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K. Rool's Kremling Kutthroats: PM BKupa666 for an Invite to the New K. Rool Thread

JaidynReiman

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Oh now that sounds cool as hell; how do you think he'd operate as a trap character? I can't think of anything particularly trappy about him, outside of the credits shenanigans.
Cannonballs, gas, krown, among other things. K. Rool has plenty of potential to shoot out cannonballs and plant them in places where he can knock opponents into them, or use gas to temporarily freeze or confuse enemies. His krown could act in a way that when it is thrown, unlike a typical boomerang, it goes through everyone, and it will always follow him on a set path, so he can throw the crown, and move enough to get the crown to deal as much damage and hit as many people as possible on its way back to him.

K. Rool can also have a variety of fakeouts, such as when he's running, he can attack by TRIPPING and knocking opponents into the air. Basically, K. Rool has always been a very tricky character, and it'd fit him very well to be able to fool players in different ways.
 

WeirdChillFever

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K. Rool's krown could basically act like a aimable Water Shuriken.

And I mean totally aimable, like Pac's Side B
It could get opponents in his traps or ready for his powerful smashes.
Maybe it could even cause helplessness. But it wouldn't cause damage, just hitstun.
 

pupNapoleon

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Here's the thing, K. Rool's attacks would probably be quite slow. One idea someone else had is that K. Rool likes to show off. He could do flashier moves that are a bit slower in general, but he MOVES fast. So, he's heavy and a hard hitter, but he can run quite quickly. I think he'd probably be about half as fast as he was in DKC, with great jumping and recovery, despite being a heavyweight character. His attacks themselves are what will be slow, so you've got to time them right.

Granted, he'd probably slow walk normally, but his dash would be quite fast.
I keep hearing you state this, but, how would that not ruin him on a competitive level if he is telecasting all of his moves? Of course, include him over not, but I mean if I'm rooting for him, I do not want them to just assume he will be a crap character in upper tiers.
 

JaidynReiman

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I keep hearing you state this, but, how would that not ruin him on a competitive level if he is telecasting all of his moves? Of course, include him over not, but I mean if I'm rooting for him, I do not want them to just assume he will be a crap character in upper tiers.
Which part? Can you clarify?

I'm trying to find some way to balance K. Rool out. By K. Rool's attacks being a bit slower, but him still being a fast character using traps as a way to fake out opponents, that can still make him a pretty good character overall.
 

pupNapoleon

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Which part? Can you clarify?

I'm trying to find some way to balance K. Rool out. By K. Rool's attacks being a bit slower, but him still being a fast character using traps as a way to fake out opponents, that can still make him a pretty good character overall.
If his moves have a lot of startup lag, particularly if they are flashy, then you are showcasing to your opponents what you are about to do at all times and telling them how to avoid you.
Essentially, it is the worst way to balance. A move or so can be this way, to strategize into the entire equation, but an entire move set built in this way will mean a character can never land an attack.
 
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JaidynReiman

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If his moves have a lot of startup lag, particularly if they are flashy, then you are showcasing to your opponents what you are about to do at all times and telling them how to avoid you.
Essentially, it is the worst way to balance. A move or so can be this way, to strategize into the entire equation, but an entire move set built in this way will mean a character can never land an attack.
Ah, my bad. Someone else brought it up and I kinda liked the idea, but I see the point.
 

JaidynReiman

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Another possibility is something related to K. Roolenstein's electricity. Maybe K. Rool can plant spiked balls (which disappear after a while) but can click a button to to have an electric beam shoot between two spiked balls.
 

TheAnvil

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K. Rool has been absent for 6 years. That's hardly Retro. I'd say a character needs to be absent at least 15.
Yeah I know he has made appearances, but not necessarily any prominent ones since DK64, unless his role in Jungle Climber or King of Swing was prominent? I haven't played that.

ROB was in Mario Kart on the DS before his appearance in Brawl, and was also cameo'd in a Kirby game, but he's still considered a retro rep.

@Zynux fair enough.
 
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dimensionsword64

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One idea I had that could make King K. Rool unique is that his down special could be placing a klaptrap down. It runs around on the platform it's on, and if it hits someone, it latches on and slows them down. However, you could only have two klaptraps out at a time and opponents could get out of their hold by button mashing. This would also be good for making King K. Rool a trap character.
 

TheAnvil

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One idea I had that could make King K. Rool unique is that his down special could be placing a klaptrap down. It runs around on the platform it's on, and if it hits someone, it latches on and slows them down. However, you could only have two klaptraps out at a time and opponents could get out of their hold by button mashing. This would also be good for making King K. Rool a trap character.
 

Oracle_Summon

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One idea I had that could make King K. Rool unique is that his down special could be placing a klaptrap down. It runs around on the platform it's on, and if it hits someone, it latches on and slows them down. However, you could only have two klaptraps out at a time and opponents could get out of their hold by button mashing. This would also be good for making King K. Rool a trap character.
King K. Rool should be a Trickset Heavy Weight character. It just fits his character so much.

Lets say k rool was a trap character, would he retain bruiser potential?
Yes he would. Throwing his weight around would be apart of his Smash attacks.
 
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pupNapoleon

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That Mii move shown in a PotD, I'm trying to find a link-- there is custom move. It could possibly be a gear from megaman, but possibly be the crown K Rool throws....

Same pic that has Greninja's Shuriken in it.
 

OddCrow

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It would be cool if K.Rool was the heaviest character in the game, and has light-armor on his golden belly.

Also, I'd love his moveset to have lots of ranged attacks.

I could see Krown Toss being an Up and Forward smash, not necessarily his side special
 

Welshy91

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How do I go about saying this without being sounding rude? K. Rool always, always, always, ALWAYS uses his size to attack. Sure, he has used gimmicky projectiles but in every fight with him (sans the second hidden battle at the end of DKC2) he physically attacks you. I'm all for his specials being projectile-based, but I don't think his moveset should revolve around being some sort of trappy zoner type of fighter when he is a big-ass brawler at his core.
 
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Turokman5896

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How do I go about saying this without being sounding rude? K. Rool always, always, always, ALWAYS uses his size to attack. Sure, he has used gimmicky projectiles but in every fight with him (sans the second hidden battle at the end of DKC2) he physically attacks you. I'm all for his specials being projectile-based, but I don't think his moveset should revolve around being some sort of trappy zoner type of fighter when he is a big-*** brawler at his core.
I too kinda prefer the crushing blows play style for him, as I can still remember the dk 64 boss fight where you have a boxing match. That was always what stuck with me the most and that's kinda how I saw him as a smash character I guess; a powerful bruiser.
 

TCRhade

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My K. Rool mod has projectile N and S Specials, along with a future fire-blunderbuss U Special. Everything else is hand-to-hand brawling. :)

My video guy is working hard at the moment.

Anyway, I read a few messages in a conversation I'm involved in, and I'm worried about Sakurai's perception of a playable K. Rool and what this opinion means for him in the future of the series...
 

JaidynReiman

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How do I go about saying this without being sounding rude? K. Rool always, always, always, ALWAYS uses his size to attack. Sure, he has used gimmicky projectiles but in every fight with him (sans the second hidden battle at the end of DKC2) he physically attacks you. I'm all for his specials being projectile-based, but I don't think his moveset should revolve around being some sort of trappy zoner type of fighter when he is a big-*** brawler at his core.
Obviously, he uses his specials to trap characters and his massive size to knock opponents into the traps.
 

JaidynReiman

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Maybe his attacks, although super armored, are slow and hard to land, so the traps allow for powerful, even charged smash attacks!
They can't be TOO slow, though, otherwise he'll be useless. Now, if he can trap opponents, such as placing cannonballs and electrifying them, he could then use his massive weight to punch opponents around. Another suggestion, as people brought up, would be for K. Rool to place a klaptrap which can trap people long enough for K. Rool to hit them.
 

Turokman5896

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They can't be TOO slow, though, otherwise he'll be useless. Now, if he can trap opponents, such as placing cannonballs and electrifying them, he could then use his massive weight to punch opponents around. Another suggestion, as people brought up, would be for K. Rool to place a klaptrap which can trap people long enough for K. Rool to hit them.
True, I was thinking bowser speed, is that too slow maybe?
 

Oracle_Summon

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Hey guys, according to this list, how would King K. Rool's moveset be classified? (hybrid classes are possible):

Zoner - Character whose strength lies in forcing their opponent to stay in a certain area. Ex: :4marth:

Ranger - Character whose strength lies in their ranged attacks to force opponents to keep their distance. Ex: :4link:

Speedster - Character whose strength lies in their speed and ability to overwhelm their opponents with relentless attacks. Ex: :4pikachu:

Trickster - Character whose strength lies in a quirky moveset that is hard to predict and can alter the battle field. Ex: :4villager:

Bruiser - Character whose strength lies in devastating attacks to quickly finish off opponents. Ex: :4falcon:

Resistor - Character whose strength lies in super armor that allows them to tank hits to strike down opponents. Ex: :4bowser:

Puppeteer - Character whose strength lies in overwhelming opponents with relentless attacks stopping opponents from striking back. Strength in numbers. Ex: :rosalina:

Juggler - Character whose strength lies in being able to string combos together to finish off opponents. Ex: :4luigi:
 

JaidynReiman

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Hey guys, according to this list, how would King K. Rool's moveset be classified? (hybrid classes are possible):

Zoner - Character whose strength lies in forcing their opponent to stay in a certain area. Ex: :4marth:

Ranger - Character whose strength lies in their ranged attacks to force opponents to keep their distance. Ex: :4link:

Speedster - Character whose strength lies in their speed and ability to overwhelm their opponents with relentless attacks. Ex: :4pikachu:

Trickster - Character whose strength lies in a quirky moveset that is hard to predict and can alter the battle field. Ex: :4villager:

Bruiser - Character whose strength lies in devastating attacks to quickly finish off opponents. Ex: :4falcon:

Resistor - Character whose strength lies in super armor that allows them to tank hits to strike down opponents. Ex: :4bowser:

Puppeteer - Character whose strength lies in overwhelming opponents with relentless attacks stopping opponents from striking back. Strength in numbers. Ex: :rosalina:

Juggler - Character whose strength lies in being able to string combos together to finish off opponents. Ex: :4luigi:
Trickster/Resistor/Bruiser. Moreso Resistor/Trickster. K. Rool will definitely be a Bruiser, but I think his biggest advantage is super armor. Little Mac is Speedster/Resister, for example.
 

Oracle_Summon

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Trickster/Resistor/Bruiser. Moreso Resistor/Trickster. K. Rool will definitely be a Bruiser, but I think his biggest advantage is super armor. Little Mac is Speedster/Resister, for example.
I was thinking King K. Rool would be a Resisting Trickster myself. I cannot imagine the Krooked King without super armor.
 

JaidynReiman

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Yeah, exactly, I think K. Rool's biggest advantage would be very high super armor. I don't imagine his attacks will be that fast, but his super armor keeps him from getting knocked around too much, and he'd rely more on tricks to deal damage.


So we're still all in agreement that at this point he's basically a shoe-in right?
Chrom was a shoe-in.

No, no one is a shoe-in, but I do think K. Rool is the second-mostlikely character at this point in time to be in the game. Keep in mind, K. Rool is my #1 pick. I just think Ridley is the mostlikely character right now, but K. Rool is second, Shulk third, and Isaac fourth in my personal opinion.
 
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Chrom taught me not to call anyone a shoo-in, even if everything says they are. :p
 

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On the topic of K. Rool using traps, here's the only way I see it working.

Now, this isn't exactly likely, but if he got the Klaptrap trap Down Special, it could be used for one purpose: as a sort of ankle trap, immobilizing the foe. This would allow the slow moving K. Rool to charge in and knock them away with his brawn while they're helpless, and it fits with his savage nature.
 

Gengar84

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K. Rool is one of my very most wanted characters. I even made a moveset for him years ago. This was originally intended to be a PSA mod over King Dedede (which is why some attacks were simply edits to existing attacks in order to make animating easier) in Brawl but I think a lot of these ideas could work great as a newcomer in this game.

Donkey Kong Country - King K. Rool
King K. Rool: http://www.youtube.com/watch?v=TvpRdZJpZnU
Kaptain K. Rool: http://www.youtube.com/watch?v=qPOCSU-AY-Q
Kaptain K. Rool 2: http://www.youtube.com/watch?v=ZvapNFmrEp4&feature=related
Dr. K. Rool: http://www.youtube.com/watch?v=XgHo678iYpU
Dr. K. Rool 2: http://www.youtube.com/watch?v=lGSJdbiRYu0
Krusha K. Rool (Part 1): http://www.youtube.com/watch?v=6EePxnbmwHE
Krusha K. Rool (Part 2): http://www.youtube.com/watch?v=oQ-AmU-xPBA&feature=related

Special Traits / Other:
King K. Rool’s second jump summons his helicopter backpack that can allow him to hover the same way that Peach can. (Dr. K. Rool—3:50)

One of K. Rool’s taunts can cloak himself (similar to the cloaking device in melee) for a few seconds.) (Kaptain K. Rool—2:35)

Another one of K. Rool’s taunts would be falling over and pretending he’s beaten and getting back up. (King K. Rool—1:35/2:03 and Kaptain K. Rool—2:05)

Weak Attacks:
A Combo
Donkey Kong’s A Combo is probably fine here.

Forward Tilt — Remote Shock (Dr. K. Rool 2—1:43)
K. Rool uses his remote control to cause electricity to travel along the ground in front of him. Pikachu’s Neutral B (Thundershock) would probably be a good effect for this. If Pikachu’s Down B Thunder could somehow be recolored, made slower and weaker, and moved horizontal, this would be best but that’s probably too much to ask for.

Up Tilt
K. Rool could thrust his gun upward and hit his opponent with the back end of it.

Down Tilt
King Dedede’s ducking animation and Down Tilt could be fine here.

Running A (Kaptain K. Rool—0:24)
K. Rool propels himself forward, using his blunderbuss as a rocket, and charges at his opponent.

Smash Attacks:
Forward Smash – Vacuum Blast (Kaptain K. Rool—2:25 and 3:11)
As K. Rool is charging this move, he can pull his opponent towards him with his Blunderbuss. Once he releases the move, he releases an elemental blast (probably using Toon Link’s bomb explosion) which can randomly freeze his opponent or reverse their controls for a couple of seconds.

Up Smash — Copter Pack (Dr. K. Rool—3:50)
K. Rool jumps upward shortly and attacks his opponent with the blades of his helicopter backpack.

Down Smash — Needle Canon Ball (Kaptain K. Rool—0:43)
King K Rool shoots an Unira (Spike ball item) out of his blunderbuss, which sticks into the ground. If K. Rool uses this move and there are already two of these out, the first one will disappear.

Specials:
Neutral B – Blunderbuss (Kaptain K. Rool—1:06, 1:15, 1:26, and 1:47)
K. Rool shoots a cannon ball out of his blunderbuss that can act in one of three ways at random. The shot can travel straight forward, bounce along the ground, and move forward in a spiral. If possible, K. Rool could rarely shoot out a barrel instead of a cannon ball.

Forward B – Crown Boomerang (King K. Rool—0:08)
This is pretty much exactly Toon Link’s boomerang, only using his crown.

Up B – Ground Pound (King K. Rool—2:14 and Krusha K. Rool—1:59)
This can be King Dedede’s Up B pretty much exactly. One thing that could be cool is if he could cause some weak shockwaves to travel along the ground after he lands.

Down B – Aerial Cannon Ball (King K. Rool—0:43)
This would work a lot like Pikachu’s Thunder, except K. Rool summons a large cannon ball that falls from the sky. Unlike Pikachu’s Thunder, the cannon would fall just in front of him instead of directly above him.

Grabs:
Forward Throw
Donkey Kong’s Forward Throw could be cool here.

Back Throw
Donkey Kong’s Back Throw is probably best here.

Up Throw
K. Rool could toss his opponent onto his copter pack and attack him with its spinning blades.

Down Throw
Bowser’s Down Throw is probably best here.

Aerial Attacks:
Neutral A
King Dedede’s Aerial Neutral A looks fine here.

Forward A
Donkey Kong’s Aerial Forward A could work here.

Back A
King Dedede’s Aerial Back A could work here.

Up A
Bowser’s Aerial Up A could work best here.

Down A
Donkey Kong’s Aerial Down A is probably fine.

Final Smash
This could be really similar to Dedede’s Final Smash, except he can summon different kinds of Donkey Kong Country enemies (like Kritter, Klap Trap, Zinger, etc…)
 
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