Not to my knowledge, did they have any proof?Somebody in another thread said Isaac was confirmed as an assist trophy, that's not true is it?
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Not to my knowledge, did they have any proof?Somebody in another thread said Isaac was confirmed as an assist trophy, that's not true is it?
No, they said something like "now that Isaac is confirmed an assist trophy his fans can stop going on about him". Something like that.Not to my knowledge, did they have any proof?
This thought occurred to me as well. I was thinking maybe his default standard special could be "Move", whilst his other two standard specials could be "Force" and "Catch". "Move" could push opponents away and block projectiles, Force could send the opponent away with a powerful psychic punch, and Catch could grab a far away opponent and throw them.So, the thought occurred to me that Isaac could be a second character to feature 12 custom moves like Palutena. I mean, we've been talking about how diverse his moveset is and how many options he has available to him. Would he not be a perfect candidate for 12 moves?
Sakurai said he's trying to add as many AT's as possible. I believe he can be planning to keep that many secret. We'll probably have about double the amount of Assist Trophies as last time.Fun fact: There were 27 assist trophies total in brawl and there are currently 27 confirmed assist trophies for smash 4. He can't be keeping THAT many more secret right? I think this bodes well for our earth adept. Im guessing theres still like 8-10 more hes keeping hidden. Gah Sakurai you tease!! Why couldn't you just outright hint at Isaac's inclusion or rejection...
Sorry to hear that.Despite my cart glitching out horribly, thus rendering me unable to finish the first Golden Sun, I support this character.
That certainly makes sense for Isaac... but aren't all characters getting those extra moves?So, the thought occurred to me that Isaac could be a second character to feature 12 custom moves like Palutena. I mean, we've been talking about how diverse his moveset is and how many options he has available to him. Would he not be a perfect candidate for 12 moves?
There is apparently a difference between the way Palutena does it and other characters.Told you guys Isaac wouldn't come up as an AT.
Our hopes and dreams remain alive!
That certainly makes sense for Isaac... but aren't all characters getting those extra moves?
I thought I read that somewhere (plus, there was the mention of Mario's altered fireballs).
[Shrugs] If they wanted to give him a counter move, the Mars Djinni Reflux could work. Unlike most of the other counter moves in Smash, it could be long-range.Why do I have the feeling that if Isaac gets in, they will give him a random counter...
Since there is a Djinn that works as a counter, it could be acceptable for me. However personally i prefer the Djinn Granite, decreasing in 50% damage taken and Knockback during a time. And also this would affect your teammates and not only Isaac, so, with this power you would be able to def your partner in a 2 vs 2 if this is close enough to you. Making Isaac one of the most useful support characters for doubles.Oh God, no Counter for Isaac please. It doesn't suit him at all! He should be a bit more of a clumpsy swordfighter than most of the others. Psynergy should be his main focus.
As long as the Down B move "Granite" takes long to charge it will be well balanced.I think Granite or one of the other shield djinn would make for a great down-B move. Reduce damage taken + no knock-backs like @ R Raetah mentioned for a set amount of time as well as a charging time would be really useful as well as unique from other smash characters. Using Venus djinn for the up/side/down B with regular B being the "set" move would be super useful if the specials were OP attacks (maybe the first strike is djinn based, and later turns into a weaker version of that move until you set the djinn again, and the number of djinn on standby dictates which earth summon is used in your final smash?). Or to make it easier on the player, set could just be used every 5-10 seconds automatically if a djinn is on standby.
So it could be something like...
B - Set
Side B - Flint: Deals a horizontal Venus-aligned thrust attack 160% of the power of the user's normal physical attack. When in Standby it only does 100% damage.
Alt Side B - Bane: Deals a horizontal Venus-aligned thrust attack 120% of the power of the user's normal physical attack, and may inflict poison damage. When in Standby it only does 100% damage (no poison damage).
Alt Side B - Geode: Deals a horizontal Venus-aligned thrust attack 200% of the power of the user's normal physical attack. If other djinn are in standby they will be set before Geode. When in Standby it only does 100% damage.
Up B - Can't decide. I guess more attack djinn that attack upwards? Maybe djinn that inflict status elements on nearby enemies as you pass through them?
Down B - Granite: Decreases all damage done to Isaac by 50% for 10 seconds. Applies to all team members if in a team battle. Can't be used again until Granite is set. Isaac can't be damaged when the animation is taking place (so it temporarily doubles as a shield). When in Standby it simply acts as a quick shield.
Alt Down B - Ground: Slows down nearby enemies by 50% for 10 seconds. Does not affect team members if in a team battle. When in standby it simply acts as a quick shield.
Alt Down B - Quartz or Crystal: Recovers 50% of damage. Applies to all team members if in a team battle. Can't be used again until Quartz is set. If other djinn are in standby they will be set before Quartz. When in standby it simply acts as a quick shield.
Normal attacks can be a mix of psynergy attacks, non-combat psynergy and regular attacks animations. This could include psynergy from other classes, such as the ninja, etc.
Final Smash is one of the four earth summons. Then Isaac's customized moves would be the ability to switch the element of each attack which would change it's animations, speed and possibly the final Smash, but the only catch is Isaac would have to change the entire move set (can't pick and choose different djinni) so that the final smash matches whichever elements he's using. It would be a lot to expect 16 different final smashes though for Isaac though...
A simpler (and likely more fitting) final smash for Isaac would be Ragnarok. One large diagonal strike that hits a large area, while still being avoidable.
And Isaac's grabs would be any hand psynergy. Move (forward), Pound (down), Lift (up), and Force (back).
In a sense, this moveset would rely more on regular attacks, with "B" attacks being used as support (each attack, when used would put a djinn on standby, making Isaac slightly weaker. It allows players to use Isaac either as a pure brawler, or as a support character in team battles). Isaac's weaknesses would stem from using his djinn, as each one would weaken him. He would need to be pretty powerful by default, since he'll be nerfing and buffing himself throughout the battle.
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I might play around with this more after I shower.
My original idea was to make "set" an automatic thing, where each djinn sets after 5-10 seconds. The thing about Smash Bros is Granite wouldn't be as effective as it sounds. Even if Isaac is in his 10 second defense period, he can still get pounded on by projectiles, and then a final/strong blow could be done once the timer runs out. You also have to keep in mind Isaac will be weakened every time he has a djinn on standby.As long as the Down B move "Granite" takes long to charge it will be well balanced.
That would make Isaac more original, but wouldn't it make him too underpowered? It would more strategy yes, but having Djinns constantly weaken Isaac after use would make him too easy to kill.My original idea was to make "set" an automatic thing, where each djinn sets after 5-10 seconds. The thing about Smash Bros is Granite wouldn't be as effective as it sounds. Even if Isaac is in his 10 second defense period, he can still get pounded on by projectiles, and then a final/strong blow could be done once the timer runs out. You also have to keep in mind Isaac will be weakened every time he has a djinn on standby.
The only thing that scares me about this is that isaac was an unlockable AT in brawl, right?Sakurai said he's trying to add as many AT's as possible. I believe he can be planning to keep that many secret. We'll probably have about double the amount of Assist Trophies as last time.
I think it still bodes well for Isaac that he hasn't shown up yet, though.
I hadn't thought about that, good point. Maybe they decided having unlockable items was a weird idea, lol.Wheren't there already a few Brawl unlockable ATs revealed though? Shadow was unlockable for example.
Infantry and Tanks was available in the original Brawl demo as well. If we still have unlockable AT's, its incredibly possible some of the AT's we know now are unlockable in the final game, and naturally, we do have Shadow, though the argument about him is that Sonic is in the demo and Shadow is available because Sonic is.The only thing that scares me about this is that isaac was an unlockable AT in brawl, right?
that means there are probably unlockable AT's in 4. The status would probably carry over. So not seeing him yet might not be as good news as we want it to be :/
(same with ray lol)
Agreed, I like the idea of "promoting" some of the AT's into playable characters. I guess they would also be a bit easier to implement with models from Brawl ready for use already (though Little Mac is drastically different from his AT-times... which is all good though haha!). I was actually hoping for Tingle to become playable this time around (I know...), but that didn't happen, so I'm putting my hope in Isaac!Well, I'm hopeful. I find the gametsu leak characters a bit boring, I would much prefer the likes of Isaac, and Ray. Little mac graduated from AT, lets hope the trend continues a bit.
My thoughts exactly. I just cannot believe that Little Mac would be the only chosen AT to become playable. Especially with the Brawl Dojo comment: 'These are character that might've been planned one time, but didn't make it in.'Well, I'm hopeful. I find the gametsu leak characters a bit boring, I would much prefer the likes of Isaac, and Ray. Little mac graduated from AT, lets hope the trend continues a bit.
Ashley and ShadowMy thoughts exactly. I just cannot believe that Little Mac would be the only chosen AT to become playable. Especially with the Brawl Dojo comment: 'These are character that might've been planned one time, but didn't make it in.'
If Isaac is not in now. I fear what might happen next game...
Playable Nintendog? ... Tingle?
...
Waluigi?
I agree. I prefer more Nintendo exclusive characters than more 3rd party characters that already have their spots filled.Ashley is okay, Shadow though...?
Sorry Tingle and Waluigi! I'll gladly take you!
Well, Sakurai did say in the E3 video that he had considered putting Miis in Brawl, maybe that's what he was referring to? We don't know exactly how far along in the development process these planned characters might have been. Or it could've just been cut characters like Mewtwo. Either way, I wouldn't take that statement to necessarily mean more than one AT is going to be promoted to playable in any way. Little Mac was always the obvious front runner there, it could very easily just be him, unfortunately D:My thoughts exactly. I just cannot believe that Little Mac would be the only chosen AT to become playable. Especially with the Brawl Dojo comment: 'These are character that might've been planned one time, but didn't make it in.'
If Isaac is not in now. I fear what might happen next game...
Playable Nintendog? ... Tingle?
...
Waluigi?
Think of it kind of as a reverse Lucario with four stages (depending on how many djinn are on set/standby).That would make Isaac more original, but wouldn't it make him too underpowered? It would more strategy yes, but having Djinns constantly weaken Isaac after use would make him too easy to kill.