MagnesD3
Smash Master
My personal Special Moveset for K. Rool
B: Crown Toss: Similar to Links Boomerang K Rool will toss his crown and it will come back to him, the speed it returns is slower and it does more damage and knockback than boomerang, it also always returns to k rool unlike boomerang, less clankable than boomerang, its weakness is that it does not have as much crazy movement that boomerang has in comparison its path is more linear and less controlled by K. Rools movement.
B Up: Crock Hop: K. Rool does a huge lunge in the same arc that he hops in DKC1, not very fast has armor on the way down (can trade at earlier points of the move before the armor), very unsafe (no stars like d3) amazing damage and knockback if it successfully hits. Pretty fast moving though.
B Over: K.O. Punch: One of K. Rools faster moves k. rool gets a boxing glove on his fist and immediately lunges forward for a K.O punch, great damage and knockback, the lunge forward isnt very far but the move is very fast and effective, unsafe on block though, its inspired from dk64. Doesnt have armor like some of his smashes would.
B Down: Cannon Gun: K. Rools best special, it can be altered in many ways, its first version can be done by hitting down and b at the same time and letting go, this shoots out a straight canon that does solid damage and knockback, you can hold down b to charge the shot to make the canon shot fire slower, the next option out of this move is the magic shot that slows the opponent down on hit for a limited time it can be done in a similar manner to samus's homing missile by taping down then hitting b k rool shoots the magic blast, in a similar fashion to the cannon you can charge it to make the move go slower. By Holding forward when releasing the canon or magic shot you will cause them to spin similar to dkc2, the more charge the shot is the bigger the spins range becomes.
Normals
Poor Range on pretty much all normals, All smashes have armor, run is fast but walk is slow, air mobility is terrible, powerhouse damage and knockback wise, running attack is a really good shoulder tackle great priority, grab range is really bad but can lead into some good damage, he would also be the heaviest character in the game.
As for his jumps his first one is not very high but his second jump is really nice as it uses his helicopter from dkc3 by holding x after this jump K. rool will proceed to float downward at a forward ish daigonal angle to help his recovery.
B: Crown Toss: Similar to Links Boomerang K Rool will toss his crown and it will come back to him, the speed it returns is slower and it does more damage and knockback than boomerang, it also always returns to k rool unlike boomerang, less clankable than boomerang, its weakness is that it does not have as much crazy movement that boomerang has in comparison its path is more linear and less controlled by K. Rools movement.
B Up: Crock Hop: K. Rool does a huge lunge in the same arc that he hops in DKC1, not very fast has armor on the way down (can trade at earlier points of the move before the armor), very unsafe (no stars like d3) amazing damage and knockback if it successfully hits. Pretty fast moving though.
B Over: K.O. Punch: One of K. Rools faster moves k. rool gets a boxing glove on his fist and immediately lunges forward for a K.O punch, great damage and knockback, the lunge forward isnt very far but the move is very fast and effective, unsafe on block though, its inspired from dk64. Doesnt have armor like some of his smashes would.
B Down: Cannon Gun: K. Rools best special, it can be altered in many ways, its first version can be done by hitting down and b at the same time and letting go, this shoots out a straight canon that does solid damage and knockback, you can hold down b to charge the shot to make the canon shot fire slower, the next option out of this move is the magic shot that slows the opponent down on hit for a limited time it can be done in a similar manner to samus's homing missile by taping down then hitting b k rool shoots the magic blast, in a similar fashion to the cannon you can charge it to make the move go slower. By Holding forward when releasing the canon or magic shot you will cause them to spin similar to dkc2, the more charge the shot is the bigger the spins range becomes.
Normals
Poor Range on pretty much all normals, All smashes have armor, run is fast but walk is slow, air mobility is terrible, powerhouse damage and knockback wise, running attack is a really good shoulder tackle great priority, grab range is really bad but can lead into some good damage, he would also be the heaviest character in the game.
As for his jumps his first one is not very high but his second jump is really nice as it uses his helicopter from dkc3 by holding x after this jump K. rool will proceed to float downward at a forward ish daigonal angle to help his recovery.