FreakyVoiceDude
Smash Apprentice
- Joined
- Jul 25, 2007
- Messages
- 117
Smash Balls may become the new exception for some, but if I had to guess I'd lean towards item-less tourneys in the long-run. Exploding containers are the reason I stopped using them years ago, same with most players out there if they play long enough. Amazing how a simple programming command created this entire conflict culture throughout the casual and competitive ranks...If they flesh out item switch into being able to control the explosive containers or containers all together, it would be like turning off the gas shortage or some other major argument topic.
A few hours of programming and testing, would save years of complaining and restricting an extensive feature of the game from being enjoyed. A couple days of google searches could tell the staff all they need to know about Melee's long term flaws. A simple 'Containers: Off' option could draw people back into playing and mastering items.
What I'd like to see in Brawl, is a shift back towards 'weapons' over items. Back in the day on 64, I loved the Beam Sword and fought as much as possible with it. Melee came out, and I was disappointed to find mostly effect items and other oddities. I'd take anything from the Starfox Staff to a big sword, as long as it's something that can be mastered as an in-game weapon. Actually give people options when going for a weapon. Let's say it's a comically big sword, Final Fantasy style. One on one in a bigger stage...Are you kidding me? Close-up with three other players killing each other, reap the fields! What if I'm better with the staff than the big sword? That gives me priority, to the point I'd throw the sword away (Off a ledge, or to my opponent if I'm feeling duel-ish) to get the staff.
If they had the foresight to add an odd coincidence where two extremely usable items to drop on opposite sides of a stage...That little jump from bare combat to an item war may add depth to casual gameplay, possibly (barely) reaching competitive circles.
Being a bloodthirsty gentleman, I'd like to see one pivotal moment where the two players stop, switch items so each has their favorite, and they proceed to go full force for an extended match.
Being honest though, tourneys would ditch the whole mess and keep them around for parties and casuals.
A few hours of programming and testing, would save years of complaining and restricting an extensive feature of the game from being enjoyed. A couple days of google searches could tell the staff all they need to know about Melee's long term flaws. A simple 'Containers: Off' option could draw people back into playing and mastering items.
What I'd like to see in Brawl, is a shift back towards 'weapons' over items. Back in the day on 64, I loved the Beam Sword and fought as much as possible with it. Melee came out, and I was disappointed to find mostly effect items and other oddities. I'd take anything from the Starfox Staff to a big sword, as long as it's something that can be mastered as an in-game weapon. Actually give people options when going for a weapon. Let's say it's a comically big sword, Final Fantasy style. One on one in a bigger stage...Are you kidding me? Close-up with three other players killing each other, reap the fields! What if I'm better with the staff than the big sword? That gives me priority, to the point I'd throw the sword away (Off a ledge, or to my opponent if I'm feeling duel-ish) to get the staff.
If they had the foresight to add an odd coincidence where two extremely usable items to drop on opposite sides of a stage...That little jump from bare combat to an item war may add depth to casual gameplay, possibly (barely) reaching competitive circles.
Being a bloodthirsty gentleman, I'd like to see one pivotal moment where the two players stop, switch items so each has their favorite, and they proceed to go full force for an extended match.
Being honest though, tourneys would ditch the whole mess and keep them around for parties and casuals.