MetalMusicMan
Sleepwalk our lives away.
Okay I just read some of the infinite discussion here and I'm just going to argue for the sake of arguing...
My official stance on the DeDeDe infinites is "I don't care if they are banned, but it's stupid to ban them."
Counter picking is a part of the game. If you play Donkey Kong, you need to live with it and learn a counter character. The competitive scene was not designed to cater to people who are too lazy to counter pick.
Banning the IC infinites is ridiculous. They are gay but they are not broken or overpowered. There's not any reason to debate this further, really. ...but I will if someone wants to
As a DeDeDe / Metaknight main I can honestly say that I wouldn't care if the D3 infinites were banned from a win/lose standpoint.
However, it is BLATANTLY OBVIOUS that they should not be banned.
I will elaborate...
Reguarding the "infinite" on Luigi/Mario/Samus...
It's not even a real infinite passed 5 grabs unless you are grabbing them at an existing high percent where you can pummel them enough to reset the stale moves list (80% or so I think).
You can break out of it.
How people still don't know that, I don't understand. It's really circumstantial and not guaranteed or super duper easy like it is on DK/Bowser.
King DeDeDe is not what keeps Samus / Mario / Luigi from winning. Plain and simple.
So essentially, you are only banning the infinite on TWO CHARACTERS (Bowser and DK). ... and it is STILL a dumb idea.
On Bowser / Donkey Kong, the infinites are really really easy to do, and this is what people see as a problem. Firstly, it's not a huge ordeal, they are still going to lose to DeDeDe without them anyway. Secondly, IT'S TWO CHARACTERS. TWO. Learn to counter pick.
Banning them is dumb because even without them it is still a bad matchup. It's not like Donkey Kong is magically viable against DeDeDe without the infinite... he still has a terrible matchup and is still very counter pickable. That's just how it is.
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TLDR -- Banning them is stupid because it doesn't make things better for DK or worse for DeDeDe, and you shouldn't ban it to begin with because counter picking is part of the game.
My official stance on the DeDeDe infinites is "I don't care if they are banned, but it's stupid to ban them."
Counter picking is a part of the game. If you play Donkey Kong, you need to live with it and learn a counter character. The competitive scene was not designed to cater to people who are too lazy to counter pick.
This man knows what he is talking about.I wouldn't ban any infinites. For King Dedede's infinite, you can counter it by just not using DK. Either way, DK is basically the Ganondorf of this game; he's really good in general but gets caught in a really nasty chaingrab by a really good character. Sure, Sheik's chaingrab on Ganondorf wasn't infinite (though it was really devastating!), but King Dedede isn't as good as Sheik was so it seems to balance out to me. The Sheik chaingrab was really worse than King Dedede's stuff since it totally wrecked about half the cast who were already wondering how to beat the totally fantastic Sheik, and it was never banned.
As per the Ice Climbers, banning their infinites is pointless. It's the only good thing about them so you might as well just ban the Ice Climbers directly. Yeah, those chaingrabs are lame and really dangerous, but just ban Final Destination (as in, the player uses the stage ban on it), and you should be able to handle it assuming you aren't using Ganon or something like that. On the other hand, if the Ice Climbers can't chaingrab infinite, what do they do? You can just kinda throw yourself at them and probably will hit Nana away, and by herself she's pretty vulnerable. Popo by himself is worse than Captain Falcon and super easy to beat. It just seems unfair to make an otherwise good character bad when they really don't break the game already.
Banning the IC infinites is ridiculous. They are gay but they are not broken or overpowered. There's not any reason to debate this further, really. ...but I will if someone wants to
As a DeDeDe / Metaknight main I can honestly say that I wouldn't care if the D3 infinites were banned from a win/lose standpoint.
However, it is BLATANTLY OBVIOUS that they should not be banned.
I will elaborate...
Reguarding the "infinite" on Luigi/Mario/Samus...
It's not even a real infinite passed 5 grabs unless you are grabbing them at an existing high percent where you can pummel them enough to reset the stale moves list (80% or so I think).
http://www.youtube.com/watch?v=23UyrHXK36AVayseth said:These three are now official infinites, just only starting at around 50%, depending on how good the person is at breaking throws. ...
You can break out of it.
How people still don't know that, I don't understand. It's really circumstantial and not guaranteed or super duper easy like it is on DK/Bowser.
King DeDeDe is not what keeps Samus / Mario / Luigi from winning. Plain and simple.
So essentially, you are only banning the infinite on TWO CHARACTERS (Bowser and DK). ... and it is STILL a dumb idea.
On Bowser / Donkey Kong, the infinites are really really easy to do, and this is what people see as a problem. Firstly, it's not a huge ordeal, they are still going to lose to DeDeDe without them anyway. Secondly, IT'S TWO CHARACTERS. TWO. Learn to counter pick.
Banning them is dumb because even without them it is still a bad matchup. It's not like Donkey Kong is magically viable against DeDeDe without the infinite... he still has a terrible matchup and is still very counter pickable. That's just how it is.
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TLDR -- Banning them is stupid because it doesn't make things better for DK or worse for DeDeDe, and you shouldn't ban it to begin with because counter picking is part of the game.