straight from the Wiki here's some background info
Age:24
Height:169 cm
Race: Human
Hobbies: Sword collecting
Likes: Cute things, small animals
Dislikes: Bugs, cooking
Her full name is Katalina Aryze.
A running gag with Katalina is that she is terrible at cooking, but is oblivious to it.
"Once a devoted knight of the Erste Empire in charge of guarding Lyria, Katalina turns on her former home and vows to travel with you to protect Lyria from the Empire's schemes. Her skilled and calculated displays of swordplay with her trusted sword Rukalsa are in stark contrast to her profoundly lacking sense of direction and poor cooking skills. These things, among others, are regularly pointed out by her fellow party members."
Katalina is the first character in the game the player obtains, and acts as a pure support character. Despite having low offensive presence, the amount of support she provides is invaluable for newer players and will be a staple on many of early teams.
In Smash?
Well, the game doesn't seem to yield too many ideas but maybe that's just me, so to see her in motion let's look at some anime clips.
Here's what I'm thinking, she described as a 'balanced character with a sword that uses water elements.
So using the platinum games proof of concept and like the one anime clip I have her fighting this is what I'm thinking.
She'd be a fencing swordsmen not unlike
but her hitboxes could be bigger and range could be a little longer not along as say
but let's say about half.
Neutral B: Water Trident: A powerful thrust that acts like Marth's charging Neutral B but with a larger hit box as when the move is charged a twinkle of light indicating the spawn of a water spear manifesting. the longer the button is held the more that are spawned for a maximum of three.
Side B: Water Saber: Imagine the
hay-maker Side B with less super armor and more range as Katalina swipes with her sword followed by a water spear extending from the swipe. with no starting lag but a ton of ending lag.
Down B: Freeze Circle Katalina place her sword in the ground and kneels causing a circle of effect to appear around her, this causing the opponent to freeze when they enter the circle of effect. I imagine the starting lag on this to be immense.
Up B: Rising Ice Wind: Katalina spins extending her herself upward while ice crystals dance around her, when in contact with this move the opponent will freeze. Recovery wise this I imagine would be basically

but with the chance to freeze someone.
Supporters
Pakky
YouSeemFRAZZLED
@Shishœ
AustarusIV
MamaLuigi123456
Ramen Tengoku
Wurmple for smash
Cereal Bawks
Parallel_Falchion
P.Kat
Dyllybirdy
Takasmash
SnakeFighter64
NukeA6
7982Brick
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kool2419
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She's from a mobile game yes but she has a game being developed by Platinum.
It looks amazing,
As far as I know, she can make blades of water and performs a lot of muti-hit attacks.
So she's not an FE, not really.
So, gonna need some crowd research guys to help me dig up more.
Thanks in advance if you choose to take up that task.
Now for my findings
Granblue Basics
Katalina- Guardian Knight of the Blue Sky

Straight from the Wiki here's some background info
Age:24
Height:169 cm
Race: Human
Hobbies: Sword collecting
Likes: Cute things, small animals
Dislikes: Bugs, cooking
Her full name is Katalina Aryze.
A running gag with Katalina is that she is terrible at cooking, but is oblivious to it.
"Once a devoted knight of the Erste Empire in charge of guarding Lyria, Katalina turns on her former home and vows to travel with you to protect Lyria from the Empire's schemes. Her skilled and calculated displays of swordplay with her trusted sword Rukalsa are in stark contrast to her profoundly lacking sense of direction and poor cooking skills. These things, among others, are regularly pointed out by her fellow party members."
Katalina is the first character in the game the player obtains, and acts as a pure support character. Despite having low offensive presence, the amount of support she provides is invaluable for newer players and will be a staple on many of early teams.
In Smash?
Well, the game doesn't seem to yield too many ideas but maybe that's just me, so to see her in motion let's look at some anime clips.
Here's what I'm thinking, she described as a 'balanced character with a sword that uses water elements.
So using the platinum games proof of concept and like the one anime clip I have her fighting this is what I'm thinking.
She'd be a fencing swordsmen not unlike
Neutral B: Water Trident: A powerful thrust that acts like Marth's charging Neutral B but with a larger hit box as when the move is charged a twinkle of light indicating the spawn of a water spear manifesting. the longer the button is held the more that are spawned for a maximum of three.
Side B: Water Saber: Imagine the
Down B: Freeze Circle Katalina place her sword in the ground and kneels causing a circle of effect to appear around her, this causing the opponent to freeze when they enter the circle of effect. I imagine the starting lag on this to be immense.
Up B: Rising Ice Wind: Katalina spins extending her herself upward while ice crystals dance around her, when in contact with this move the opponent will freeze. Recovery wise this I imagine would be basically
Neutrals and Aerials : Generic sword attacks, her in-game attacks are really just swings, so perhaps they could take a few motions from the anime, but honestly she doesn't get to do much because she's not the main character.
Smash Attacks: Various blades of ice, possibly even slight projectiles, giving her smash attacks a decent amount of range. They are her Charge Attacks, so it makes sense to turn them into her smashes. If she could freeze by sweet spotting them that'd be pretty cool I suppose.
Grabs and Throws: Generic again, she really doesn't do much to differentiate herself in normals, though that is true of anyone in Granblue, barr possible Gran in the anime.
Specials:
Neutral: Dispel Mount: it's pretty much the Crux of her spell set in Granblue so it makes sense as a neutral, certainly more so than heal. Veil normally makes you immune to the next status effect you would recieve, but that doesn't really work in smash where only a handful of characters inflict status effects, so I guess it'd be one hit of super armour?
Down: Enchanted Lands: taken from her Grand version because she doesn't have enough moves to make a move set on her own. Enchanted lands has two effects, it does large damage and causes guarenteed triple attacks... I suppose the way you could do this is some sort of area of effect that does a bit of damage to anyone who steps into it, and also makes Katalina a bit faster when she's within it. Think Palutena's Heavenly Light, but lasts a little bit after you let go.
Forward: Light Wall: her third spell, in the game it's used to reduce incoming damage, but it's animation is creating a wall of light infront of the party... so I think it should do that. A big wall appears in front of Katalina, going both up and down, you have to do a certain amount of damage to the wall to break it, and you can't pass through it
Up: I got nothing, for a game about flying between floating islands the characters spend a lot of time on the ground. I guess she could just do another generic sword swing, but it kinda sucks.
Final Smash: Blades of Diamond: just re-use that ice blade animation from Katalina Grand, put it a set distance away from her, and have it do loads of damage. If it was the main character they'd be able to use any of the summons, but ya know, that'd make way too much sense.
Stage: Grandcypher - the airship that acts as the game's logo, it could potentially travel between a couple islands, and even have one of the raid bosses turn up in the background. Maybe Io or Rackam could be watching too.
Smash Attacks: Various blades of ice, possibly even slight projectiles, giving her smash attacks a decent amount of range. They are her Charge Attacks, so it makes sense to turn them into her smashes. If she could freeze by sweet spotting them that'd be pretty cool I suppose.
Grabs and Throws: Generic again, she really doesn't do much to differentiate herself in normals, though that is true of anyone in Granblue, barr possible Gran in the anime.
Specials:
Neutral: Dispel Mount: it's pretty much the Crux of her spell set in Granblue so it makes sense as a neutral, certainly more so than heal. Veil normally makes you immune to the next status effect you would recieve, but that doesn't really work in smash where only a handful of characters inflict status effects, so I guess it'd be one hit of super armour?
Down: Enchanted Lands: taken from her Grand version because she doesn't have enough moves to make a move set on her own. Enchanted lands has two effects, it does large damage and causes guarenteed triple attacks... I suppose the way you could do this is some sort of area of effect that does a bit of damage to anyone who steps into it, and also makes Katalina a bit faster when she's within it. Think Palutena's Heavenly Light, but lasts a little bit after you let go.
Forward: Light Wall: her third spell, in the game it's used to reduce incoming damage, but it's animation is creating a wall of light infront of the party... so I think it should do that. A big wall appears in front of Katalina, going both up and down, you have to do a certain amount of damage to the wall to break it, and you can't pass through it
Up: I got nothing, for a game about flying between floating islands the characters spend a lot of time on the ground. I guess she could just do another generic sword swing, but it kinda sucks.
Final Smash: Blades of Diamond: just re-use that ice blade animation from Katalina Grand, put it a set distance away from her, and have it do loads of damage. If it was the main character they'd be able to use any of the summons, but ya know, that'd make way too much sense.
Stage: Grandcypher - the airship that acts as the game's logo, it could potentially travel between a couple islands, and even have one of the raid bosses turn up in the background. Maybe Io or Rackam could be watching too.
Supporters


@Shishœ















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