APC99
Smash Master
I'm not sure you completely understood the point of my post.
You stated that it was easy to make a moveset without thinking if it's possible in the game. I replied with ways using existing characters to make Dixie's attacks.
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I'm not sure you completely understood the point of my post.
BKupa666, add me to the Kutthroats please. King K. Rool, in my opinion, would make the cast way better. I think each series should at least have the hero and villain as playable characters, and King K. Rool is the epitome of characters needed for SSB4 (or Super Smash Bros for the Wii U/ 3DS) because of his diversity in movesets and will should make it into the game over any other DK character, with Dixie second after him. I swear to God if they pull aand Kiddy Kong is playable over King K. Rool, I'll freak.
As much as I love the idea of a stance fighter, I don't think K. Rool would be the one to use it (personally, I advocate Chrom as the stance-fighter). I just see Sakurai going for a more straight-forward "ultra-heavyweight" approach. Lumbering attacks, but extremely tough to kill, while weighing a ton and having poor recovery. Plus, three stances might be pretty difficult to make.Idk if this has been brought up, but what if King K. Rool was a stance fighter. I've been watching a lot of...
*looks both ways* PSABR...
And I think it would be cool if King K. Rool played similar to Toro from that game. What I had in mind was that his Down Special would change his stances, his stances would only change his specials.
What are his stances? Why these of course:
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This type of playstyle seems pretty doable on both versions, not being as memory intensive as the Pokemon Trainer who had to store different models (the benched Pokemon), their neutrals and their specials.
For the Kroc he would only be swapping costumes to go along with his specials. For gameplay purposes, he could probably stick with the classic three outfits.
I was really just adding to the pot by including the Mario Strikers tribal alias.
Here's a video of Toro's costume, stance changing playstyle:
Not really sure if I'd want that... Am still mostly a fan of keeping K.Rool mostly King & Kaptain styled. I do have a Down B where he pulls the Blunderbuss and gets different B moves but... I fail to see what the Baron could really do, as all he did was bump into you and use the lasers.
Like I said, it's just an idea I'm tossing out after watching come PSABR videos. Not really sure if I would want this myself, but I thought it would be an interesting concept to post.As much as I love the idea of a stance fighter, I don't think K. Rool would be the one to use it (personally, I advocate Chrom as the stance-fighter). I just see Sakurai going for a more straight-forward "ultra-heavyweight" approach. Lumbering attacks, but extremely tough to kill, while weighing a ton and having poor recovery. Plus, three stances might be pretty difficult to make.
That's simply not true. Otherwise we would have gotten a new Pokemon rep long ago, someone other than Olimar would be playable,I'm confident that all of the highly-promoted newcomers this time are going to be linked to upcoming or recent games for promotional purposes. While I'm not sure whether all newcomers will be promotional choices, I doubt we'll see characters like K. Rool revealed anytime but close to release, when they have Dixie/Cranky to market instead.
Balance difficulties comes with all characters in all fighting games, also that is the beauty of having Namco Bandai apart of the team, they have tons of experience when it comes to balancing and playstyles. Let's give the team some credit, I'm sure they are capable of doing a good job.It's not so much creating the specials that would be difficult.
It would be balancing K. Rool, which would be harder than Trainer since instead of three characters to balance, it's one character with more moves than everyone else.
And now, back to your regularly scheduled program.EDIT: Eh, **** it.
It's Christmas. Arguments should be saved until it's over.
...or Diddy is cut and replaced by K. Rool.Difference is however: Mario, Luigi, Peach and Bowser got revealed before Rosalina.
Diddy is first.![]()
This is pretty much what I had in mind, good **** Bowserlick.I came up with the idea for just changing specials on page 30. Here are suggestions for moves.
Down B Costume Change: K. Rool spins really fast in a blur and appears wearing a different costumes from his Kountry games. King, Pirate, and Mad Scientist. His other specials change accordingly, but his A moves stay the same.
1. King K. RoolToward B Krown Toss: Tosses his Krown forward, it returns much like Link's Boomerang.B Belly Bounce: Puts his hands on his waist and thrusts his stomach forward. Short range, but good knockback. Can bounce solid projectiles back with high velocity. Can be used on his Krown when it is coming back to him instead of catching it.Up B Crocodile Leap: Flicks his tail and launches upwards with an open mouth. Goes a little less further than Fire Fox. Mouth snaps close at the end for high KO potential. Can be angled as long as the trajectory is above the King.----------------------------------------------------------------------------------------------------------2. Kaptain K. RoolB Blunderbuss Loadin': Puts a cannon ball, spiked cannon ball, or Klaptrap into his Blunderbuss.B Fire! (when loaded): Fires a cannon ball, spiked cannon ball, or Klaptrap horizontally depending on which one was loaded. Each has different properties.Toward B Jet Propulsion: Holds the blunderbuss behind him and fire comes out of the end like in the boss battle. Sends K. Rool forward. On the ground leaves a trail of fire which quickly extinguishes.Up B Downward Fire: Hops a little upwards and fires downward. Nothing happens after the hop if it is not loaded except for a clicking noise and a confused expression on the Kaptain's face. The shot, if loaded, sends Kaptain upwards. Projectile shoots downward. Effects depends on ammunition.-----------------------------------------------------------------------------------------------------3. Baron K. RoolensteinB Electrode: Throws at a metal sphere that hovers slightly above the floor or hovers in the air if used there. Slowly drifts off screen. If anyone touches the metal orb, it shocks them for good damage, decent knockback, and high stun.Toward B Shock Pulse: Baron hits a switch on his remote control. If an orb is out, it fires quickly left or right depending on the direction pressed. It travels quickly, immersed in electricity. Low damage, low knockback upwards, and low stun.Up B Propellers: Acts like Pit's Wings. The Baron's tiny propellers rotate allowing him to move freely in the air. Can attack out of it, although his propellers will turn off.Here are the regular A moves.Fightin' Moves:A: Wild right swing with a fistA: Wild right swing, takes a step and does a wild left swingAAA: Wild right swing, takes a step and does a wild left swing, takes a step forward while clasping both hands above his head and then brings down his hammerfistsToward A: Quick kick forward with good stun, but low range. If A is pressed during the kick, K. Rool draws an arm back behind him while balanced on one foot and brings it forward in an extended punch.Crouch: Lays on stomach, with tongue out and one eye closed poorly faking death.Down A: Makes a swimming motion (breast stroke) forward as he swings his head forcefully from one side to the other. A pressed for repeat.Up A: Stands on his tippy-toes and twirls with his snout pointed to the sky. Knocks Opponents away. Can juggle.Dash A: Slides on his stomach while snapping his mouth like a Klaptrap. Goes far.Down Smash: Spins in place once with a flurry of his cape and both arms extended. Spinning clothesline. Fast with decent horizontal KO potential.Forward Smash: Does the worm. A dance move where he flops forward onto his stomach. A can be pressed again for a second belly flop forward.Up Smash: Face screen, crouches, and throws one right uppercut quickly. Force takes K. Rool off the ground as high as the height of one Mario. A can be pressed again during the animation for a second left uppercut which lifts the crocodile higher. Has one jump he can use after the move.Aerial Attacks:Nuetral A: Curls his knees up to his stomach and grabs them while spinning about. An aerial crocodile cannonball. If he hits the ground, during the move he bounces upwards. Bounce height depends on how far K. Rool falls. Can be done over and over until he runs out of height. Lag coming out of move.Back A: K. Rool does a spinning backhand which turns him to face the opposite direction.Forward A: K. Rool throws both fists forward with his body stretched out completely parallel with the floor below. Lag if he hits the ground in execution.Down A: Does a spit with his legs and throws a fist downward. Decent Meteor Smash.Up A: Holds his crown on his head with both hands, does a somersault, and kicks upwards with both feet.Throws:Pummel: An open handed slapForward Throw: Bowls the opponent forward. Opponent rolls on the ground. Damage is done as the enemy rolls. Roll is determined by their percentage. Can roll off the stage.Down Throw: Puts his mouth over their head. Then jumps a little and does a Death Roll. Spins horizantally with foe's head in mouth and both crash to the floor. Enemy bounces upwards stunned and K. Rool has lag getting up. Highest damaging throw out of the cast.Up Throw: Reaches down and grabs opponent's legs and stands back up while hurling them straight above. Low damage, but good power for a quick moveBack Throw: With one hand, tosses the foe over his shoulder. Quick, decent power with a curved trajectory.Techniques: Glide: K. Rool does a slow descent with his cape billowing and his hands flapping at his side. Cannot go up and down like other glides.Glide Attack: Does one spin while he snaps his jaws closed for a bite.
Well it depends how many moves. If it's kinda like Samus in Project M (where she switches between her fire beam and ice beam having slightly different effects with just 5 moves), it wouldn't be too bad.It's not so much creating the specials that would be difficult.
It would be balancing K. Rool, which would be harder than Trainer since instead of three characters to balance, it's one character with more moves than everyone else.
My first post (after my intro post in the intro section) was something about what characters I wanted.Wow, my first REAL post in Smashboards... The memories of it all.
At this point i don't care what type of fighter King K Rool is, i just want him in the game.I'd rather K. Rool not be a stance dance type of character. It's not that I dislike those types of characters, it's just that some personas don't have enough in their arsenal to warrant a moveset. Baron K. Rool just flies around with a helipack and Kaptain shoots you with a blunderbuss, individually they aren't very impressive. His moveset should draw inspiration from his different personas, not switch between them.
Eh. Call me traditional, but I'd prefer them more evenly mixed. One special per persona. Blunderbuss dash attack. Crocodile-esque tilts. Boxing themed Smash attacks.Ah, it's good to be back!
What if each grouping of K. Rool's attacks was inspired by a different persona of his? His standards could be based on Krusha's boxing, his aerials could be based on Baron's aerial craziness, and his Specials could use the Blunderbuss and the various items it fires. Crown throw would fit somewhere in the mix as well.
I mostly was thinking that his specials would be his personas and he would use his Blunderbuss or scepter as his weapon. However, this is a better idea. Though, I don't think he should have strictly boxing moves for his standard attacks as it could take away from Little Mac (assuming that he is in it).Ah, it's good to be back!
What if each grouping of K. Rool's attacks was inspired by a different persona of his? His standards could be based on Krusha's boxing, his aerials could be based on Baron's aerial craziness, and his Specials could use the Blunderbuss and the various items it fires. Crown throw would fit somewhere in the mix as well.
That sounds kind of cool. But shouldn't he still use the Baron's flight for recovery?Ah, it's good to be back!
What if each grouping of K. Rool's attacks was inspired by a different persona of his? His standards could be based on Krusha's boxing, his aerials could be based on Baron's aerial craziness, and his Specials could use the Blunderbuss and the various items it fires. Crown throw would fit somewhere in the mix as well.
I just want the satisfaction of ko'ing people with the move that killed me so many times as a child. Plus I think it'd be a great homage to his original appearance.How about a big belly bounce with great knockback?