Kadano
Magical Express
Purpose
To bring Marth players a comprehensive resource so they can quickly check the possibilities in certain situations. In contrast to Marth Hitboxes and Frame Data, this thread is less about the moves itself, but more about applications.
(link to this thread: http://smashboards.com/threads/337035/)
Introduction
If you’ve been referred to this thread and don’t understand what’s going on here, these links should be preliminary reading so you know the basics I assume in this thread:
Wak’s Advanced How To Play
Basic terms by AlphaZealot
Video: A1—Introduction to develop terms and workings I use in this thread and in my videos
The index
Originally, I edited all useful stuff I found out or created into this post, but eventually the content I created became too much to house in a single post. From now on, I will only link to it from the pink sections below. I moved the original OP content to post #2. Before you reply to this thread with some questions, read through these two posts, chances are the answer to your question is within one of them already.
Mechanics
Video: A2—Knockback and hitstun
Video: A3—Knockback and directional influence (DI, TDI, SDI, ASDI)
Video: A4—Tumble and jump buffering
Video: A5—Teching and advanced DI (MSDI, DSDI)
Video: A6—Landing lag, auto-cancel and L-cancel
Video: A7—Priority, spacing, clanging / clanking and rebound
Video: M1—Shield drop notches, develop mode & Magus input display tutorial
Ledge occupation: http://smashboards.com/posts/16046268
Turn animation: http://www.ssbwiki.com/Turn, http://smashboards.com/posts/16058805, http://smashboards.com/posts/16740164
Smash turn and back dashes (long MIOM post): www.meleeitonme.com/back-dashes-smash-turns/
Rebound, clanging aka clanking (clang, clank, hitbox interaction for Google results): http://smashboards.com/posts/17742200/ + follow-up posts
Grab breaks: http://smashboards.com/posts/16059911
Shield drops: Diagonal quick shield drops, Slow consistent shield drops, More information in German
Shield drop input methods and mechanics plus Sung / Axe method statistics: http://smashboards.com/posts/19560675
Platform drops startup comparison (shield drop, isai drop, shai drop); @tauKhan’s lightpowershield tech: http://smashboards.com/posts/18494208
Control stick input-output maps for shield options, aerial and grounded A and B options and much more: http://www.reddit.com/r/smashbros/comments/2hjfn6/inputoutput_control_stick_maps/
Grounded actionable ledge intangibility chart: http://smashboards.com/posts/16761069
ECB explanation, platform cancel: http://smashboards.com/posts/16526577
Pivot grabs: http://smashboards.com/posts/16808200
Shield smash DI: http://smashboards.com/posts/15593710
Z-Powershield: http://smashboards.com/posts/18512581
Forbidden DI (DI from ground to air): http://smashboards.com/posts/16200956
Shy guy DI: http://smashboards.com/posts/18391490
Stage sizes and blast zones: http://smashboards.com/posts/18643652
Fountain of Dreams side platform heights: http://smashboards.com/posts/20974619/
Control stick maps for B moves: http://smashboards.com/posts/17656929
Side-B pseudo-jump flag refreshing: http://smashboards.com/posts/21261494 (+ Marth side-B recovery properties by @SplitsOnTrees)
Pivot edgehogs: http://smashboards.com/threads/20xx-edgehog.342911/#post-16034752
Posts by Magus:
Frame counting notation: http://smashboards.com/posts/6996511
Human reaction time: http://smashboards.com/posts/6996640
Jab resets: http://smashboards.com/posts/9872129
Powershielding: http://smashboards.com/posts/5270496
Terminology
Frame data notation: http://smashboards.com/posts/16711806
Hitbubble, frame data analysis
@Toomai's "Hitboxes (NTSC 1.0).xlsx" spreadsheet (original version) with @Strong Bad's knockback calculator and some modifications done by myself: Download link, Reddit discussion
Hitbubble range illustration of Marth’s grounded edgeguarding attacks: http://smashboards.com/posts/16623413
Marth dsmash: http://smashboards.com/posts/15954691
Marth short hop double fair (SHDF) input leniency and instant gravity: http://smashboards.com/posts/17658858
Peach float: http://smashboards.com/posts/16058805
Marth Shield Breaker shield damage levels: http://smashboards.com/posts/16809785
Marth Dolphin Slash hitbubble & attributes: http://smashboards.com/posts/16805051
Marth Dolphin Slash auto-ledgecancel on Yoshi's Story: http://smashboards.com/posts/16073942
Marth uthrow Fox DI options, threshold for turning: http://smashboards.com/posts/16702657
Counter (activated): http://smashboards.com/posts/16589483
Marth Dancing Blade hitbubbles & attributes: http://smashboards.com/posts/16029597
Movement
Reaching platforms quickly, Riselanding / Lagless landing: http://smashboards.com/posts/16040038
Ground movement speed and startup comparison: http://smashboards.com/posts/16058792
Short hop bair double jump: http://smashboards.com/posts/16060917
Pivot dtilt vs. wavedash dtilt: closed Facebook group post
Running speed vs. dash wavedash speed: http://smashboards.com/posts/16540607
Recovering
Marth: how does side-B (Dancing Blade) aid his recovery? http://smashboards.com/posts/15953969
Marth: up-B (Dolphin Slash) edgecancel on YS: http://smashboards.com/posts/16073942
Getting battlefielded:
With spacies (Fox Falco), using shortens to survive: http://smashboards.com/posts/16035011
Link: Hookshot sweetspot: http://smashboards.com/posts/16074172
Guaranteed combo strings
Uthrow → utilt on Sheik, Marth, Roy: http://smashboards.com/posts/16084304
Uthrow → full jump uair on Marth: http://smashboards.com/posts/16532004
Uthrow → various followups on Captain Falcon: http://smashboards.com/posts/16635855
Edgeguarding
With Marth against spacies’ low side-B (Illusion, Phantasm): http://smashboards.com/posts/16027996
High side-B (Illusion, Phantasm), dtilt illustrations, edgeguarding with slopes: http://smashboards.com/posts/16035662
http://smashboards.com/posts/16067704
Micro-situation analysis
Shield pressure frame advantage:
Marth: http://smashboards.com/posts/16075339
http://smashboards.com/posts/16075481
Sheik
Edgehogging Sheik ledgestall: http://smashboards.com/posts/16109561
Needles shieldstun / frame advantage on shield: http://smashboards.com/posts/15754689
Fox/Falco
Intercepting their intangible firestall: http://smashboards.com/posts/16596238
Dthrow near the ledge: http://smashboards.com/posts/18643517
Dtilt against Falco’s sweetspot double jump to the ledge: http://smashboards.com/posts/15459606
Edgeguarding Illusion and Phantasm (side-B) sweetspots: http://smashboards.com/posts/16027996
Dealing with shield pressure
Marth against spacies: http://smashboards.com/posts/16069461
Marth against spacies dash attack: http://smashboards.com/posts/16073942
Jigglypuff
Grabbing a crouching Jigglypuff: http://smashboards.com/posts/15941634
Link
Spacing fair and dtilt safely: http://smashboards.com/posts/16075481
Hardware stuff
Gamecube processing time / lag: http://smashboards.com/posts/19087659
Extron CVC 200 review (play Melee on a PC CRT in 480p60 cheaply): http://smashboards.com/posts/20027018
Controller version differences: http://smashboards.com/posts/20525169
Decrease digital press resistance by rubber plate perforation: http://smashboards.com/posts/20524561
Other characters:
Sheik: fastest way to grab the ledge: http://smashboards.com/posts/17171803
Falco: dthrow against Fox: http://smashboards.com/posts/18210386
Fox: ledgedash without moving the control stick: http://smashboards.com/posts/16761783
Fox & Falco: multishine on shield data (shield stun / actionable frame list): http://smashboards.com/posts/15662726
Link: Hookshot ledge sweetspot: http://smashboards.com/posts/16074172
Fox: Waveshine Marth indefinitely: http://smashboards.com/posts/15967172
To bring Marth players a comprehensive resource so they can quickly check the possibilities in certain situations. In contrast to Marth Hitboxes and Frame Data, this thread is less about the moves itself, but more about applications.
(link to this thread: http://smashboards.com/threads/337035/)
Introduction
If you’ve been referred to this thread and don’t understand what’s going on here, these links should be preliminary reading so you know the basics I assume in this thread:
Wak’s Advanced How To Play
Basic terms by AlphaZealot
Video: A1—Introduction to develop terms and workings I use in this thread and in my videos
The index
Originally, I edited all useful stuff I found out or created into this post, but eventually the content I created became too much to house in a single post. From now on, I will only link to it from the pink sections below. I moved the original OP content to post #2. Before you reply to this thread with some questions, read through these two posts, chances are the answer to your question is within one of them already.
Mechanics
Video: A2—Knockback and hitstun
Video: A3—Knockback and directional influence (DI, TDI, SDI, ASDI)
Video: A4—Tumble and jump buffering
Video: A5—Teching and advanced DI (MSDI, DSDI)
Video: A6—Landing lag, auto-cancel and L-cancel
Video: A7—Priority, spacing, clanging / clanking and rebound
Video: M1—Shield drop notches, develop mode & Magus input display tutorial
Ledge occupation: http://smashboards.com/posts/16046268
Turn animation: http://www.ssbwiki.com/Turn, http://smashboards.com/posts/16058805, http://smashboards.com/posts/16740164
Smash turn and back dashes (long MIOM post): www.meleeitonme.com/back-dashes-smash-turns/
Rebound, clanging aka clanking (clang, clank, hitbox interaction for Google results): http://smashboards.com/posts/17742200/ + follow-up posts
Grab breaks: http://smashboards.com/posts/16059911
Shield drops: Diagonal quick shield drops, Slow consistent shield drops, More information in German
Shield drop input methods and mechanics plus Sung / Axe method statistics: http://smashboards.com/posts/19560675
Platform drops startup comparison (shield drop, isai drop, shai drop); @tauKhan’s lightpowershield tech: http://smashboards.com/posts/18494208
Control stick input-output maps for shield options, aerial and grounded A and B options and much more: http://www.reddit.com/r/smashbros/comments/2hjfn6/inputoutput_control_stick_maps/
Grounded actionable ledge intangibility chart: http://smashboards.com/posts/16761069
ECB explanation, platform cancel: http://smashboards.com/posts/16526577
Pivot grabs: http://smashboards.com/posts/16808200
Shield smash DI: http://smashboards.com/posts/15593710
Z-Powershield: http://smashboards.com/posts/18512581
Forbidden DI (DI from ground to air): http://smashboards.com/posts/16200956
Shy guy DI: http://smashboards.com/posts/18391490
Stage sizes and blast zones: http://smashboards.com/posts/18643652
Fountain of Dreams side platform heights: http://smashboards.com/posts/20974619/
Control stick maps for B moves: http://smashboards.com/posts/17656929
Side-B pseudo-jump flag refreshing: http://smashboards.com/posts/21261494 (+ Marth side-B recovery properties by @SplitsOnTrees)
Pivot edgehogs: http://smashboards.com/threads/20xx-edgehog.342911/#post-16034752
Posts by Magus:
Frame counting notation: http://smashboards.com/posts/6996511
Human reaction time: http://smashboards.com/posts/6996640
Jab resets: http://smashboards.com/posts/9872129
Powershielding: http://smashboards.com/posts/5270496
Terminology
Frame data notation: http://smashboards.com/posts/16711806
Hitbubble, frame data analysis
@Toomai's "Hitboxes (NTSC 1.0).xlsx" spreadsheet (original version) with @Strong Bad's knockback calculator and some modifications done by myself: Download link, Reddit discussion
Hitbubble range illustration of Marth’s grounded edgeguarding attacks: http://smashboards.com/posts/16623413
Marth dsmash: http://smashboards.com/posts/15954691
Marth short hop double fair (SHDF) input leniency and instant gravity: http://smashboards.com/posts/17658858
Peach float: http://smashboards.com/posts/16058805
Marth Shield Breaker shield damage levels: http://smashboards.com/posts/16809785
Marth Dolphin Slash hitbubble & attributes: http://smashboards.com/posts/16805051
Marth Dolphin Slash auto-ledgecancel on Yoshi's Story: http://smashboards.com/posts/16073942
Marth uthrow Fox DI options, threshold for turning: http://smashboards.com/posts/16702657
Counter (activated): http://smashboards.com/posts/16589483
Marth Dancing Blade hitbubbles & attributes: http://smashboards.com/posts/16029597
Movement
Reaching platforms quickly, Riselanding / Lagless landing: http://smashboards.com/posts/16040038
Ground movement speed and startup comparison: http://smashboards.com/posts/16058792
Short hop bair double jump: http://smashboards.com/posts/16060917
Pivot dtilt vs. wavedash dtilt: closed Facebook group post
Running speed vs. dash wavedash speed: http://smashboards.com/posts/16540607
Recovering
Marth: how does side-B (Dancing Blade) aid his recovery? http://smashboards.com/posts/15953969
Marth: up-B (Dolphin Slash) edgecancel on YS: http://smashboards.com/posts/16073942
Getting battlefielded:
With spacies (Fox Falco), using shortens to survive: http://smashboards.com/posts/16035011
Link: Hookshot sweetspot: http://smashboards.com/posts/16074172
Guaranteed combo strings
Uthrow → utilt on Sheik, Marth, Roy: http://smashboards.com/posts/16084304
Uthrow → full jump uair on Marth: http://smashboards.com/posts/16532004
Uthrow → various followups on Captain Falcon: http://smashboards.com/posts/16635855
Edgeguarding
With Marth against spacies’ low side-B (Illusion, Phantasm): http://smashboards.com/posts/16027996
High side-B (Illusion, Phantasm), dtilt illustrations, edgeguarding with slopes: http://smashboards.com/posts/16035662
http://smashboards.com/posts/16067704
Micro-situation analysis
Shield pressure frame advantage:
Marth: http://smashboards.com/posts/16075339
http://smashboards.com/posts/16075481
Sheik
Edgehogging Sheik ledgestall: http://smashboards.com/posts/16109561
Needles shieldstun / frame advantage on shield: http://smashboards.com/posts/15754689
Fox/Falco
Intercepting their intangible firestall: http://smashboards.com/posts/16596238
Dthrow near the ledge: http://smashboards.com/posts/18643517
Dtilt against Falco’s sweetspot double jump to the ledge: http://smashboards.com/posts/15459606
Edgeguarding Illusion and Phantasm (side-B) sweetspots: http://smashboards.com/posts/16027996
Dealing with shield pressure
Marth against spacies: http://smashboards.com/posts/16069461
Marth against spacies dash attack: http://smashboards.com/posts/16073942
Jigglypuff
Grabbing a crouching Jigglypuff: http://smashboards.com/posts/15941634
Link
Spacing fair and dtilt safely: http://smashboards.com/posts/16075481
Hardware stuff
Gamecube processing time / lag: http://smashboards.com/posts/19087659
Extron CVC 200 review (play Melee on a PC CRT in 480p60 cheaply): http://smashboards.com/posts/20027018
Controller version differences: http://smashboards.com/posts/20525169
Decrease digital press resistance by rubber plate perforation: http://smashboards.com/posts/20524561
Other characters:
Sheik: fastest way to grab the ledge: http://smashboards.com/posts/17171803
Falco: dthrow against Fox: http://smashboards.com/posts/18210386
Fox: ledgedash without moving the control stick: http://smashboards.com/posts/16761783
Fox & Falco: multishine on shield data (shield stun / actionable frame list): http://smashboards.com/posts/15662726
Link: Hookshot ledge sweetspot: http://smashboards.com/posts/16074172
Fox: Waveshine Marth indefinitely: http://smashboards.com/posts/15967172
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