Zionaze
Smash Ace
I mean that those top tiers can be played with a variety of playstyles and that there really isnt a "wrong" way to play them
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I know that most of his combos come from down tilt. However, it does literally the same thing as Mario with down tilt combos and leads into the same length of up tilt string before being forced to read movements with up air strings. That is the problem - his up tilt. Doc's comboing ability doesn't come down to his up air strings being hard - on the contrary. It all comes down to his up tilt that gives him a harder time scoring high levels of guaranteed damage. The worse down throw is just the icing on the cake, as it means that Doc has a harder time comboing out of shield/airdodge/roll/spot-dodge punishes. He is only a little below where he should be (I used to main him and I still have him as one of my primary backups - with my Doc being far more fearsome than my Mario - so this is coming from my own experience), and a lot of disagreements I see regarding any tier list is bias towards mains; this has happened with characters like Charizard, Mii Gunner and Lucina (hell I'm biased towards the last two and feel that they should both be above where they are - but I know a lot of that is down to personal bias), and when it comes to Doc there is no exception.Coming from someone who mains and has previously mained both characters, both of which since their very first appearance, that's not true. Doctor M's combo ability is not that much worse than Mario's, and up tilt strings are still very possible. Dr. Mario's combos come mainly from down tilt, not down throw, unless you're trying to read an air dodge or something. Dr. Mario not racking up damage well is very untrue. All of Dr. Mario's attacks deal 1.12 times more damage than that of Mario. The main problem is that no one is playing Dr. Mario the way he should be played, a DEFENSIVE version of Mario. People assume that because something of his is different than Mario's, it's automatically bad. I'd say Doc is a solid C-Tier character.
I lol'd when I saw you say that Shiek requires skill. I have only picked Shiek up twice and she is already a force to be reckoned with - if that says that you need to have skill to play her, then there is a big issue with the perception. Not trying to flame/make fun of you; just pointing that out.Not necessarily true. Sheik, Luigi, and Rosalina are the only top tiers that require actual skill.
You see, what you don't get is Dr. Mario is not a fast, combo-heavy character like Mario. If you keep comparing him to Mario, he's obviously going to seem inferior. Dr. Mario doesn't rely on combos to rack up percent Mario because he hits harder and deals more damage than Mario does. The angle down throw sends opponents in makes some follow-ups guaranteed at lower percents and makes it good for reading air dodges at higher percents.I know that most of his combos come from down tilt. However, it does literally the same thing as Mario with down tilt combos and leads into the same length of up tilt string before being forced to read movements with up air strings. That is the problem - his up tilt. Doc's comboing ability doesn't come down to his up air strings being hard - on the contrary. It all comes down to his up tilt that gives him a harder time scoring high levels of guaranteed damage. The worse down throw is just the icing on the cake, as it means that Doc has a harder time comboing out of shield/airdodge/roll/spot-dodge punishes. He is only a little below where he should be (I used to main him and I still have him as one of my primary backups - with my Doc being far more fearsome than my Mario - so this is coming from my own experience), and a lot of disagreements I see regarding any tier list is bias towards mains; this has happened with characters like Charizard, Mii Gunner and Lucina (hell I'm biased towards the last two and feel that they should both be above where they are - but I know a lot of that is down to personal bias), and when it comes to Doc there is no exception.
I lol'd when I saw you say that Shiek requires skill. I have only picked Shiek up twice and she is already a force to be reckoned with - if that says that you need to have skill to play her, then there is a big issue with the perception. Not trying to flame/make fun of you; just pointing that out.
Good doesn't necessarily denote "easy." I direct you to Melee's top tiers for example. Sure, they're generally "easier" to win with, but only provided you take the time to learn how to use them, and even then they have their poor matchups (except and lololol).Sheik is an easy character to play, all of her combos are simple, and all of her moves are safe. She also can't be edge-guarded because she was one of the best recoverys in the game.
I used to main Sheik, btw.
The thing about doc is that he "is" inferior. What doc lacks is what is needed to be able to compete against the nimble bunch. Wth does spelling errors have to do with anything. And Sheik really doesn't require as much "reads" compared to the rest of the cast. Technically every character has trouble killing too. Docs only reliable and quick kill move is B-air onlyYou see, what you don't get is Dr. Mario is not a fast, combo-heavy character like Mario. If you keep comparing him to Mario, he's obviously going to seem inferior. Dr. Mario doesn't rely on combos to rack up percent Mario because he hits harder and deals more damage than Mario does. The angle down throw sends opponents in makes some follow-ups guaranteed at lower percents and makes it good for reading air dodges at higher percents.
I laughed when you misspelled "Sheik" twice. As disgusting as she is, Sheik is a light character that has trouble killing. That combination alone takes skill to be able to work around. Your first mistake was judging a character that you've only played twice.
If she wants to actually kill somebody, then yes, she does. Rage is Sheik's only other saving grace.And Sheik really doesn't require as much "reads" compared to the rest of the cast.
That's it, I'm done. You officially have noTechnically every character has trouble killing too. Docs only reliable and quick kill move is B-air only
Uhhhh...yeah.Blawrgh hf :v
Technically every character has trouble killing too. Docs only reliable and quick kill move is B-air only
What? You didn't know that KOs take forever in Sm4sh as opposed to Melee?That's it, I'm done. You officially have no
idea what you're talking about. I wasn't even talking to you.
No, she is legit easy to play. I said she was good, but she is probably the easiest top tier right now.Good doesn't necessarily denote "easy." I direct you to Melee's top tiers for example. Sure, they're generally "easier" to win with, but only provided you take the time to learn how to use them, and even then they have their poor matchups (except and lololol).
If you want an example of a top tier character who is easy to use, I direct you to none other than , who has a much easier time killing than Sheik and is arguably just as good (if not better) at setting up combos and racking up %. If Sheik is so easy, then why can't I just pick him up and become the next Mew2King?
Sure, you can ez bake a zamus with your paralizer into grab combos, but if you wanna be good, you need to get mixtospaced nairs etc down. Not easy.No, she is legit easy to play. I said she was good, but she is probably the easiest top tier right now.
I was talking about Sheik,Sure, you can ez bake a zamus with your paralizer into grab combos, but if you wanna be good, you need to get mixtospaced nairs etc down. Not easy.
I wasn't whining until you decided to stretch this out. I do know that stocks in Smash 4 lasting longer than in Melee, but I'd rather not put "Smash 4" and "Melee" in the same sentence, because you know what happens. Also, I don't know if you know this, but the Smash scene in the Big Easy is nonexistent. It's not like I trust this tier list or anything anyway, it's outdated as ****.What? You didn't know that KOs take forever in Sm4sh as opposed to Melee?
Personally, I think you should just stop whining about Dr. Mario's current placement and instead do something about it and compete so he can get a decent placement.
Best list ever, 11/10, you win.I made this in 2002 after I got the game. I was like ten I think.
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I know that Doc is more defensively inclined lol, but his moveset means that he is being forced into being combo heavy if he wants go get any stocks within the time limit. TBH, Mario is a fairly good comparison to Doc, so saying that it is a bad comparison is just plain wrong because, at their core, they play rather similarly to one another, except with Doc having a slight defensive twist to him and a very different method of recovery. However, as easy as it is to hang back spamming pills, you aren't going to be racking up very much v.s. a competent player, and this means that you are going to need to be up close far more than you would if you had heaps of very good projectiles like those of characters such as Samus or Megaman. As good a tool as the pellets are, you won't be getting very far if you don't combo, and the fact that you are stating that you are needing read air dodges to combo above ~45% shows that you aren't going to have an easy time scoring heavy damage as you are lacking in perfect combos beyond those at very low percents. I'm not going to make comments on his low speed beyond saying that it makes it much harder for Doc to get into position to even start racking up any damage. Finally, I direct you towards Docs situational, unreliable and overall poor recovery method. In order to recover from far out, Doc needs to double jump, immediately mash down B (as it is so dependent on momentum to gain any real height) for an unreliable height gain, fall to where he can sweetspot the ledge (because using it early leaves you completely vulnerable) and use his up special which is inferior when compared to Mario's from a recovery standpoint. Not only is this recovery easy to gimp due to the high end lag of the Doctor Tornado, but it is also harder to reach a point where you can sweetspot and harder to get any knockback off of an up special punish due to the weird hitbox which is only present at the start and end of the move. This recovery is pretty crippling on its own, but when combined with his hard comboing ability making it difficult to rack up damage v.s. better players, difficulty in approaching and the nonexistent knock back of the pellets and the lack of a 'cape hover' make Doc in roughly the right place (however I agree with you when you say that he is too low - although I feel that he isn't that far off of where he should have been pre-patch). I don't want to drag this on for too much longer either, so this will be my very last response to the discussion topic (promise provided I don't forget about the promise XD).You see, what you don't get is Dr. Mario is not a fast, combo-heavy character like Mario. If you keep comparing him to Mario, he's obviously going to seem inferior. Dr. Mario doesn't rely on combos to rack up percent Mario because he hits harder and deals more damage than Mario does. The angle down throw sends opponents in makes some follow-ups guaranteed at lower percents and makes it good for reading air dodges at higher percents.
I laughed when you misspelled "Sheik" twice. As disgusting as she is, Sheik is a light character that has trouble killing. That combination alone takes skill to be able to work around. Your first mistake was judging a character that you've only played twice.
Exactly. Its all about how good your opponent is or how good you are.Pikachu *can* be spiked, but if it's anything more than a day 3 pika, he never will be.
Zero Suit is used less than Sheik, and specifically because she's harder to learn and yet doesn't have better matchups. Floatier jump, needs better spacing, punishable grab. Sheik being safe for minimal effort is a huge part of why she's so high up, Zero Suit having better KO options doesn't come even close to that even though she also has good frame data. I don't know what kind of top player is going to tell you that Zero Suit is easier to use than Sheik, and the number of competitive players using Sheik compared to Zero Suit is pretty telling.If you want an example of a top tier character who is easy to use, I direct you to none other than , who has a much easier time killing than Sheik and is arguably just as good (if not better) at setting up combos and racking up %. If Sheik is so easy, then why can't I just pick him up and become the next Mew2King?
That's not literally what I meant, what I meant was closer to "Why can't I just pick up Sheik and wreck **** if she's as easy as people say he is?" Because I've certainly tried (with the results being rather contrarian to the success I find when I tried picking up and playing someone like Ness, notably enough), and I hardly consider myself to be much of a beginner at this game.And that last sentence doesn't make sense because well, it just doesn't make sense. Playing a good character doesn't make you good at the game nor guarantee success even if you're playing a game where a character is legitimately broken, especially because there are other players who are already better than you using the same character. Nor is Mew2king good because he plays Sheik? I don't know what you're even trying to say here, it makes no sense. Sheik is easy to play, l'm not really sure how you can argue otherwise. Her frame data is ridiculous, her KO options are safe, her recovery is nearly ungimpable. If Sheik is not easy to play, then what could possibly constitute a character who is, or what would a character who is hard to play be?
Sonic and Diddy beg to differ.No, she is legit easy to play. I said she was good, but she is probably the easiest top tier right now.
Pikachu *can* be spiked, but if it's anything more than a day 3 pika, he never will be.
Tiers still assume that the players are both at the point where they can use their characters to the fullest potential in a tournament. A tourney-skilled Pikachu is actually capable of mixing up his recovery and getting back on the stage before you even have a chance to try and spike himExactly. Its all about how good your opponent is or how good you are.
No they don't lol. Sonic is easy to play but is definitely harder to master, same with Diddy. Sheik is easy everything.Sonic and Diddy beg to differ.
But the crazy thing is, one time I was playing as Capt Falcon and I Nair + short hop as soon as Pikachu grabbed the ledge and he went flying. I have no idea what happened but I am trying to master this technique out. Try it. Just Neutral air someone when they grab the ledge and short hop at the same time with falcon. Its similar to down tilting someone on the ledge.Tiers still assume that the players are both at the point where they can use their characters to the fullest potential in a tournament. A tourney-skilled Pikachu is actually capable of mixing up his recovery and getting back on the stage before you even have a chance to try and spike him
There's a certain mechanic where you can get hit just as you're automatically snapping to the ledge. I'll search for a link, but even then it's nothing new and it's not guaranteed.But the crazy thing is, one time I was playing as Capt Falcon and I Nair + short hop as soon as Pikachu grabbed the ledge and he went flying. I have no idea what happened but I am trying to master this technique out. Try it. Just Neutral air someone when they grab the ledge and short hop at the same time with falcon. Its similar to down tilting someone on the ledge.
This replay my friend got shows just that principle in action with Falcon's Up-Tilt. (Featuring realistic FG Gold Falcon Up-taunt spam action!)There's a certain mechanic where you can get hit just as you're automatically snapping to the ledge. I'll search for a link, but even then it's nothing new and it's not guaranteed.
Hey, I agree. But that's easier said then done. It takes an insane amount of practice.Literally every character is hard to play at a high level, there's a reason it's called high-level play. You can't actually win any match with "no-skill" at a high level, you have to outplay your opponent, it's that simple. No character is some easy win button, you have to actually use your head and react in this game to win. You can't actually "master" a character without being a "master" yourself, simply put.
Its because people forget that Robin can spike with his Elwind. Pit is the only character I know that can get back on the stage when spiked with Elwind at a LOW percentage.Why is Robin so low ROBIN is my BEST main
OK i Japanese people have different Ranks than US
WOW cool list
Diddy at top WOW