Starcutter
Resident Beedrill
why is the DK symbol not a barrel?Cause the DK series is more than DKC.
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why is the DK symbol not a barrel?Cause the DK series is more than DKC.
Because not all Donkey Kong games deal with barrels.why is the DK symbol not a barrel?
fine, you win. I can't think of anything else. :/Because not all Donkey Kong games deal with barrels.
I think that Issac from golden sun, whatever new mario rep it is(toad, paper mario, waluigi or geno), bandanna dee, ridley, and megaman will be shown this year. (assuming they all get in).Who's E3 showcase will be first you think?
Who was first last year?
Na na..you misunderstood my Question.I think that Issac from golden sun, whatever new mario rep it is(toad, paper mario, waluigi or geno), bandanna dee, ridley, and megaman. (assuming they all get in).
EDIT: i think MK, Pit, ZSS, Wario and Snake were the first to be shown.
The last three years it's been Micro$oft first, so it'll probably be the same again this year.Na na..you misunderstood my Question.
Whos do you think will go first Microsoft/Sony/Nintendo?
Also who went first last year?
Good to have another Kutthroat. Welcome to the boards! :DAs a long-time K. Rool supporter, I've visited this thread prior to my joining, so I've seen much of what has been said on the subject. That being said, I'm sure I've missed some discussion (I'm not going to read through 40+ pages of content), so forgive me if this question is redundant, but what are the opinions of the king's glorious golden gut? Should he adopt the (what I assume to be breastplate) of his Rare design, do you think it should have special hurtbox properties, such as taking reduced damage? I realize that similar instances, such as Bowser's shell and Roy's armor, do not have this feature, but I can't get the thought out of my mind of how odd it would be for K. Rool to take the same force from his back as he would his front. I suppose I don't care what they do with it one way or the other, since I'd love to have him in no matter what, but I think it's an interesting thing to consider.
Thank you for the warm welcome!Good to have another Kutthroat. Welcome to the boards! :D
The idea you propose is interesting...
Did they do that for Bowser in PM? I could have sworn they did.
Well Bowser can certainly use all the help he can get and it would only make sense for K.Rool to have that ability as well.Thank you for the warm welcome!
I do not believe that they did in the same way I proposed. Bowser has increased armor and priority on most of his attacks, which make him function as a sort of defensive powerhouse. But to my knowledge, his shell doesn't have unique properties. Makes me wonder if K. Rool should be unique in that regard, or if he should just be like Bowser.
Well, it's just an alternative mode.I just noticed that DKCR 3D gives the player 6 hearts
WTF is up with that.
Back in my day, we got up to 3 hits MAX
1 hit, your animal buddy is gone.
2 hits, your first character is gone
3 hits, you loose.
That's a great idea! If Link can get away with having his Hylian shield block attacks based on how he's standing, then they could implement this! They should do it for Bowser too--attacks from behind do less damage than attacks from the front, and vice-versa for K. Rool. It's like a strategic advantage.As a long-time K. Rool supporter, I've visited this thread prior to my joining, so I've seen much of what has been said on the subject. That being said, I'm sure I've missed some discussion (I'm not going to read through 40+ pages of content), so forgive me if this question is redundant, but what are the opinions of the king's glorious golden gut? Should he adopt the (what I assume to be breastplate) of his Rare design, do you think it should have special hurtbox properties, such as taking reduced damage? I realize that similar instances, such as Bowser's shell and Roy's armor, do not have this feature, but I can't get the thought out of my mind of how odd it would be for K. Rool to take the same force from his back as he would his front. I suppose I don't care what they do with it one way or the other, since I'd love to have him in no matter what, but I think it's an interesting thing to consider.
Your gonna be over the moon if they release another DKR arent you? XDGolden chest =yes.
Also, am still dissapointdd with no Diddy mode in Returns 3DS. :/ And wouldn't get my hopes up yet for K.Rool appearing in the new world as a boss. Though if that WOULD happen, I'll get a 3DS instantly. Money or no money.
I sort of feel the same way. K. Rool has fantastic moveset potential, but so do many other characters who are already playable, and yet received moves that are almost completely made up. Heck, even DK himself has some original moves where he could have had something more expected (headbutt instead of, say, a barrel throw). I'm reluctant to see what Sakurai ends up doing with K. Rool, since he could easily ignore the character's mythos and instead try and make him from scratch. Not saying it's guaranteed, of course. I do feel like he'll probably ignore DKC3, for example (as if Nintendo doesn't do that enough already), and instead of giving him a helicopter pack recovery, simply give him some generic "super jump and crash" move.If he gets in, I wouldn't get my hopes up about his moveset. He has great moveset potential, but so do a lot of characters already in the games that have underwhelming sets. Look at Bowser for example. They could have done so much more with his moveset considering how many final boss appearances he has, but his moveset is inredibly bland except for his fire-breath gimmick. If K. Rool gets in I except him to be much the same. Nintendo creates great characters and universes but never fulfills the potential they have.
Oh yeah, I agree. But I would argue K. Rool has more to work with than Bowser Pre-Melee. I'm suprised Sakurai wasn't inspired my by Bowser's moves in SMRPG like he was with Peach.If he gets in, I wouldn't get my hopes up about his moveset. He has great moveset potential, but so do a lot of characters already in the games that have underwhelming sets. Look at Bowser for example. They could have done so much more with his moveset considering how many final boss appearances he has, but his moveset is inredibly bland except for his fire-breath gimmick. If K. Rool gets in I except him to be much the same. Nintendo creates great characters and universes but never fulfills the potential they have.
To be fair I think he didn't get a barrel throw because the barrel was an item in the 64 game. What surprises me more is that he didn't get a roll for his dash attack.I sort of feel the same way. K. Rool has fantastic moveset potential, but so do many other characters who are already playable, and yet received moves that are almost completely made up. Heck, even DK himself has some original moves where he could have had something more expected (headbutt instead of, say, a barrel throw). I'm reluctant to see what Sakurai ends up doing with K. Rool, since he could easily ignore the character's mythos and instead try and make him from scratch. Not saying it's guaranteed, of course. I do feel like he'll probably ignore DKC3, for example (as if Nintendo doesn't do that enough already), and instead of giving him a helicopter pack recovery, simply give him some generic "super jump and crash" move.
Oh, can I be a Kutthroat, by the way?
Yeah, good point. Probably not the best example. Still, the headbutt and other moves kinda came out of nowhere despite obvious choices to use (like the roll dash attack you suggest). I don't expect for K.Rool to have a totally uninspired moveset, but I can see a few weird decisions, like they did with DK and other characters.To be fair I think he didn't get a barrel throw because the barrel was an item in the 64 game. What surprises me more is that he didn't get a roll for his dash attack.
I hadn't heard about Sakurai saying that. Regardless, it wouldn't surprise me. I feel like a lot of the older veterans could be updated to match their more recent histories, considering the Original 12 haven't really changed much, moveset-wise, since the first game.Also why you guys think Sakurai chose to re-vamp the movesets? do you think project M had anything to do with it?
Yeah. IIRC Diddy was supposed to be DK Jr....but Nintendo felt the redesign was too much of a radical departure from the original and made Rare turn him into an OC.DK Jr. has been forgotten by Nintendo. I'm not sure, but I've heard that Diddy Kong is his spiritual successor.