Except that its felt like most of the Wii U games I have played so far had just enough put in to get you excited about the game and nothing more. Mewtwo gets everyone excited for whats to come when really that is it. I really hope I'm wrong about this but I wouldn't be surprised if Mewtwo was all we got.
What are you even talking about? I find assertions like this about Nintendo's DLC habits to be absolutely unfounded. They are, to me, the epitome of how companies SHOULD handle DLC.
Their first venture into Downloadable content came in New Super Mario Bros U, which took every single level and redesigned it in a harder version for Luigi's year. Twenty dollars and about a 50percent increase to the games playable time.
Mario Kart is adding 6 characters (3 of them are even super awesome), and 16 courses with completley unique characteristics based on old courses and old games from Nintendo, not to mention the new karts. 50 percent increase to the game, 12 dollars I think.
Hyrule Warriors is where it gets insane. Three additional adventure maps alone is just an absurd amount of content, those maps take a really long time. Plus three characters, weapons, costumes, who knows what else?
I wouldn't know how to quantify this amount in percentage, but its twenty bucks.
Please, good sir, show me how this is in any way 'just enough.' Perhaps it isnt the malignant costume addition crap we are used to from other companies, but in value, it's certainly
extreme.
I'd love to hear an explanation as to why it would be anything less for SUPER SMASH BROTHERS, the series which had three tournaments before it was even launched, the series with daily updates to webpages for over a year and a half, the series which single handedly won e3 for Nintendo.
On a monetary pattern of what Nintendo clearly hopes to get from the amiibos, and from what the DLC is worth, why would they not milk DLC? And where has it ever been 'just enough?'