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is there a name for this move?

dmac

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I haven't really seen anyone do this and it might have already been discussed. I also do not keep up with these forums much, and my fox is more like ganon than fox.

i just figured this out, i really dont know if its already been discovered, but i know people do not do it on a regular basis, based on watching many foxes over the past few years

the move is (i dont have a name for it)
i dont even know the proper names for this stuff

do a moonwalk, you dont have to do the full moon walk, just a quick turnaround to get the messed up traction

anytime during that sticky animation, do a boost grab

with the full boost grab length its about as far as the pokeball in the middle of pokestadium in reach

its really situational but i could see it being used in a bunch of ways... but it looks really janky.

like i said, if its been found before, sorry for makin the thread.
 

Pr0jecT

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I've been doing this for a couple months already, its really hard to setup but flashy and fun to mixaround
 

Cactuar

El Fuego
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I've been doing just the dash attack out of the moonwalk while practicing recently, but not boost grabbing. Might be kinda cool.

And yeah. Please no stupid names. Just moonwalk boostgrab is fine.
 

Doval

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Can you give me the exact sequence of inputs? I still don't know how it's done.

I know that with Falcon you start a dash and immediately rotate the stick down and then hold back. Replacing running with walking doesn't seem to be doing anything. I just turn around.
 

stelzig

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^You walk in a direction, then do the traditional moonwalk starting with a dash in the opposite direction of the one you were walking in. So if you wanna moonwalk to the right you walk right, dash left, rotate stick down and hold right. Appearently also works with a wavedash instead of walking, never tried that.

Walking like that makes moonwalking longer/possible with all characters btw, with falcon dashdancing does too.
 

Kanelol

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I saw scar commentating a Cactuar match and Cactuar did it and Scar said it was a doublemctwist flip ultra moondash cancelled grab
 

dmac

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i did this a lot at smym yesterday, in lots of matches hah

its was effective on several top midwest players, so at least until more people know it exists, it works! it is very situational, and more of a mixup than anything else ( or at least until someone more creative than me comes up with other uses)

after i did it, it was usually followed with a "what the **** was that"

i didn't see it in mango lucky alex19 rapex2, i'll see if i can record a video of it
 

Strong Badam

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the better use of this technique i could think of would be whilst DD+wavedashing around in and out of your opponent's range. most people don't expect a grab as an approach but can usually react to just a dash in and punish a grab approach, while a moonwalk boost grab would both be confusing visually and give more range than a dash jc grab.
 

Cosmo!

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dmac, this is one of the most clever and awesome things I've ever seen. so cool!

KirbyKaze, it works brilliantly with sheik too.
 

Strong Badam

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Cactuar: yeah, it's a commitment for sure.
strong bad do me a favor and do frame, distance, and hitbox data stuff for this :D
distance is only measurable in feet (home run contest) or in-game units, which won't tell you anything because we as a community don't use in-game units to refer to distance or offsets yet. best I could do is show it on FD or something and you can judge relative distance.
for frame data that'd be a nightmare because I could do a boost grab at many different points during the moonwalk :(
 

dmac

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thank cosmo! my big highlight of the day with it was when i did it twice to kels in front of a big crowd lol

it is extremely easy to do. i showed kels how to do it but he had a lot of trouble learning it because he has way too much tech skill.

yeah that was pretty unreasonably hard request strong bad, but the most important part is the super increased grab range from a near static position that people should know about. for me, the best timing of it was the instant you get the stickywalk traction. there is a small amount of control of spacing the lengths by varying the timings on the tiny boostgrab window, but i haven't worked on perfecting that. getting the muscle memory for the max distance is my current goal
 

4 Aces

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I kinda need to see this in action before I fully know how this works. I'm very much a visual learner, so if someone can get a vid of what it ought to look like up, I'd appreciate it.

Edit: Are you boost grabbing towards the direction you're moonwalking or are you boost grabbing towards the direction you're facing?
 

Strong Badam

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max distance is to grab frame 3 of dash attack. you can either press Z or R/L to initiate the grab.

i wasn't able to either wavedash or walk forward before moonwalking because it was being dumb, so i did a standing moonwalk, which doesn't gain much backwards distance. sorry dmac~

after messing around with this I decided to try to apply it. at high level play where your opponent is more likely to adapt to such a technique, good mixups i came up with were moonwalk -> standing ftilt, moonwalking -> dash dance nair, and walk forward -> dash jc grab. moonwalk jab is always fun, but rarely practical.
mess around w/ dis guys it has potential (Strong Bad approved)
 

Kanelol

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I always thought boost grabbing was kind of stupid for anyone not Sheik, but this is actually pretty nifty

and it gives me a chance to show off my superfluous moonwalking
 

dmac

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strongbad, you personally sent me the link to the jpg and didn't really think about it at the time. i'm not sure your gif adequately shows what i'm trying to explain

the way i've been doing it is, just to clarify to anyone that doesn't understand it yet

1. walk away from your opponent
2. quick turnaround(i'm not sure of the exact way to say this) to get the sticky traction so that your character is facing your opponent
3. the instant you turnaround, you'll get the slowed traction(no traditional "moonwalk" movement is needed, just the traction) you then
4. at anytime during the sticky traction you have the opportunity to do the boost grab

its pretty seamless and doesn't look like you're going to be moving forward at all. trying to do it from a true moonwalk is wayyyyy too hard for me, but other players might be to do it. its something that I (a player with considerably below average fox tech skill) can do easily

the way i've been applying it is just a grab. theres no other opportunities to do anything else, its just the absolute max grab distance from a near static position. understanding the max range of the grab, and the speed that it comes out is the emphasis here. it is very very fast, the gif doesn't really allow you to understand the speed from "not moving". slowly walking away differs from dash dancing as you're not really showing aggressiveness towards moving in and out looking for a way in

so far i've done it on people who drop through a platform with no attack or in between attacks. for example i do the stickywalk motion(you're stuck in the traction for a bit), and wait for the opponent to land. when people know about this they'll probably be able to react to it and standing dodge though, you just have to time it so that the grab is active during their landing lag

another opportunity i''ve taken advantage is when the opponent is coming up from the ledge with a normal get up below 100%. just do the motion of the stickwalk, and wait for the timing where they can be attacked, people usually assume they are safe when you're that far away

one last thing i've done against people is that most people will stay in their shield when they're at a very high percent. they're pretty scared to move and usually wont be rolling. if you can trap people mentally into stayin into their shield, while walking away you can get them while they're still shielding. this one is probably not going to work on better players but opponents will still assume they are safe if you're walking away. i won a couple matches doing this, but yeah, against better players... i'm not sure

these are all super situational, but you have lots of time to decide when to do it from the stickywalk, and dont have to commit to the grab if the opportunity isn't there. you're just gonna have to time it so that theres a lapse in concentration or see when they're open to get grabbed.

i need to play with it more, theres probably more things i haven't thought about. i hope this helps!
 

Strong Badam

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oh okay, I can do that. gimme a bit.
i was doing full walk -> moonwalk on my gamecube and having srs success so that's what i thought it was.

EDIT
?

the "moves character" flag that's set in the Dash attack subaction cancels all momentum before starting up the animation so that's why boost grab is so **** in this situation. normal dash grab and jc grab go almost nowhere
 

dmac

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super awesome sb! do me one more favor and do that exact gif in normal speed :D

been working on it with other characters, sheiks is awesome, but most are beyond terrible, your miles may vary

falco jiggs roy marth mario bros maybe...
 

TemPesT-

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i used this in some friendlies last fest.. really awkward to try and set up? pretty situational like you said.

i just did the walk away from a shield, turn around sticky to grab out kinda i guess. they felt like i wasn't in grab range and then BAM
 

dmac

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i've been finding it more and more versatile. its only weakness so far is if you go in when the opportunity just isnt there. using different timings gets you different lengths and its really something you'd need to practice

shieks is pretty insanely good, marths and roys seeeeeem okay but i dont play them enough to really know, maybe if you're spacing and they think you're going trying to tipper? not my area of expertise

i'd kinda like to actually name it something else if thats okay, while keeping it simple

deceptive boost grab
stickywalk boost grab

just some ideas if anyone else wants to through em out, just keep it simple. its not really close to a traditional full moonwalk

but its up to cactuar really in the end, people should listen to him
 

Cactuar

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Lol. You can name it whatever you want. I'll probably just call it a moonwalk boost grab. I feel like what I really like about it is that I can do the boost grab at any point during the moonwalk, almost to where it would be a full moonwalk. In that sense, I would likely use this as a stall while retreating.

I do something else kinda similar where I walk towards the opponent rather than away, then with the momentum, I dash backwards, but because of that walk, I get stuck in place. It stalls me in front of them, so they usually panic. Then I dash toward them and jc grab. It looks like I cover a huge amount of space in a short time, but its really just a trick on the eyes. I think this is the teleport grab that I do that someone else mentioned earlier.

Maybe I'll start doing this a lot and call it the DMAC SPECIAL. WITH SAUCE.
 

Strong Badam

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gimp doesn't let me input 16.67 millisecond delay so it's 17 :/

the dmac special. with sauce.
 
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