K. ROOL
KRUSHES THE COMPETITION!
HEIGHT/FRAME:
WALK SPEED:
0.65 (slowest)
RUN SPEED:
1.84 (between Diddy and Pikachu)
WEIGHT:
130 (heaviest)
ENTRANCE: Lands straight from the sky with his arms raised.
IDLE STANCE:
IDLE ANIMATION 1:
Looks at the screen, gasping with his hand over his mouth.
IDLE ANIMATION 2: Takes out his blunderbuss, twirling it.
CROUCH: Lies on his belly with his arms out and his head to the side, playing dead.
WALK/RUN ANIMATION:
JUMP: Raises his fists high into the air with a massive first jump.
SECOND JUMP: A smaller flip forward into the air, curled into a ball.
TAUNT 1: Puts his hands on his hips and laughs.
TAUNT 2: Raises his arms, showing off to the crowd.
TAUNT 3: Rolls his crown onto his hand, holding it up with a grin, sparkling, then puts it back on.
NEUTRAL ATTACK: Lunges forward with a bite, then follows up with multiple rapid bites.
DASH ATTACK: Holding the blunderbuss behind him, it shoots out fire that pushes him forward.
SIDE TILT: Thrusts his belly forward.
UP TILT: Claps his claws upwards, the arms extending and doing damage for the entire arc of the movement.
DOWN TILT: Bites forward with his head on the ground.
FORWARD SMASH: Swings the bottom of the blunderbuss forward.
UP SMASH: Throws a mine upward, which explodes after reaching a certain distance.
DOWN SMASH: Pulls out two remotes in either hand, sticking them out at both of his sides, firing out an electric shot.
FLOOR ATTACK (FRONT): Kicks his feet forward and stands up.
FLOOR ATTACK (BACK): Claws forward and stands up.
FLOOR ATTACK (TRIP): Claws and kicks in both directions as he stands up.
LEDGE ATTACK: Swings around the ledge, landing on the ground on his back, his feet sticking out into a kick.
NEUTRAL AERIAL: Curls into a ball and spins around.
FORWARD AERIAL: Sticks his face forward and bites.
UP AERIAL: Lifts a remote and electrocutes the target.
BACK AERIAL: Drops his head backwards, attacking with the crown.
DOWN AERIAL: Spreads his arms and belly flops.
GRAB: Uses the blunderbuss to vacuum the target towards K. Rool.
PUMMEL: Shakes the character violently and lets them go.
FORWARD THROW: Fires them out of the blunderbuss.
UP THROW: Tosses the target up and fires several cannonballs at them.
BACK THROW: Throws them back and hits them with the bottom of the blunderbuss.
DOWN THROW: Throws them on the ground and shoots fire at them.
NEUTRAL SPECIAL (BLUNDERBUSS KANNON): K. Rool fires blunderbuss projectiles of five kinds, one after another: standard cannonballs, spiked cannonballs, blue gas that briefly stuns the target, red gas that briefly slows down the target, and purple gas that turns the target backwards.
SIDE SPECIAL (KROWN TOSS): K. Rool throws the crown off of his head as it spins forward, then boomerangs back. Moves that have a hitbox with his crown lose the crown's hitbox and strength while the crown is airborne.
UP SPECIAL (KOPTER PACK): Baron K. Roolenstein's copter pack forms on his back while he flies upwards, waving his arms and the propeller's rod sticking high up. Both his arms and the propeller blades deal damage.
DOWN SPECIAL (QUAKE KRUSH): K. Rool slams into the ground, sending out shockwaves from both sides.
FINAL SMASH (KREMLING KREW): A trio of Kritters appear and lunge forward, ganging up on the nearest target(s), beating them up. Then they clear out, letting K. Rool get the final punch on the victim(s).
VICTORY 1: Poses victoriously with two other Kritters.
VICTORY 2: Sitting in a throne, grinning, flickering his fingers against each other.
VICTORY 3: Leaning forward with his claws sticking out, laughing, looking at the camera.