I was playing around and with down tilt and I think Marth dTilt can be spammed at a wall from 0 - 99%. Of course there are so little walls on tourney stages (Corneria + Pokemon Statium 1). Maybe you can squeeze and up+B at 99% and if there's a ledge, you can bAir tip, making it 0% - Death. But the chances of that is pretty rare. Of course, you can start this combo at any percent under 99% so it's not completely useless.
But I was playing around with Metaknight and I don't have somebody to help me test locally. Lvl 9 CANNOT escape this on training mode set to Jump, Run or Attack
It goes
Grab, DThrow ~ 5%
QUICK dash grab, DThrow, ~ 10%
QUICK dash grab, DThrow, ~ 15%
This will be about 15%
You can try one more Dash back into grab, but your window of opportunity is probably just 1 frame. Not easy to do and probably not worth the 5%
After that I learned that Metaknight's grab tap out is very poor. When Metaknight taps out he jumps back. At around 15-18% you can dash into second and MetaKnight cannot escape it. I suggest fB,uB,dB,dB since the second swing will pick him up, into the 3rd swing's spike and you can probably connect all the last ones.
That'll give you, at most 35%.
Can somebody test this or just flame me for being ******** and not knowing about this already. Maybe I'm completely wrong and the fB is escapable, but I can't test it really by myself.
I do the find the fact MetaKnight's grab escape is very slow and puts him in a very vulnerable position.
Edit: I think if Metaknight does a grab escape, you can dash into Sword Dance or dash into TIPPED fAir at ANY PERCENTAGE! (NEEDS TESTING!)
But I was playing around with Metaknight and I don't have somebody to help me test locally. Lvl 9 CANNOT escape this on training mode set to Jump, Run or Attack
It goes
Grab, DThrow ~ 5%
QUICK dash grab, DThrow, ~ 10%
QUICK dash grab, DThrow, ~ 15%
This will be about 15%
You can try one more Dash back into grab, but your window of opportunity is probably just 1 frame. Not easy to do and probably not worth the 5%
After that I learned that Metaknight's grab tap out is very poor. When Metaknight taps out he jumps back. At around 15-18% you can dash into second and MetaKnight cannot escape it. I suggest fB,uB,dB,dB since the second swing will pick him up, into the 3rd swing's spike and you can probably connect all the last ones.
That'll give you, at most 35%.
Can somebody test this or just flame me for being ******** and not knowing about this already. Maybe I'm completely wrong and the fB is escapable, but I can't test it really by myself.
I do the find the fact MetaKnight's grab escape is very slow and puts him in a very vulnerable position.
Edit: I think if Metaknight does a grab escape, you can dash into Sword Dance or dash into TIPPED fAir at ANY PERCENTAGE! (NEEDS TESTING!)