Raxxel
Hipster Heavyweight Champ
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I wasn't angry or felt badly in any way, I don't know where you got that from xD I just stated my opinion about a situation that could perfectly be the case.You can look at it from that arbitrary standpoint, if you want to make yourself angry, but that is literally if you just want to continue to feel badly.
1- Dr Mario was likely added to appeal to fans.
WHAT? HOW CAN THAT BE?
Well, Sakurai was bombarded with requests to make this new game more like Melee. We have seen many attempts all over to appeal to fans of both Brawl and Melee, to both Casuals and Hardcore gamers. Bringing back Roy (Lucina) and Dr Mario, two popular characters, was a big step in this direction. He already stated that he was going to do this without making them separate characters- yet ended up needing to make them separate if he wanted them to play differently. Melee fans needed Lucina/Roy to play differently, and needed Doc to have stronger attacks and the Mario Tornado. Without these attributes, the cosmetic change meant nothing. It was about competitive battle. Dark Pit is likely just a new one because 3 is a round number aesthetically.
2- It ultimately does not matter if He himself considers it the best character game. Pats on the shoulder if he does. Critics and the consumer must deem it so. Luckily, he has a great source (many actually, in polls and forums) to figure out what consumers want in the game. He cannot claim to not know what the people want. It is apparent our biggest wants are Ridley, Mewtwo, K Rool. If he wants it to be a good character game, he has to, in part at least, appeal to us. He cannot reason around that logic.
Bet that's gonna sell like hotcakes XDJust thought I'd mention that donkey kong jr. math just got added to the virtual console on the e shop, not sure if it means anything upcoming but thought I'd just say anyway.
2- It ultimately does not matter if He himself considers it the best character game. Pats on the shoulder if he does. Critics and the consumer must deem it so. Luckily, he has a great source (many actually, in polls and forums) to figure out what consumers want in the game. He cannot claim to not know what the people want. It is apparent our biggest wants are Ridley, Mewtwo, K Rool. If he wants it to be a good character game, he has to, in part at least, appeal to us. He cannot reason around that logic.
In part, yes. The list of characters that has Mewtwo and Ridley is certainly doing that, in part. Little Mac, Palutena, and Mega Man were also apparently on the list of most requested characters based on that earlier post in this thread. K. Rool even has a stand in with Dixie Kong so DK isn't entirely dismissed. Characters like Dark Pit and Mii who are outright despised by fans certainly prove that Sakurai does not entirely adhere to fan demand. 5 for 6 certainly qualifies as "in part". Even if that list of characters is incorrect, Mewtwo basically has to be in, as it'd become outright memetic if Sakurai brought back a single character from Melee that wasn't him with Dr. Mario.in part at least
It's because of this that I love that the Ice Climbers were cut. The fanbase would never dare to criticize any newcomer inclusion or exclusion on a large scale (even with Dark Pit, apologists far outnumber his critics), but the loss of a reasonably popular, competitively-dominant veteran? They really have to confront their own cognitive dissonance of disliking a roster choice yet refraining from criticizing Sakurai at all costs*. It's icing on the cake that it was a retro cut, since a lot of the sycophants are the users who foam at the mouth over all retro characters and bash popular non-retro characters.If K. Rool fails to get in but Ridley and Mewtwo do, there is less of a case to build for the mainstream of the roster being "bad" as we will be "whining" about a single character.
I direct you to my avatar, for my exact expression upon reading this.It's because of this that I love that the Ice Climbers were cut. The fanbase would never dare to criticize any newcomer inclusion or exclusion on a large scale (even with Dark Pit, apologists far outnumber his critics), but the loss of a reasonably popular, competitively-dominant veteran? They really have to confront their own cognitive dissonance of disliking a roster choice yet refraining from criticizing Sakurai at all costs. . .although I've already seen "no one really liked them anyway" and "it's okay that they were cut them because balancing them would be tough" as two stand-out justifications.
Niitsuma doesn't *laugh,* Tweet cat pictures, or have the gaming media pounding it into readers' heads that he's a "hard-working genius."I direct you to my avatar, for my exact expression upon reading this.
I don't understand why criticizing any character decision Sakurai makes is so taboo. Other mascot fighters are criticized all the time. Hell, with Marvel vs. Capcom 3, there was a ton of backlash against Niitsuma for the lack of Mega Man, Venom, and Gambit. Then with Playstation Allstars, there were complaints about the lack of Crash and Spyro, as well as the new Dante, and two versions of Cole. So why is Smash Bros. the sacred cow?
It's also about tiki things and vikings!I'd much rather K. Rool over Dixie Kong. After all, the DKC series is about more than just apes.
Tell em' brother! XDIf Dixie gets in over K.Rool, I want a public excuse as to why Dixie got priority to motherf**king King K.Rool. I'm not joking.
I feel the same way. I think Sakurai has some good ideas, and don't doubt he's a hard worker, but some of his more questionable decisions are...well, questionable.Niitsuma doesn't *laugh,* Tweet cat pictures, or have the gaming media pounding it into readers' heads that he's a "hard-working genius."
In case this is coming off as too blatantly anti-Sakurai, I respect his work ethic, but think the series would benefit from him being moved to more of a worker bee role while someone new took the reins. I think his positive contributions (clever modes, emphasis on music) aren't exclusive to him, but his negative contributions (wedge-driving between casual and competitive gamers, and between popular and unique characters) probably are.
As far as I'm concerned, we SHOULD and in an ideal world we WOULD get both Dixie and K. Rool. Now, at this point in time, I'm honestly only expecting K. Rool (yes, expecting). I actually think the odds look better for K. Rool than Dixie at this point, but I love both characters and I want both.I don't know how high hope is here, but unless I'm wrong, I'm guessing it's pretty low. I'm not really a K. Rool supporter, but I would tell you all not to give up on him. It was confirmed that the Impa and Mach Rider part of the leak was fake, (and everything not backed up with solid evidence like the videos/pictures should be taken with a grain of salt to begin with) so it shouldn't effect K Rools chances. Especially considering Kid Icarus and Fire emblem are getting 2 newcomers, it's very possible we'll get both dixie and k rool. I still see him as a very likely addition. Sorry if I've said anything that's already been said, just wanted to give my two cents.
I personally think that that would be a very distracting and annoying AT, to the point of being intrusive, especially in 1v1. The timer could obscure with Shulk's Monado Art Switcheroo Technique thing, too. It's also very complicated, there must be a way to simplify it.If anyone from K. Rool's army gets an AT, I want it to be Kackle
When he appears, he does his signature cackle and then becomes transparent (by about 75%). All enemy fighters of the summoner get a time above their character, starting with 10 seconds. Kackle will "haunt" the players for 30 seconds before disappearing. Coming in contact with his ghost wont cause any damage, but he will start to hover behind the fighter with the lowest time. When a fighter's timer reaches 00, Kackle will become visible again and strike the fighter, causing 40% damage and rocket knockback. To prevent this, Barrels will start appearing around the stage, some with +'s, some with -'s. Enemy fighters simply need to touch them to get the effect, but you cannot trigger them yourself.
+ Barrels will add 5 seconds to a fighter's timer
- Barrels will take 3 seconds away from a fighter's timer
Barrels appear rapidly within reach of the ground and platforms in the battlefield, and new barrels spawn soon after one is collected, no matter the effect. A map like Final Destination will have about 3 + Barrels and 1 - Barrel present at any given time, while larger stages like Temple would have 6 + Barrels and 2 - Barrels present. When Kackle's time is up, the Barrels will disappear as well.
Yeah it is pretty extreme. Only other concept idea I had was a timer that appears at the top of the screen that loops though 3 cycles of 10 seconds, no barrels, and Kackle randomly attacking a fighter every time it hits zero (or the fighter in the lead besides the summoner). This way its less intrusive, and you can time your dodges to avoid his strike. Of course compared to the barrel concept his attacks would probably be much less extreme, maybe 15% damage and mild knockback.I personally think that that would be a very distracting and annoying AT, to the point of being intrusive, especially in 1v1. The timer could obscure with Shulk's Monado Art Switcheroo Technique thing, too. It's also very complicated, there must be a way to simplify it.
It doesn't seem that taboo to me since I do see people do it pretty regularly around here, it's not like people are forbidden from having a negative opinion about a situation. People are welcome to disagree with the negative opinion at the same time, seems pretty fair across the board to me.I direct you to my avatar, for my exact expression upon reading this.
I don't understand why criticizing any character decision Sakurai makes is so taboo. Other mascot fighters are criticized all the time. Hell, with Marvel vs. Capcom 3, there was a ton of backlash against Niitsuma for the lack of Mega Man, Venom, and Gambit. Then with Playstation Allstars, there were complaints about the lack of Crash and Spyro, as well as the new Dante, and two versions of Cole. So why is Smash Bros. the sacred cow?
Long live both of those kings!
Miiverse pic I drew that got a surprisingly large amount of likes. Long live the King (on the right)!
May the left king live shorter, said shortening faciliated by the victory of the king on the right!Long live both of those kings!
Miiverse pic I drew that got a surprisingly large amount of likes. Long live the King (on the right)!
1.) I highly doubt Gangplank Galleon will be the new 3DS stage, but it could very well be a stage on the Wii U. In fact, I'm actually expecting Gangplank Galleon at this point. I'm expecting the new 3DS stage to be a factory stage, or perhaps The Flying Kroc. Factory stage is more likely.Two throwaway thoughts:
1. If, by some miracle, K. Rool is unlockable, maybe Gangplank Galleon is the new 3DS DK stage, and that's why we don't have any yet. Optimistic, sure, but still possible. It could open the door for the Galleon being on both platforms, or there being a Wii U Returns stage (or both, but like that would actually happen).
2. If K. Rool does end up being "Large Kremling" in Smash Run, anyone who claims us fans were "in denial" for thinking it was anyone else is deluded. Expecting one of the muscular Kremlings like Krusha or Klubba when a rep recalls "Kremling" but not "K. Rool" is akin to us hypothetically expecting Candy Kong if a rep mentioned a "trophy of a Kong wearing pink," and failed to say "Dixie" despite recalling "Kong."
Probably not, since in Mario Super Sluggers, they have bad chemistry. I can totally see them not getting along.Those two probably would make a great tag team, in fact I'm certain they would. TEAM EVIL KINGS!!
Probably because they both want to conquer, so naturally they wouldn't like each other. :DProbably not, since in Mario Super Sluggers, they have bad chemistry. I can totally see them not getting along.
I totally agree. I can't believe people actually think Smash Run bosses is actually a thing. If there were bosses in Smash Run, surely we would have seen at least one by now considering how Smash Run has been shoved in our faces so much.Gonna say it again, but I'm pretty sure that whole Smash Run boss thing was bunk to begin with. Not the "large kremling" part, but the fact that there are Smash Run bosses in the first place.
Actually, there are. We KNOW there are Smash Run bosses, but they're just upscaled regular enemies or minibosses. And technically they're not exactly "bosses" persay, they basically are minibosses that occasionally appear as special events. They can be counted somewhat as minibosses, though, as they have some pretty expansive movesets are take a lot longer to kill, although they're not full-scale bosses like SSE. At the same time, they are more of bosses than the Yellow Devil is.Gonna say it again, but I'm pretty sure that whole Smash Run boss thing was bunk to begin with. Not the "large kremling" part, but the fact that there are Smash Run bosses in the first place.
We have seen them, though, in footage from E3. They're actually more of bosses than the Yellow Devil, although its hard to call them full-on bosses.I totally agree. I can't believe people actually think Smash Run bosses is actually a thing. If there were bosses in Smash Run, surely we would have seen at least one by now considering how Smash Run has been shoved down our throats so much.
Just because an enemy is bigger and tougher to kill doesn't mean it could be called a boss.Actually, there are. We KNOW there are Smash Run bosses, but they're just upscaled regular enemies or minibosses. And technically they're not exactly "bosses" persay, they basically are minibosses that occasionally appear as special events. They can be counted somewhat as minibosses, though, as they have some pretty expansive movesets are take a lot longer to kill, although they're not full-scale bosses like SSE. At the same time, they are more of bosses than the Yellow Devil is.
We have seen them, though, in footage from E3. They're actually more of bosses than the Yellow Devil, although its hard to call them full-on bosses.
I've seen large enemies and things like swarms shown off in screenshots, but has there actually been any type of Smash Run original boss at all? I'm talking about that GameXplain Nintendo rep thing where they mentioned Kraid (and Dynablade?) was in there, despite that source of the claim being dubious.Actually, there are. We KNOW there are Smash Run bosses, but they're just upscaled regular enemies or minibosses. And technically they're not exactly "bosses" persay, they basically are minibosses that occasionally appear as special events. They can be counted somewhat as minibosses, though, as they have some pretty expansive movesets are take a lot longer to kill, although they're not full-scale bosses like SSE. At the same time, they are more of bosses than the Yellow Devil is.
They said Kraid and a large Kremling. As far as Kraid goes, I can easily see a Mini/Fake Kraid as a Smash Run boss. Kraid is huge; those mini Kraid's are still fairly big as well, though.I've seen large enemies and things like swarms shown off in screenshots, but has there actually been any type of Smash Run original boss at all? I'm talking about that GameXplain Nintendo rep thing where they mentioned Kraid (and Dynablade?) was in there, despite that source of the claim being dubious.