Just curious, in what terms is Dark Dawn considered so inferior to it's two predecessors? Is it because it's an entirely new cast (albeit a few)? or the plot?
Dark Dawn is in overral inferior than Golden Sun GBA:
*Graphics
*Sound Effects
*Soundtrack
*Gameplay:
-Points of not return, especially annoying for the djinns. You must pay attention to Catch 'em all.
-Golden Sun GBA was not hard. Yet the DS game is stupidly easy.
-Not a multiplayer mode, specifically an online mode. Something that many want, including me.
But actually there is another person that does explain this better, This is the response that I got to my complaints of Dark Dawn:
"Graphical issues aren't that it's cartoony. The originals were as well. The issue is the tone and aesthetic - the original games were quite bright with colors and had this "pop" to them, so to speak. They also had amazing particle effects in battle, and it was quite great to look at. That's all but gone, though. Sure, DD has great battle models and really cool GUI icons, but the actual GUI layout, the spell effects, and the overworld just... they don't look nearly as good, clean, and crisp. Instead, they have this "watered down" feel, the GUI layout is just plain horrible (XMB, anyone?), and the battle effects... well, they just don't have the flair the particle effect-heavy first games had. To top it off, the sound effects in the game were absolutely horrible. All and all, it betrays the original aesthetics of the game, which is why people didn't like that.
Musically, Motoi Sakuraba is hit and miss. The original GS games were mostly a hit, though a couple tracks were kind of "meh". However, DD was somewhat even on the hit and miss spectrum - for every great song there was another that was either "Meh" or "uggh...". I kindly point in the direction of Mountain Roc Rising and the Final Battle Themes (which were horrible) and contrast with the Final Dungeon and Endless Wall themes (which were awesome). Hell, even within songs you have instances of great and bad music. The Tuaparang Battle Theme has a great chorus, but the rest of the song kind of sucks.
The relative ease of the game is three-fold. First is bad pacing. You just get access to djinn much too quickly, and thus your power multiplies far past anything the enemies can keep up with. Second is bad growth rates. Enemies just give too much experience, so that additive growth in combination with the multiplier growth that comes with djinn acquisition compounds the problem. Third is weak enemies. Some bosses can't even survive a single round (4/5 turns) of the Djinn Build/Summon tactic, which usually takes them down in two (8-10 turns).
As for multiplayer... yeah, that did kind of suck, but sit down and think about this for a second... would you really want multiplayer for
Dark Dawn? Everyone has max speed thanks to Zol Gear, has an unleash setup utilizing Centurian rushes, etc... It doesn't make for very much fun when you have a game as broken as DD's battle system. Perhaps we're better off not having it than having them butcher it too.
Finally, like it or not, DD
is a part of GS. You can't just throw it into fanon discontinuity, because the next game will likely have direct references to the events in this one. It's like Suikoden IV or Battle Network 4 - they're actually pretty bad games, but they're still a part of the franchise, and the franchise as a whole, despite suffering through the game, may even have benefited by learning what not to do. The fundaments are here to stay, but since the game never bothered to define them, we have the freedom to define them how we please until it's proven otherwise. So for now, perhaps you can embrace the Aspect Approach that I champion. This lets you use the stuff from Dark Dawn without any of that annoying lore-breaking stuff."
End of the quote.
Like others mentioned the plot of the game is just absurd. Horrible beginning, random development of the history and an stupid and pointless ending. It doesn't seem that 8 characters are necessary. In fact some characters feel completely unnecessary. Specially Himi. The game also have many elements, like Ancient Civilizations, races, and more things that come from nowhere. And also the creation of many kingdoms-empires in a short time. Something that it could take centuries, Dark Dawn tells you that it happened in a few decades.
My favourite thing, and the only thing that I do like of Dark Dawn is that each Djinn have his own design.