Yeah, seeing Isaac in high-definition would certainly be cool. They have got to include him this time...
Oh, and for the few whom might care, I just finished rewriting an old Isaac move set I posted here a long time ago. This time, I made a lot more of his moves Psynergy-based. Pretty much every move save for the jabs and tilts are based on moves Isaac is capable of using in
Golden Sun 1 & 2 (I have labeled each one). Feel free to offer any feedback.
[collapse="Isaac Moveset"]
Index:
1). Regular Attack
2). Other Moves & Actions
3). Tilt Attacks
4). Smash Attacks
5). Aerial Attacks
6). Special Moves
7). Grab Attacks
8). Taunts, Poses, Etc.
9). Final Smash
1). Regular Attack (or “jab”):
• Jab 1: Isaac performs a two-handed downward vertical slash that knocks the opponent away a little, but keeps him/her in range for a combo.
• Jab 2: Isaac brings his sword up with a second vertical slash that knocks the opponent away a little, but keeps him/her within arm’s length.
• Regular Attack (with item): Isaac performs a swift two-handed vertical slash with the weapon. Damage, speed, and knockback depend on what item Isaac is wielding.
2). Other Moves & Actions:
Note: Despite using a sword, many of Isaac’s moves consist of magickal attacks. In terms of speed, weight, and mobility, Isaac is very much like Roy. Isaac’s play style is ideal both for offensive and defensive approaches, and is capable both in the air and on the ground.
• Initial Jump Animation & Height: Isaac leaps into the air with his sword hand relaxed and free hand balled into a fist and held close to his waist. Has about the same height and distance as Roy’s jump. Isaac descends with his arms spread and feet close together.
• Initial Jump Animation & Height (backward): Isaac leaps backward with his arms spread and feet close together. About the same height and distance as Roy’s jump.
• Secondary Jump Animation & Height: Isaac does a quick somersault. About as high and far as Roy’s double-jump.
• Secondary Jump Animation & Height (backward): Isaac does a quick back flip. About as high and far as Roy’s double-jump.
• Spot Dodge Animation & Duration: With his sword sheathed and hand still on the hilt, Isaac leans to the side with his free hand held out in front of him. A tiny bit shorter than Ike’s spot dodge.
• Air Dodge Animation & Duration: Isaac spins his body with his sword pointed downward and his free hand held out in front of him. Roughly as long as Ike’s air dodge.
• Dash Attack (Quick Strike): Isaac dashes forward with blinding speed and performs a swift and strong horizontal slash that sends the opponent flying. Similar to Ike's dash attack, but faster. Quick startup.
• Dash Attack (with item): Isaac leaps forward and performs a strong two-handed vertical strike. Damage, speed, and knockback depend on what item Isaac is wielding.
• Get-up Attack (face up): Isaac performs a quick, but weak, low vertical slash in front of him, then a weak thrust behind him.
• Get-up Attack (face down): Isaac thrusts his Sol Blade in front of him, then behind him. Not particularly powerful.
• Edge Climb Attack: Isaac performs a quick, but weak, backhand horizontal slash.
• Second Edge Climb Attack (when damage percent is high): Isaac performs a weak and slightly slow diagonal slash.
3). Tilt Attacks:
• Forward Tilt: Isaac lunges forward, performing a swift two-handed vertical slash that knocks the opponent away. Good horizontal and vertical range. Quick startup. Inflicts a decent amount of damage. Can be “jab-cancelled” into.
• Forward Tilt (with item): Isaac lunges forward, performing a swift two-handed horizontal strike. Damage, speed, and knockback depend on what item Isaac is wielding.
• Upward Tilt: Isaac swings his sword over his head, knocking any nearby opponent strait in the air. Great horizontal and vertical range. Quick startup. Inflicts a decent amount of damage. Can be “jab-cancelled” into.
• Downward Tilt: Isaac swings his sword along the floor. Good horizontal range, but poor vertical range. Quick startup. Inflicts a decent amount of damage, and pushes the opponent back a good distance. Good for “spacing”. Can be “jab-cancelled” into.
4). Smash Attacks:
• Forward Smash (Gust): Isaac performs two lightning-fast two-handed strikes, the first of which cuts through the opponent, dealing a good amount of damage, the second of which sends the opponent flying. At the same time, a faint purple form of a Jupiter Djinni is seen in front of Isaac. Quick, almost instant startup. Can kill at high percentages if charged. Can be “jab-cancelled” into.
• Forward Smash (with item): Isaac performs a strong two-handed vertical slash. Damage, speed, and knockback depend on what item Isaac is wielding.
• Upward Smash (Hail): Isaac balls his free hand into a fist and then thrusts his hand into the air, palm open. In that same instant, a jet of water and ice bursts from the ground beneath him, knocking any above or adjacent opponent upwards. At the same time, a faint blue form of a Mercury Djinni is seen above Isaac. Very slightly slow startup. Good vertical range, but poor horizontal range. Can kill at high percentages, especially if charged. Can be “jab-cancelled” into.
• Downward Smash (Scorch): Isaac raises his sword with both hands and then brings it down to the ground in front of him with bone-breaking force, creating a flame burst that sends the opponent(s) flying. At the same time, a faint red form of a Mars Djinni can be seen in front of Isaac. Medium horizontal and vertical range. Very slightly slow startup. Can kill at high percentages, especially if charged. Can be “jab-cancelled” into.
5). Aerial Attacks:
• Neutral Aerial (Sabre Dance): Isaac sheaths his sword and thrusts his palm forward. At the same time, a myriad of holographic swords swirl around him in a spherical formation, repeatedly damaging nearby opponents in all directions. Instant startup. Good horizontal and vertical range.
• Forward Aerial (Cutting Edge): Isaac performs a swift slash of his sword, conjuring a blue shockwave that travels a very short distance. The shockwave does a decent amount of damage whilst knocking the opponent away. Quick startup. Great horizontal range and good vertical range.
• Backward Aerial (Backstab): Without turning around, Isaac thrusts his sword out behind him with both hands. This attack does a decent amount of damage whilst knocking the opponent away. Quick startup. Slightly low horizontal range, poor vertical range.
• Upward Aerial (Burst): Isaac thrusts his palm into the air, and from it unleashes an explosion of flame. Very slightly slow startup. Can kill at high percentages, though a little hard to land.
• Downward Aerial (Spire): Isaac thrust his palm downward, conjuring a large, sharp stone that falls strait downward. The stone, if it hits someone, does a decent amount of damage whilst sending the opponent flying, depending on their damage percentage. Quick startup.
6). Special Moves:
• Standard Special (Flint): Isaac performs a powerful two-handed vertical slash of his sword that sends the opponent flying. At the same time, a faint brown form of a Venus Djinni is seen in front of Isaac. Very slightly slow startup. Can kill at high percentages. This move can be charged.
• Side Special (Astral Blast): Isaac sheaths his sword and thrusts his palm forward, shooting three consecutive star-shaped laser projectiles that expand as they travel. The stars cut through the opponent(s) whilst pushing them away. Fairly quick startup. This move can be charged; the speed and distance at which the stars travel as well as the damage they inflict depends on the duration of the charge.
• Upward Special (Planet Diver): Isaac leaps high into the air (almost as high as King Dedede’s super jump, but a bit lower), then comes diving in a strait line, wrapped in a force field of flame. Very slightly slow startup. Isaac’s dive trajectory can be altered from a 45º angle to a 10º angle. If he collides with a person, wall, floor, or object, his force field will explode, sending the opponent flying--however, he will also enter “helpless frames” immediately after. The splash effect of the explosion will also damage nearby enemies a little bit. Can kill at high percentages. The beginning of the move has a “wind effect” that pushes away nearby opponents. As he is diving, Isaac can still take damage from hits, but he will not flinch in the slightest. The dive can be cancelled by pressing the “special attack” button mid-jump; however, it will leave Isaac in helpless frames.
• Downward Special (Earthquake): Isaac balls his free hand into a fist and raises his sword in the air, conjuring an earthquake that damages nearby opponents whilst sending them flying upward. Like Donkey Kong’s down-special, this move can be held indefinitely, but it leaves Isaac open for an aerial attack.
7). Grab Attacks:
• Grab Animation & Speed: Isaac thrusts his free hand outward, palm open. At the same time, a ghostly hand about as big as Isaac grabs at the opponent. Fairly long range, but slightly slow startup. Dash-grab is a little faster, but has lower range. Pivot grab is fastest and has the longest range. Can be used for “tether recovery”. If this is used on an opponent from the air, instead of grabbing the opponent the hand will knock the opponent away.
• Pummel: The ghostly hand squeezes the opponent as it is wrapped around him/her. Somewhat slow.
• Forward Throw (Force): Isaac thrusts his palm forward. At the same time, the ghostly hand sends the opponent flying away with a punch. Right when the hand punches the opponent, it bursts like a firework and disappears. Does a decent amount of damage. Can kill at high percentages if used near the edge of a stage.
• Backward Throw (Slap): Isaac whirls around and thrusts his palm outward. At the same time, the ghostly hand turns with Isaac, releases the opponent, and sends him/her flying away with a slap. The hand then shrinks and disappears. Does not do too much damage, but it does knock the opponent a fair distance.
• Upward Throw (Death Plunge): Isaac disperses the ghost-hand, grabs the opponent with his free hand, and leaps high into the air. As Isaac descends, he lets go of the opponent at the last moment. As the opponent hits the ground, an explosion of flame and dust sends him/her flying. Similar to Kirby’s upward throw, except it can kill at high percentages.
• Downward Throw (Pound): Isaac thrusts his palm at the ground. At the same time, the ghostly hand places the opponent on the ground face-up. As the opponent squirms (similar to Koopa/Bowser’s down-throw), the hand balls into a fist and slams down on him/her. As the hand makes contact, it bursts into a dozen star-shaped bits. Does a decent amount of damage. The opponent flies upward a medium distance.
8). Taunts, Poses, Etc:
• Up-Taunt: Isaac sheaths his sword, faces the screen, and enters a “thinking” pose, his left elbow rested on his right forearm--he then raises his head and index finger, and a white word bubble containing a light bulb will appear over his head with a familiar “Bling!” sound.
• Side-Taunt: Isaac faces the screen, and then the Venus Djinni Flint leaps onto his shoulder from beneath his scarf. Isaac cups the Djinni with his hand, holding it in front of him with a faint smile. The Djinni then spins in the air and disappears.
• Down-Taunt: Isaac faces the screen, pulls out a large gold coin, tosses it in the air, and deftly catches it as it descends.
• Victory Pose 1: With his sword sheathed, Isaac raises his fist into the air in triumph, a content smile on his face.
• Victory Pose 2: Facing the screen with a calm, confident expression, Isaac sticks the tip of his sword into the ground, never letting go of it.
• Victory Pose 3: Nodding to himself in contentment, Isaac then raises both hands into the air and his body begins to glow. He then transforms into a large shining sphere that divides into smaller spheres as it ascends, eventually disappearing from the screen.
• Idle Pose 1: Isaac stands erect and briefly glances above him.
• Idle Pose 2: Isaac stands erect and briefly glances from side to side.
• Onscreen Appearance (when the match begins): A myriad of tiny rainbow-coloured spheres gather from all around, forming Isaac’s shape from bottom to top. All the while, Isaac spins in the air. Once Isaac is fully materialised, he lands on the ground and readies his sword.
9). Final Smash (Megiddo): A black message box appears at the bottom of the screen, saying “Isaac’s Sol Blade lets out a howl! Megiddo!” At the same instant, the entire scenery is engulfed in flame, and Isaac leaps sky high. A large meteor falls from the sky, towards Isaac. With both hands on the hilt of his sword, Isaac flies above the meteor, raises his sword, and brings it down on the enflamed rock, sending it plunging to the earth. As the meteor hits the ground, it creates a large explosion that all but engulfs the stage. Any opponent whom is so much as grazed by the meteor or caught in the blast is instantly KO’ed.
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(...Gosh, I really need to find a new hobby...)