Cutie Gwen
Lovely warrior
I actually rarely fight superbosses in any RPG and play to beat the game. Besides, I have a new FE game n the backlogHave you already defeated the Optional Superbosses like Sentinel?
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I actually rarely fight superbosses in any RPG and play to beat the game. Besides, I have a new FE game n the backlogHave you already defeated the Optional Superbosses like Sentinel?
Meth shipping XPWhat would my shipping of Garet and Kraden be called?
I beat GS1 underleveled and didn't get all the Djinn there tooYou will need to fight them if you want the final summons. Besides, their dungeons contain Djinn.
Ah, the Japanese. They always leave me saying "What the ****?"
I don't have anything to say here.
I beat GS1 underleveled and didn't get all the Djinn there too
Fixed that for you.U FILTHY CASUAL HOW DARE YOULol JK. it's okay.
In all honesty i don't want to fight Dullahan due to how painfull the fight against the Star Magician was. By the time i got to Him, i already had all Djinn and powerfull equipment, and my prize for defeating one Ridiculously overpowered boss is just one equally ridiculously overpowered summon? no thanks.
Anyway, i most post more daily comics as usual:
Imagine people's reaction to Babi beign a floating head.
I don't know about you guys, but I think Felix's son or daughter should be the main protagonist on Golden Sun 4. I kinda miss Felix...
I do want to see Felix's kid(s), if he has one. I definitely don't want them to be the main protagonist of GS4, though, I'd actually prefer (and feel like it NEEDS) to be Isaac as the main protagonist. The only issue is that Camelot tends to try and avert the "bag of spilling" trope by always having the characters about as strong, if not stronger than they were before, so that'd be difficult to implement Isaac as the main protagonist unless he comes into the picture late in the game, but Isaac's role is too integral to the overarching storyline.I kinda don't. Apparently neither does Camelot.
Well the Mourning Moon appeared at the end, so perhaps they could be drained that way. I would expect there to be more than 8 characters in the follow up however. Along with the main characters from DD, other random children could form the first party. I do hope that no one becomes or remains as shallow as Himi tho.I do want to see Felix's kid(s), if he has one. I definitely don't want them to be the main protagonist of GS4, though, I'd actually prefer (and feel like it NEEDS) to be Isaac as the main protagonist. The only issue is that Camelot tends to try and avert the "bag of spilling" trope by always having the characters about as strong, if not stronger than they were before, so that'd be difficult to implement Isaac as the main protagonist unless he comes into the picture late in the game, but Isaac's role is too integral to the overarching storyline.
I could see Isaac maybe pulling an Ike maneuver from Radiant Dawn; he's not the starting main protagonist, but he is the main protagonist by the end of the game. (Or Isaac's powers get sealed, but not many people here really like that idea.)
I do think Felix should--and would--come back again, though.
I think the reason why the Jupiter Djinn was in his nose as explained by another party who translated the comics. It was something to do with Isaac's eye colour or something.To be fair Jupiter Djinni look like boogers
... what?What would my shipping of Garet and Kraden be called?
I'm still and will always be on the galleon until we port. Dragonite is someone's dream and he won't give up (didn't tell him too since he's allowed to dream).Is it just me or are people giving up on certain characters? I've seen some insanely longshot support threads pop up recently.
Banjo and Kazooie?
DRAGONITE?
Crash Bandicoot?
Fulgore? (who?)
Are people abandoning King K. Rool or something because of the Mii Costume and are now starting up/resurrecting these random supports?
Apparently it is Alephshipping due to the TLA ending scene on Mt. Aleph and all x DWhat about Shipping the Wise one with Alex? i remember seeing it somewhere.......
Anyway, here's Saiki Yuni's last comic:
They say that if you get the last hidden Djinni, you will unlock Sonic and Tails in Melee, fight against Sheng Long, catch Mew and Revive Aerith.
Coming soon:MIZUNA TOMOMI.
There always have been bandwagons for unlikely or questionable characters, here are some examples:Is it just me or are people giving up on certain characters? I've seen some insanely longshot support threads pop up recently.
Banjo and Kazooie?
DRAGONITE?
Crash Bandicoot?
Fulgore? (who?)
Are people abandoning King K. Rool or something because of the Mii Costume and are now starting up/resurrecting these random supports?
Some have abandoned K. Rool, but very few, really. In fact, as far as we can tell K. Rool's support has only grown, and several people who originally thought he was dead are coming around again until an official deconfirmation is made or he's actually playable. Random support threads have always existed, and will continue to exist, there's always obscure characters around.Is it just me or are people giving up on certain characters? I've seen some insanely longshot support threads pop up recently.
Banjo and Kazooie?
DRAGONITE?
Crash Bandicoot?
Fulgore? (who?)
Are people abandoning King K. Rool or something because of the Mii Costume and are now starting up/resurrecting these random supports?
I was thinking it could be either the Mourning Moon, or perhaps, at the start of the game Alex beats Isaac to an inch of his life, and the power of the Golden Sun within him keeps him alive, but much of his power is sealed away for some time.Well the Mourning Moon appeared at the end, so perhaps they could be drained that way. I would expect there to be more than 8 characters in the follow up however. Along with the main characters from DD, other random children could form the first party. I do hope that no one becomes or remains as shallow as Himi tho.
Doesn't that defeat the entire purpose of the ending or something?Revive Aerith.
It's a joke dude.Doesn't that defeat the entire purpose of the ending or something?
I'm aware. It's so damn hard to convey inflections over an internet forum post... I'm sorry.It's a joke dude.
Can you send some of that optimism my way? I'm thinking we're going to get screwed with a bloody Mii Costume cuz that's how Master Samurai Soccer Guy's logic works.I have a really good feeling about the next dlc character reveals. I really think we got a good chance,
Dat Jenna drawing...
Nah it wont happen. Only undeserving characters became mii outfits so far. Plus with K. Rool getting a mii costume and Isaac not I really think we've got it made.I'm aware. It's so damn hard to convey inflections over an internet forum post... I'm sorry.
Can you send some of that optimism my way? I'm thinking we're going to get screwed with a bloody Mii Costume cuz that's how Master Samurai Soccer Guy's logic works.
Dat Jenna drawing...
Jenna was like my first Waifu ever.
I definitely thought she was better looking that Mia, though I wouldn't have kicked either of them out of bed.
Why am I talking in the past tense? Because I'm 26.
I like this idea, though I thought Snake's blended design in Brawl looked a bit odd, so design is a toss-up.Design: Blends his traditional design from Golden Sun with his adult design from Dark Dawn
I might not be remembering correctly, but I don't think Retreat has an animation for coming, only going. Maybe Teleport?On-Screen Entrance: Isaac appears on the screen using Retreat Psynergy.
No punches. I dunno about other characters who do this (Shulk, right?), but it doesn't suit Isaac if we're thinking strictly about the games he comes from.Jab: Isaac throws a quick punch before slashing with the Sol Blade.
Similar to my last comment, I don't think this suits Isaac. As my moveset showed, I'm a big fan of not creating moves we never saw in Golden Sun. All I would do is weaken Isaac's canon moves to give the rest of the cast a fighting chance. You might say your idea here is similar to Gaia or Rockfall, but it actually brings to mind the boy from the bottom screen of Vale who shows you he can lift a small rock -- not exactly in Isaac's league.Forward tilt: Isaac uses a small amount of Venus Psynergy to shoot a rock upwards a short distance away from him. Predictable to shield, but the rock is very fast.
Canonically, Spire moves crashed down onto opponents from above. That's my only issue with this. If I weren't so canon-focused, I'd absolutely give this move my stamp of approval. I can just imagine how painful it would look!Up tilt: Isaac uses Spire to shoot a vertical spear of earth upwards. The spire is a great anti-air tool, and a potential combo starter. The vertical range is about as tall as Isaac himself.
Same canonicity issue, but I think that having a tripping move is a great idea. My thought for this was an uncharged Quake, it being either the up or down smash.Down tilt: Isaac sweeps the ground with a bramble vine, which can cause tripping or sets his opponent up for a combo.
*stamp of approval* Too much like Link's new dash attack, but still... canonical. *stamp*Dash attack: Isaac leaps forward and brings down the Sol Blade, a call back to his attack animation from Golden Sun.
Not canon, but as my moveset shows, there's only so much canon he can do in the air, so this would be fine. I resorted to using attack items -- a fact I wasn't incredibly happy with -- though I like my implementation of them. Neutral air was Oil Drop, back air was crystal powder, forward air was weasel claw, up air was gunpowder bomb (yuck), and down air was spire (which I'd much rather have as a special move, actually). Spire can be used as a recovery move in the air, but not on the ground.Neutral air: Isaac swings the Sol Blade once in the air in a diagonal arc. Powerful, but not as fast compared to all his other aerial attacks.
Don't like the non-sword physical attacks, and this sounds a bit too much like Link now.Forward air: Kicks in the air.
Not bad, but not canon. Sorry, I'm a pretty strict canon...ist. :/Up air: Isaac uses Move Psynergy to bounce the opponent on the hand, damaging them and push them upwards.
Ok, sword and no fist or foot -- good! *stamp stamp stamp* Still not canon, but for this one, I don't care. *stamps "hypocrite" on own forehead*Back air: Isaac swings the Sol Blade behind him.
Excellent! I'd keep to Venus moves, but if Sakurai strayed from them to use other elements, this would be an awesome choice!Down air: Isaac dives into the ground using Planet Diver, Mars Psynergy from Golden Sun. A Stall-and-fall that deals fire damage. Isaac bounces off someone should the Sol Blade hit them on his descent, like Greninja.
That's not actually a variant of Quake, though. I'd be ok with slamming the sword down and the canonical Quake animation occurring, though Isaac really shouldn't need to use his sword. It just looks cool.Side-Smash: Earthquake: Isaac slams the Sol Blade into the ground, sending a wave of rocks forward. The distance the rocks travel is increased by the charge time.
YES!!!! *STAMP*Up-Smash: Gaia: Isaac calls upon the earth’s might to blast out of the ground and send his opponents flying, an anti-air styled attack like Palutena’s Up-Smash. Upon reaching the apex, the molten rock falls back down like a fountain to deal extra damage.
Caveat: Growth and Bramble are different. Are you combining them? I'd be game for that -- one giant plant attack, using two Psynergies at once!Down Smash: Wild Growth: Isaac shoots out a tangle of brambles out of the ground that ensnare the opponent for a brief period of time. Enemies caught in the brambles are unable to move, similar to being buried, and allows Isaac to follow up with more attacks. It's range is right in front of Isaac.
Good choice.Neutral Special: Move: Isaac’s signature Psynergy attack from Super Smash Bros Brawl, in which he summons a magic hand that pushes the opponent away and fades away after travelling a short distance. The hand can be controlled slightly by tilting the control stick up or down.
To be more faithful to Golden Sun, it would be good if he leapt into the air, at least a few feet, for this. I do like the multi-stage idea, which I think I'll use to modify Megiddo as my up special.Side Special: Megiddo: The Sol Blade’s innate power. Isaac builds up strength in the Sol Blade as he raises it towards the sun. Megiddo unleashes in three stages – first charge is an overhead sword slash, the second charge shoots a small meteor from the Sol Blade, the third charge unleashes a meteor from above that falls straight down.
Same issue I have with the Super Smash Flash 2 version: Lift uses two hands on either side of the character/object that just shift upward. Canonicity strikes again!Up Special: Lift: Isaac calls upon a Move Hand that tosses Isaac upwards. This doesn’t leave him helpless, and his trajectory can be slightly changed by aiming the hand up or down.
I know I said I'd keep things to Venus, but I was actually having a hard time finding enough suitable Venus Djinn for this. I endorse your idea!Down Special: Djinn Set: Isaac calls upon one of the four Djinn - Flint, Gust, Forge and Fizz to unleash an attack. Flint is a fast sword swipe, Forge is a small projectile of fire, Gust blows a wind strong enough to reflect enemy projectiles and Fizz heals Isaac slightly. The Djinn rotate after use, like Duck Hunt Duo’s Wild Gunmen.
Judgment or bust. Odyssey would be a better choice than Ragnarok if Isaac's the only character we'd get. Not saying Ragnarok isn't, and wouldn't look, awesome, but it's not the strongest single-target Venus Psynergy in Isaac's/Felix's/Matthew's mono-elemental move pool. But again, Judgment -- we need a summon, and it might as well be the most powerful Venus-only one.Final Smash:Ragnarok: Isaac casts one of the strongest Venus Psynergy attacks – one that marks the end of the world. Isaac swings the Sol Blade, which stuns the opponent first, before getting struck down with a mighty energy sword from above. The energy sword causes a massive explosion that deals damage and has a similar range to a Smart Bomb’s full size, and instantaneous.
I'll endorse this if it's the Psynergy hand doing all the throwing.Grab: Isaac summons a slower Move hand travels forward until it hits someone, at which point it grabs them.
Forward throw: Isaac throws his opponent forwards.
Backward throw: Tosses the opponent towards Isaac to allow for potential combos.
Up throw: Tosses his opponent upwards, similar to Lift.
Down throw: Tosses the opponent downwards.
Isaac, don't leave Golden Sun without it!Down-Taunt: Performs the casting Psynergy animation from Golden Sun.
Also, don't forget Isaac's get-up and ledge attacks!
Really cool, probably would have preferred to have Judgment as his Final Smash and Ragnarok a Special, but I can't think of something like that Djinn swapping so I should just shut up.So this is my Isaac moveset. Please let me know what you think about it, what you might change about it, or any ways to improve on it! ...Though how come it made two empty spoiler windows when I only needed one...?
ISAAC SHAKES THE PLAYING FIELD!!
Hailing from the world of Weyard, Isaac combines swordplay with his proficiency in Venus Psynergy to set himself apart from all the Nintendo All-Stars!
Style: Adept
Despite the impression of a simple swordsman, Isaac’s proficiency extends beyond that to the manipulation of the earth. Some of his basic attacks use the Sol Blade, which packs a hefty punch on it’s own, but he sets himself from all the other sword fighters in his power to manipulate the earth to his will. From summoning towering rock spires and setting small earthquakes to calling on tangles of brambles to ensnare his foes, the battlefield is Isaac’s real weapon.
Design: Blends his traditional design from Golden Sun with his adult design from Dark Dawn
On-Screen Entrance: Isaac appears on the screen using Retreat Psynergy.
Height: Just a little bit shorter than Shulk, but slightly taller than Little Mac
Weight: Between Link and Shulk’s weight.
Stage: Venus Lighthouse:
One of the Four Lighthouses built to seal the power of Alchemy from the world of Weyard and the setting of the final battle in the original Golden Sun. (For now, just imagine the Project M version) The stage has two forms, one where the Lighthouse hasn't been activated, and the other when it has been activated. In it's activated form, the Lighthouse splits in half to make a deep crevasse someone could accidentally fall into. The stage transitions from activated to inactivate every 45 seconds.
Music:
Battle Scene (Felix)/Final Boss (TLA) (Brawl Remix) (Smash Run)
Isaac’s Battle Theme (New Remix) (Smash Run)
Vs. Saturos (New Remix)
Weyard (Dark Dawn) (Original) (Smash Run)
Fight of Sons (Dark Dawn) (Original)
Battle Theme Medley (Golden Sun, The Lost Age, Dark Dawn – New Remix)
Standard Attacks: (Sword attacks – 5)
Jab: Isaac throws a quick punch before slashing with the Sol Blade.
Forward tilt: Isaac uses a small amount of Venus Psynergy to shoot a rock upwards a short distance away from him. Predictable to shield, but the rock is very fast.
Up tilt: Isaac uses Spire to shoot a vertical spear of earth upwards. The spire is a great anti-air tool, and a potential combo starter. The vertical range is about as tall as Isaac himself.
Down tilt: Isaac sweeps the ground with a bramble vine, which can cause tripping or sets his opponent up for a combo.
Dash attack: Isaac leaps forward and brings down the Sol Blade, a call back to his attack animation from Golden Sun.
Neutral air: Isaac swings the Sol Blade once in the air in a diagonal arc. Powerful, but not as fast compared to all his other aerial attacks.
Forward air: Kicks in the air.
Up air: Isaac uses Move Psynergy to bounce the opponent on the hand, damaging them and push them upwards.
Back air: Isaac swings the Sol Blade behind him.
Down air: Isaac dives into the ground using Planet Diver, Mars Psynergy from Golden Sun. A Stall-and-fall that deals fire damage. Isaac bounces off someone should the Sol Blade hit them on his descent, like Greninja.
Smash Attacks:
Side-Smash: Earthquake: Isaac slams the Sol Blade into the ground, sending a wave of rocks forward. The distance the rocks travel is increased by the charge time.
Up-Smash: Gaia: Isaac calls upon the earth’s might to blast out of the ground and send his opponents flying, an anti-air styled attack like Palutena’s Up-Smash. Upon reaching the apex, the molten rock falls back down like a fountain to deal extra damage.
Down Smash: Wild Growth: Isaac shoots out a tangle of brambles out of the ground that ensnare the opponent for a brief period of time. Enemies caught in the brambles are unable to move, similar to being buried, and allows Isaac to follow up with more attacks. It's range is right in front of Isaac.
Special Attacks:
Neutral Special: Move: Isaac’s signature Psynergy attack from Super Smash Bros Brawl, in which he summons a magic hand that pushes the opponent away and fades away after travelling a short distance. The hand can be controlled slightly by tilting the control stick up or down.
Side Special: Megiddo: The Sol Blade’s innate power. Isaac builds up strength in the Sol Blade as he raises it towards the sun. Megiddo unleashes in three stages – first charge is an overhead sword slash, the second charge shoots a small meteor from the Sol Blade, the third charge unleashes a meteor from above that falls straight down.
Up Special: Lift: Isaac calls upon a Move Hand that tosses Isaac upwards. This doesn’t leave him helpless, and his trajectory can be slightly changed by aiming the hand up or down.
Down Special: Djinn Set: Isaac calls upon one of the four Djinn - Flint, Gust, Forge and Fizz to unleash an attack. Flint is a fast sword swipe, Forge is a small projectile of fire, Gust blows a wind strong enough to reflect enemy projectiles and Fizz heals Isaac slightly. The Djinn rotate after use, like Duck Hunt Duo’s Wild Gunmen.
Final Smash:Ragnarok: Isaac casts one of the strongest Venus Psynergy attacks – one that marks the end of the world. Isaac swings the Sol Blade, which stuns the opponent first, before getting struck down with a mighty energy sword from above. The energy sword causes a massive explosion that deals damage and has a similar range to a Smart Bomb’s full size, and instantaneous.
Grab: Isaac summons a slower Move hand travels forward until it hits someone, at which point it grabs them.
Forward throw: Isaac throws his opponent forwards.
Backward throw: Tosses the opponent towards Isaac to allow for potential combos.
Up throw: Tosses his opponent upwards, similar to Lift.
Down throw: Tosses the opponent downwards.
Alternate colours:
1st: Isaac’s traditional clothes
2nd: Garet
3rd: Ivan
4th: Mia
5th: Saturos
6th: Menardi
7th: Felix
8th: Matthew
Taunts:
Up-Taunt: Flint appears and floats around Isaac.
Side-Taunt: Creates two smaller Move hands that clap for his opponent
Down-Taunt: Performs the casting Psynergy animation from Golden Sun.
That's pretty much the reason why most people want to see Isaac get Smashified. Regardless of what you may think of Smashified, they do good work and the art they do DOES look like it would slide right into Smash4.Hmm it'd be interesting to imagine a modernized look for Isaac. All I could really see them doing aside from updating his assist trophy look is possibly redesining the red breastplate he has equipped and fitting his clothes a bit differently. I can't say I'm a big fan of his assist trophy design though, as it looks a bit dull and blocky. I'd honestly be okay with them using his DD design but I feel like he needs to have the yellow scarf.
Oh thanks for posting this one :DIt's a joke dude.
Anyway:
Raise the roof, *******!
…no, seriously. You broke it, so raise it back up.
X D I love it!It's not a Golden Sun comic, but it's a comic nevertheless:
Cute comic! You should really send it to the Inkling thread! I just know they'll really appreciate this!It's not a Golden Sun comic, but it's a comic nevertheless:
Good chance for a costume anyway.I have a really good feeling about the next dlc character reveals. I really think we got a good chance,
Who are you? Sakurai?Good chance for a costume anyway.